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authorcrogers@google.com <crogers@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-07 00:06:21 +0000
committercrogers@google.com <crogers@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-07 00:06:21 +0000
commit9e2269da3e7cd37c98422d4bd7f79c1048a4bd40 (patch)
tree6662278ff746f0ca9d9c25d58f4bcad6cedb5cd1 /media
parentc7551b72248653f7a49e92f3bf54db36ea121f41 (diff)
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Integrate HTMLMediaElement with Web Audio API's MediaElementAudioSourceNode (take 2)
RenderAudioSourceProvider implements WebKit::WebAudioSourceProvider using AudioRendererImpl BUG=none TEST=none (tested locally) Original Code Review: http://codereview.chromium.org/8980008/ Review URL: http://codereview.chromium.org/9122009 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@116778 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'media')
-rw-r--r--media/base/audio_renderer_sink.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/media/base/audio_renderer_sink.h b/media/base/audio_renderer_sink.h
new file mode 100644
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+++ b/media/base/audio_renderer_sink.h
@@ -0,0 +1,71 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_BASE_AUDIO_RENDERER_SINK_H_
+#define MEDIA_BASE_AUDIO_RENDERER_SINK_H_
+
+#include <vector>
+#include "base/basictypes.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "media/audio/audio_parameters.h"
+#include "media/base/media_export.h"
+
+namespace media {
+
+// AudioRendererSink is an interface representing the end-point for
+// rendered audio. An implementation is expected to
+// periodically call Render() on a callback object.
+
+class AudioRendererSink
+ : public base::RefCountedThreadSafe<media::AudioRendererSink> {
+ public:
+ class RenderCallback {
+ public:
+ // Fills entire buffer of length |number_of_frames| but returns actual
+ // number of frames it got from its source (|number_of_frames| in case of
+ // continuous stream). That actual number of frames is passed to host
+ // together with PCM audio data and host is free to use or ignore it.
+ // TODO(crogers): use base:Callback instead.
+ virtual size_t Render(const std::vector<float*>& audio_data,
+ size_t number_of_frames,
+ size_t audio_delay_milliseconds) = 0;
+
+ protected:
+ virtual ~RenderCallback() {}
+ };
+
+ virtual ~AudioRendererSink() {}
+
+ // Sets important information about the audio stream format.
+ // It must be called before any of the other methods.
+ virtual void Initialize(size_t buffer_size,
+ int channels,
+ double sample_rate,
+ AudioParameters::Format latency_format,
+ RenderCallback* callback) = 0;
+
+ // Starts audio playback.
+ virtual void Start() = 0;
+
+ // Stops audio playback.
+ virtual void Stop() = 0;
+
+ // Pauses playback.
+ virtual void Pause(bool flush) = 0;
+
+ // Resumes playback after calling Pause().
+ virtual void Play() = 0;
+
+ // Sets the playback volume, with range [0.0, 1.0] inclusive.
+ // Returns |true| on success.
+ virtual bool SetVolume(double volume) = 0;
+
+ // Gets the playback volume, with range [0.0, 1.0] inclusive.
+ virtual void GetVolume(double* volume) = 0;
+};
+
+} // namespace media
+
+#endif // MEDIA_BASE_AUDIO_RENDERER_SINK_H_