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author | sail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-02-02 23:03:07 +0000 |
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committer | sail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-02-02 23:03:07 +0000 |
commit | 267c03d478d9c83ef8c37999f3abb1cd822881ff (patch) | |
tree | 6286c650d0ec58cdee9c7482fda929252bd985b5 /media | |
parent | 7c085463177741a3844215675577bba3de1be836 (diff) | |
download | chromium_src-267c03d478d9c83ef8c37999f3abb1cd822881ff.zip chromium_src-267c03d478d9c83ef8c37999f3abb1cd822881ff.tar.gz chromium_src-267c03d478d9c83ef8c37999f3abb1cd822881ff.tar.bz2 |
Move src/gfx/ to src/ui/gfx
To reduce the size of this change I've left stub header files in src/gfx/. Once all includes have been updated I'll delete the stub files.
BUG=71063
TEST=Still doing test builds.
Review URL: http://codereview.chromium.org/6246027
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@73530 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media')
-rw-r--r-- | media/tools/mfdecoder/README.chromium | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/media/tools/mfdecoder/README.chromium b/media/tools/mfdecoder/README.chromium index c946a54..422161d 100644 --- a/media/tools/mfdecoder/README.chromium +++ b/media/tools/mfdecoder/README.chromium @@ -9,7 +9,7 @@ The decoding can be done with or without hardware acceleration. If decoding is done without hardware acceleration, then the YV12 frames are converted into RGB using ConvertYUVToRGB32() provided in media/base/yuv_convert.h. They are then drawn to a window using StretchDIBits() -provided in gfx/gdi_util.h. +provided in ui/gfx/gdi_util.h. If decoding is done with hardware acceleration, then the frames are obtained from a D3D surface (IDirect3DSurface9). It is then drawn through calling @@ -43,4 +43,4 @@ flags: WARNING: Using both -h and -f, or opening too many windows with -h may lead to driver crash / system instability. Realistically, you will never want to -do this unless you want to push the limits of the GPU ...
\ No newline at end of file +do this unless you want to push the limits of the GPU ... |