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author | scherkus@chromium.org <scherkus@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-08-24 23:32:33 +0000 |
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committer | scherkus@chromium.org <scherkus@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-08-24 23:32:33 +0000 |
commit | c54fa28a44dad9ccf4c5b03b0a791f69540c16a4 (patch) | |
tree | 3008a22b3fb86afa547c589b274b306a99b1695d /media/audio/audio_manager.h | |
parent | 53a4597d56e4ca47d70a0f72901d005f0019aca3 (diff) | |
download | chromium_src-c54fa28a44dad9ccf4c5b03b0a791f69540c16a4.zip chromium_src-c54fa28a44dad9ccf4c5b03b0a791f69540c16a4.tar.gz chromium_src-c54fa28a44dad9ccf4c5b03b0a791f69540c16a4.tar.bz2 |
Revert 57254 - Share one thread between all AudioOutputControllers instead of creating one per stream.
TEST=unittests
BUG=39825
Review URL: http://codereview.chromium.org/3185022
TBR=sergeyu@chromium.org
Review URL: http://codereview.chromium.org/3192017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57256 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media/audio/audio_manager.h')
-rw-r--r-- | media/audio/audio_manager.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/media/audio/audio_manager.h b/media/audio/audio_manager.h deleted file mode 100644 index 2185950..0000000 --- a/media/audio/audio_manager.h +++ /dev/null @@ -1,101 +0,0 @@ -// Copyright (c) 2010 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_ -#define MEDIA_AUDIO_AUDIO_MANAGER_H_ - -#include "base/basictypes.h" - -class AudioInputStream; -class AudioOutputStream; -class MessageLoop; - -// Manages all audio resources. In particular it owns the AudioOutputStream -// objects. Provides some convenience functions that avoid the need to provide -// iterators over the existing streams. -class AudioManager { - public: - enum Format { - AUDIO_PCM_LINEAR = 0, // PCM is 'raw' amplitude samples. - AUDIO_PCM_LOW_LATENCY, // Linear PCM, low latency requested. - AUDIO_MOCK, // Creates a dummy AudioOutputStream object. - AUDIO_LAST_FORMAT // Only used for validation of format. - }; - - // Telephone quality sample rate, mostly for speech-only audio. - static const uint32 kTelephoneSampleRate = 8000; - // CD sampling rate is 44.1 KHz or conveniently 2x2x3x3x5x5x7x7. - static const uint32 kAudioCDSampleRate = 44100; - // Digital Audio Tape sample rate. - static const uint32 kAudioDATSampleRate = 48000; - - // Returns true if the OS reports existence of audio devices. This does not - // guarantee that the existing devices support all formats and sample rates. - virtual bool HasAudioOutputDevices() = 0; - - // Returns true if the OS reports existence of audio recording devices. This - // does not guarantee that the existing devices support all formats and - // sample rates. - virtual bool HasAudioInputDevices() = 0; - - // Factory for all the supported stream formats. The |channels| can be 1 to 5. - // The |sample_rate| is in hertz and can be any value supported by the - // platform. For some future formats the |sample_rate| and |bits_per_sample| - // can take special values. - // Returns NULL if the combination of the parameters is not supported, or if - // we have reached some other platform specific limit. - // - // AUDIO_PCM_LOW_LATENCY can be passed to this method and it has two effects: - // 1- Instead of triple buffered the audio will be double buffered. - // 2- A low latency driver or alternative audio subsystem will be used when - // available. - // - // Do not free the returned AudioOutputStream. It is owned by AudioManager. - virtual AudioOutputStream* MakeAudioOutputStream(Format format, int channels, - int sample_rate, - char bits_per_sample) = 0; - - // Factory to create audio recording streams. - // |channels| can be 1 or 2. - // |sample_rate| is in hertz and can be any value supported by the platform. - // |bits_per_sample| can be any value supported by the platform. - // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|, - // with 0 suggesting that the implementation use a default value for that - // platform. - // Returns NULL if the combination of the parameters is not supported, or if - // we have reached some other platform specific limit. - // - // Do not free the returned AudioInputStream. It is owned by AudioManager. - // When you are done with it, call |Stop()| and |Close()| to release it. - virtual AudioInputStream* MakeAudioInputStream(Format format, int channels, - int sample_rate, - char bits_per_sample, - uint32 samples_per_packet) = 0; - - // Muting continues playback but effectively the volume is set to zero. - // Un-muting returns the volume to the previous level. - virtual void MuteAll() = 0; - virtual void UnMuteAll() = 0; - - // Returns message loop used for audio IO. - virtual MessageLoop* GetMessageLoop() = 0; - - // Get AudioManager singleton. - // TODO(cpu): Define threading requirements for interacting with AudioManager. - static AudioManager* GetAudioManager(); - - protected: - virtual ~AudioManager() {} - - // Called from GetAudioManager() to initialiaze the instance. - virtual void Init() = 0; - - private: - static void Destroy(void*); - - // Called by GetAudioManager() to create platform-specific audio manager. - static AudioManager* CreateAudioManager(); -}; - -#endif // MEDIA_AUDIO_AUDIO_MANAGER_H_ |