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authorsail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-02-02 23:03:07 +0000
committersail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-02-02 23:03:07 +0000
commit267c03d478d9c83ef8c37999f3abb1cd822881ff (patch)
tree6286c650d0ec58cdee9c7482fda929252bd985b5 /media
parent7c085463177741a3844215675577bba3de1be836 (diff)
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Move src/gfx/ to src/ui/gfx
To reduce the size of this change I've left stub header files in src/gfx/. Once all includes have been updated I'll delete the stub files. BUG=71063 TEST=Still doing test builds. Review URL: http://codereview.chromium.org/6246027 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@73530 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media')
-rw-r--r--media/tools/mfdecoder/README.chromium4
1 files changed, 2 insertions, 2 deletions
diff --git a/media/tools/mfdecoder/README.chromium b/media/tools/mfdecoder/README.chromium
index c946a54..422161d 100644
--- a/media/tools/mfdecoder/README.chromium
+++ b/media/tools/mfdecoder/README.chromium
@@ -9,7 +9,7 @@ The decoding can be done with or without hardware acceleration.
If decoding is done without hardware acceleration, then the YV12 frames are
converted into RGB using ConvertYUVToRGB32() provided in
media/base/yuv_convert.h. They are then drawn to a window using StretchDIBits()
-provided in gfx/gdi_util.h.
+provided in ui/gfx/gdi_util.h.
If decoding is done with hardware acceleration, then the frames are obtained
from a D3D surface (IDirect3DSurface9). It is then drawn through calling
@@ -43,4 +43,4 @@ flags:
WARNING: Using both -h and -f, or opening too many windows with -h may lead to
driver crash / system instability. Realistically, you will never want to
-do this unless you want to push the limits of the GPU ... \ No newline at end of file
+do this unless you want to push the limits of the GPU ...