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authorscherkus@chromium.org <scherkus@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-07-28 20:36:37 +0000
committerscherkus@chromium.org <scherkus@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-07-28 20:36:37 +0000
commit46564213965397d01fb87975f3bddd597985fcbf (patch)
tree346f9cf4005fcb9865196622f13462065f52a83f /media/base/clock.h
parentc2972193bd0d0c2354d0862444b7ce4662d52d77 (diff)
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Implemented a proper clock for audio/video synchronization.
More or less a change to pull out time management from PipelineImpl into a new class ClockImpl. Biggest difference is ClockImpl will use the system clock + linear interpolation to provide a more "precise" representation of the current playback position. BUG=16508 TEST=a/v sync should remain the same, currentTime should report more precise values Review URL: http://codereview.chromium.org/159517 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21882 0039d316-1c4b-4281-b951-d872f2087c98
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diff --git a/media/base/clock.h b/media/base/clock.h
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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// A clock represent a single source of time to allow audio and video streams
+// to synchronize with each other. Clocks essentially track the media time with
+// respect to some other source of time, whether that may be the system clock,
+// audio hardware or some other OS-level API.
+//
+// Clocks start off paused with a playback rate of 1.0f and a media time of 0.
+//
+// TODO(scherkus): Clocks will some day be responsible for executing callbacks
+// given a media time. This will be used primarily by video renderers. For now
+// we'll keep using a poll-and-sleep solution.
+
+#ifndef MEDIA_BASE_CLOCK_H_
+#define MEDIA_BASE_CLOCK_H_
+
+#include "base/time.h"
+
+namespace media {
+
+class Clock {
+ public:
+ // Starts the clock and returns the current media time, which will increase
+ // with respect to the current playback rate.
+ virtual base::TimeDelta Play() = 0;
+
+ // Stops the clock and returns the current media time, which will remain
+ // constant until Play() is called.
+ virtual base::TimeDelta Pause() = 0;
+
+ // Sets a new playback rate. The rate at which the media time will increase
+ // will now change.
+ virtual void SetPlaybackRate(float playback_rate) = 0;
+
+ // Forcefully sets the media time to the given time. This should only be used
+ // where a discontinuity in the media is found (i.e., seeking).
+ virtual void SetTime(const base::TimeDelta& time) = 0;
+
+ // Returns the current elapsed media time.
+ virtual base::TimeDelta Elapsed() const = 0;
+};
+
+} // namespace media
+
+#endif // MEDIA_BASE_CLOCK_H_