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authorjrummell@chromium.org <jrummell@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-06-21 09:00:20 +0000
committerjrummell@chromium.org <jrummell@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-06-21 09:00:20 +0000
commit2b44aea37a19a0f114750659d88858b94e4dd8ec (patch)
tree791dc35b64d650dd183e8dd4ff9ba54f7cac1f45 /media/base/audio_buffer_queue.cc
parent067433168c4d7ccf8dcfc6bacda3c50f4bcc103c (diff)
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Add new class AudioBufferQueue.
As part of the work to simplify the handling of audio data, adding this class to create a queue of audio data. Using this class will come in a subsequent CL. BUG=248989 Review URL: https://chromiumcodereview.appspot.com/17112016 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@207761 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media/base/audio_buffer_queue.cc')
-rw-r--r--media/base/audio_buffer_queue.cc158
1 files changed, 158 insertions, 0 deletions
diff --git a/media/base/audio_buffer_queue.cc b/media/base/audio_buffer_queue.cc
new file mode 100644
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+++ b/media/base/audio_buffer_queue.cc
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+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/base/audio_buffer_queue.h"
+
+#include <algorithm>
+
+#include "base/logging.h"
+#include "media/base/audio_bus.h"
+#include "media/base/buffers.h"
+
+namespace media {
+
+AudioBufferQueue::AudioBufferQueue() { Clear(); }
+AudioBufferQueue::~AudioBufferQueue() {}
+
+void AudioBufferQueue::Clear() {
+ buffers_.clear();
+ current_buffer_ = buffers_.begin();
+ current_buffer_offset_ = 0;
+ frames_ = 0;
+ current_time_ = kNoTimestamp();
+}
+
+void AudioBufferQueue::Append(const scoped_refptr<AudioBuffer>& buffer_in) {
+ // If we have just written the first buffer, update |current_time_| to be the
+ // start time.
+ if (buffers_.empty()) {
+ DCHECK_EQ(frames_, 0);
+ current_time_ = buffer_in->timestamp();
+ }
+
+ // Add the buffer to the queue. Inserting into deque invalidates all
+ // iterators, so point to the first buffer.
+ buffers_.push_back(buffer_in);
+ current_buffer_ = buffers_.begin();
+
+ // Update the |frames_| counter since we have added frames.
+ frames_ += buffer_in->frame_count();
+ CHECK_GT(frames_, 0); // make sure it doesn't overflow.
+}
+
+int AudioBufferQueue::ReadFrames(int frames, AudioBus* dest) {
+ DCHECK_GE(dest->frames(), frames);
+ return InternalRead(frames, true, 0, dest);
+}
+
+int AudioBufferQueue::PeekFrames(int frames,
+ int forward_offset,
+ AudioBus* dest) {
+ DCHECK_GE(dest->frames(), frames);
+ return InternalRead(frames, false, forward_offset, dest);
+}
+
+void AudioBufferQueue::SeekFrames(int frames) {
+ // Perform seek only if we have enough bytes in the queue.
+ CHECK_LE(frames, frames_);
+ int taken = InternalRead(frames, true, 0, NULL);
+ DCHECK_EQ(taken, frames);
+}
+
+int AudioBufferQueue::InternalRead(int frames,
+ bool advance_position,
+ int forward_offset,
+ AudioBus* dest) {
+ // Counts how many frames are actually read from the buffer queue.
+ int taken = 0;
+ BufferQueue::iterator current_buffer = current_buffer_;
+ int current_buffer_offset = current_buffer_offset_;
+
+ int frames_to_skip = forward_offset;
+ while (taken < frames) {
+ // |current_buffer| is valid since the first time this buffer is appended
+ // with data. Make sure there is data to be processed.
+ if (current_buffer == buffers_.end())
+ break;
+
+ scoped_refptr<AudioBuffer> buffer = *current_buffer;
+
+ int remaining_frames_in_buffer =
+ buffer->frame_count() - current_buffer_offset;
+
+ if (frames_to_skip > 0) {
+ // If there are frames to skip, do it first. May need to skip into
+ // subsequent buffers.
+ int skipped = std::min(remaining_frames_in_buffer, frames_to_skip);
+ current_buffer_offset += skipped;
+ frames_to_skip -= skipped;
+ } else {
+ // Find the right amount to copy from the current buffer. We shall copy no
+ // more than |frames| frames in total and each single step copies no more
+ // than the current buffer size.
+ int copied = std::min(frames - taken, remaining_frames_in_buffer);
+
+ // if |dest| is NULL, there's no need to copy.
+ if (dest)
+ buffer->ReadFrames(copied, current_buffer_offset, taken, dest);
+
+ // Increase total number of frames copied, which regulates when to end
+ // this loop.
+ taken += copied;
+
+ // We have read |copied| frames from the current buffer. Advance the
+ // offset.
+ current_buffer_offset += copied;
+ }
+
+ // Has the buffer has been consumed?
+ if (current_buffer_offset == buffer->frame_count()) {
+ if (advance_position) {
+ // Next buffer may not have timestamp, so we need to update current
+ // timestamp before switching to the next buffer.
+ UpdateCurrentTime(current_buffer, current_buffer_offset);
+ }
+
+ // If we are at the last buffer, no more data to be copied, so stop.
+ BufferQueue::iterator next = current_buffer + 1;
+ if (next == buffers_.end())
+ break;
+
+ // Advances the iterator.
+ current_buffer = next;
+ current_buffer_offset = 0;
+ }
+ }
+
+ if (advance_position) {
+ // Update the appropriate values since |taken| frames have been copied out.
+ frames_ -= taken;
+ DCHECK_GE(frames_, 0);
+ DCHECK(current_buffer_ != buffers_.end() || frames_ == 0);
+
+ current_buffer_ = current_buffer;
+ current_buffer_offset_ = current_buffer_offset;
+
+ UpdateCurrentTime(current_buffer_, current_buffer_offset_);
+
+ // Remove any buffers before the current buffer as there is no going
+ // backwards.
+ buffers_.erase(buffers_.begin(), current_buffer_);
+ }
+
+ return taken;
+}
+
+void AudioBufferQueue::UpdateCurrentTime(BufferQueue::iterator buffer,
+ int offset) {
+ if (buffer != buffers_.end() && (*buffer)->timestamp() != kNoTimestamp()) {
+ double time_offset = ((*buffer)->duration().InMicroseconds() * offset) /
+ static_cast<double>((*buffer)->frame_count());
+ current_time_ =
+ (*buffer)->timestamp() + base::TimeDelta::FromMicroseconds(
+ static_cast<int64>(time_offset + 0.5));
+ }
+}
+
+} // namespace media