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author | cpu@google.com <cpu@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-12-18 21:16:28 +0000 |
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committer | cpu@google.com <cpu@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-12-18 21:16:28 +0000 |
commit | cd1f3eb1bababd34ee79fc65128d7526ab69227f (patch) | |
tree | 15cd2a2587f001ad870b6331c676bf79f749ef4f /media | |
parent | 3eeddd827fcdb601924198bac446c134e47a0d5e (diff) | |
download | chromium_src-cd1f3eb1bababd34ee79fc65128d7526ab69227f.zip chromium_src-cd1f3eb1bababd34ee79fc65128d7526ab69227f.tar.gz chromium_src-cd1f3eb1bababd34ee79fc65128d7526ab69227f.tar.bz2 |
Same as 14820 but moved into media folder
- Low level audio interface for 'raw' formats
- Upcomming windows implementation
Review URL: http://codereview.chromium.org/15047
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@7254 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media')
-rw-r--r-- | media/audio/audio_output.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/media/audio/audio_output.h b/media/audio/audio_output.h new file mode 100644 index 0000000..3a6420e --- /dev/null +++ b/media/audio/audio_output.h @@ -0,0 +1,135 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_H_ +#define MEDIA_AUDIO_AUDIO_OUTPUT_H_ + +// Low-level audio output support. To make sound there are 3 objects involved: +// - AudioSource : produces audio samples on a pull model. Implements +// the AudioSourceCallback interface. +// - AudioOutputStream : uses the AudioSource to render audio on a given +// channel, format and sample frequency configuration. Data from the +// AudioSource is delivered in a 'pull' model. +// - AudioManager : factory for the AudioOutputStream objects, manager +// of the hardware resources and mixer control. +// +// The number and configuration of AudioOutputStream does not need to match the +// physically available hardware resources. For example you can have: +// +// MonoPCMSource1 --> MonoPCMStream1 --> | | --> audio left channel +// StereoPCMSource -> StereoPCMStream -> | mixer | +// MonoPCMSource2 --> MonoPCMStream2 --> | | --> audio right channel +// +// This facility's objective is mix and render audio with low overhead using +// the OS basic audio support, abstracting as much as possible the +// idiosyncrasies of each platform. Non-goals: +// - Positional, 3d audio +// - Dependence on non-default libraries such as DirectX 9, 10, XAudio +// - Digital signal processing or effects +// - Extra features if a specific hardware is installed (EAX, X-fi) +// +// The primary client of this facility is audio coming from several tabs. +// Specifically for this case we avoid supporting complex formats such as MP3 +// or WMA. Complex format decoding should be done by the renderers. + +// Models an audio stream that gets rendered to the audio hardware output. +// Because we support more audio streams than physically available channels +// a given AudioOutputStream might or might not talk directly to hardware. +class AudioOutputStream { + public: + // Audio sources must implement AudioSourceCallback. This interface will be + // called in a random thread which very likely is a high priority thread. Do + // not rely on using this thread TLS or make calls that alter the thread + // itself such as creating Windows or initializing COM. + class AudioSourceCallback { + public: + virtual ~AudioSourceCallback() {} + + // Provide more data by filling |dest| up to |max_size| bytes. The provided + // buffer size is usually what is specified in Open(). The source + // will return the number of bytes it filled. The expected structure of + // |dest| is platform and format specific. + virtual size_t OnMoreData(AudioOutputStream* stream, + void* dest, size_t max_size) = 0; + + // The stream is done with this callback. After this call the audio source + // can go away or be destroyed. + virtual void OnClose(AudioOutputStream* stream) = 0; + + // There was an error while playing a buffer. Audio source cannot be + // destroyed yet. No direct action needed by the AudioStream, but it is + // a good place to stop accumulating sound data since is is likely that + // playback will not continue. |code| is an error code that is platform + // specific. + virtual void OnError(AudioOutputStream* stream, int code) = 0; + }; + + // Open the stream. |packet_size| is the requested buffer allocation which + // the audio source thinks it can usually fill without blocking. Internally + // two buffers of |packet_size| size are created, one will be locked for + // playback and one will be ready to be filled in the call to + // AudioSourceCallback::OnMoreData(). + virtual bool Open(size_t packet_size) = 0; + + // Starts playing audio and generating AudioSourceCallback::OnMoreData(). + virtual void Start(AudioSourceCallback* callback) = 0; + + // Stops playing audio. Effect might no be instantaneous as the hardware + // might have locked audio data that is processing. + virtual void Stop() = 0; + + // Sets the relative volume, with range [0.0, 1.0] inclusive. For mono audio + // sources the volume must be the same in both channels. + virtual void SetVolume(double left_level, double right_level) = 0; + + // Gets the relative volume, with range [0.0, 1.0] inclusive. For mono audio + // sources the level is returned in both channels. + virtual void GetVolume(double* left_level, double* right_level) = 0; + + // Close the stream. This also generates AudioSourceCallback::OnClose(). + // After calling this method, the object should not be used anymore. + virtual void Close() = 0; + + protected: + virtual ~AudioOutputStream() {} +}; + +// Manages all audio resources. In particular it owns the AudioOutputStream +// objects. Provides some convenience functions that avoid the need to provide +// iterators over the existing streams. +class AudioManager { + public: + enum Format { + AUDIO_PCM_LINEAR, // Pulse code modulation means 'raw' amplitude samples. + AUDIO_PCM_DELTA, // Delta-encoded pulse code modulation. + AUDIO_MOCK // Creates a dummy AudioOutputStream object. + }; + + // Factory for all the supported stream formats. At this moment |channels| + // can be 1 (mono) or 2 (stereo). The |sample_rate| is in hertz and can be + // any value supported by the underlying platform. For some future formats + // the |sample_rate| and |bits_per_sample| can take special values. + // Returns NULL if the combination of the parameters is not supported, or if + // we have reached some other platform specific limit. + // + // Do not free the returned AudioOutputStream. It is owned by AudioManager. + virtual AudioOutputStream* MakeAudioStream(Format format, int channels, + int sample_rate, + char bits_per_sample) = 0; + + // Muting continues playback but effectively the volume is set to zero. + // Un-muting returns the volume to the previous level. + virtual void MuteAll() = 0; + virtual void UnMuteAll() = 0; + + protected: + virtual ~AudioManager(); +}; + +// Get AudioManager singleton. +// TODO(cpu): Define threading requirements for interacting with AudioManager. +AudioManager* GetAudioManager(); + +#endif // MEDIA_AUDIO_AUDIO_OUTPUT_H_ + |