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authordalecurtis@chromium.org <dalecurtis@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-08-14 02:26:12 +0000
committerdalecurtis@chromium.org <dalecurtis@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-08-14 02:26:12 +0000
commit81bc3bf24431f11be9f6d778073950ea7b45bc0e (patch)
tree014f8a17bd19bd6fbfb405056c544d2a2a903d5a /media/tools
parentfd284a6475449e912569d130b88c1ada859a6018 (diff)
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Remove unnecessary checks and fix shader_bench.
Fixes various issues found via static analysis (see bug). Also fixes shader_bench so that it actually works... BUG=271530 TEST=compiles, media_unittests, content_unittests Review URL: https://chromiumcodereview.appspot.com/22979002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@217448 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media/tools')
-rw-r--r--media/tools/shader_bench/shader_bench.cc14
1 files changed, 8 insertions, 6 deletions
diff --git a/media/tools/shader_bench/shader_bench.cc b/media/tools/shader_bench/shader_bench.cc
index b26733c..0b4236f 100644
--- a/media/tools/shader_bench/shader_bench.cc
+++ b/media/tools/shader_bench/shader_bench.cc
@@ -13,6 +13,7 @@
#include "base/memory/scoped_ptr.h"
#include "base/strings/string_number_conversions.h"
#include "base/time/time.h"
+#include "media/base/media.h"
#include "media/base/video_frame.h"
#include "media/tools/shader_bench/cpu_color_painter.h"
#include "media/tools/shader_bench/gpu_color_painter.h"
@@ -127,18 +128,19 @@ int main(int argc, char** argv) {
// Initialize window and graphics context.
base::AtExitManager at_exit_manager;
+ media::InitializeMediaLibraryForTesting();
gfx::GLSurface::InitializeOneOff();
scoped_ptr<media::Window> window(new media::Window(width, height));
- gfx::GLSurface* surface =
- gfx::GLSurface::CreateViewGLSurface(window->PluginWindow()).get();
- gfx::GLContext* context = gfx::GLContext::CreateGLContext(
- NULL, surface, gfx::PreferDiscreteGpu).get();
- context->MakeCurrent(surface);
+ scoped_refptr<gfx::GLSurface> surface =
+ gfx::GLSurface::CreateViewGLSurface(window->PluginWindow());
+ scoped_refptr<gfx::GLContext> context = gfx::GLContext::CreateGLContext(
+ NULL, surface.get(), gfx::PreferDiscreteGpu);
+ context->MakeCurrent(surface.get());
// This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows.
context->SetSwapInterval(0);
// Initialize and name GPU painters.
- static const struct {
+ const struct {
const char* name;
GPUPainter* painter;
} painters[] = {