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authorzmo@chromium.org <zmo@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-03-05 00:49:54 +0000
committerzmo@chromium.org <zmo@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-03-05 00:49:54 +0000
commit4bf858f802b04c1e7a4de9ed8fd601a315aa5ce0 (patch)
tree30d488b478fc76f9ff14b4dcbcd4cc3ef02faa26 /mojo
parentee87c8becd53479fcbe4f2d66b37401d10ddae47 (diff)
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Format generated gpu files using clang-format.
Just reformatting, no code change. BUG=349140 TEST=tree R=bajones@chromium.org, dmichael@chromium.org TBR=piman@chromium.org, sky@chromium.org Review URL: https://codereview.chromium.org/181903006 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@254891 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'mojo')
-rw-r--r--mojo/public/gles2/gles2_call_visitor_autogen.h818
1 files changed, 483 insertions, 335 deletions
diff --git a/mojo/public/gles2/gles2_call_visitor_autogen.h b/mojo/public/gles2/gles2_call_visitor_autogen.h
index 8886afb..ef06a33 100644
--- a/mojo/public/gles2/gles2_call_visitor_autogen.h
+++ b/mojo/public/gles2/gles2_call_visitor_autogen.h
@@ -4,218 +4,296 @@
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
// DO NOT EDIT!
VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture))
-VISIT_GL_CALL(
- AttachShader, void, (GLuint program, GLuint shader), (program, shader))
-VISIT_GL_CALL(
- BindAttribLocation, void, (
- GLuint program, GLuint index, const char* name), (
- program, index, name))
-VISIT_GL_CALL(
- BindBuffer, void, (GLenum target, GLuint buffer), (target, buffer))
-VISIT_GL_CALL(
- BindFramebuffer, void, (
- GLenum target, GLuint framebuffer), (target, framebuffer))
-VISIT_GL_CALL(
- BindRenderbuffer, void, (
- GLenum target, GLuint renderbuffer), (target, renderbuffer))
-VISIT_GL_CALL(
- BindTexture, void, (GLenum target, GLuint texture), (target, texture))
-VISIT_GL_CALL(
- BlendColor, void, (
- GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (
- red, green, blue, alpha))
+VISIT_GL_CALL(AttachShader,
+ void,
+ (GLuint program, GLuint shader),
+ (program, shader))
+VISIT_GL_CALL(BindAttribLocation,
+ void,
+ (GLuint program, GLuint index, const char* name),
+ (program, index, name))
+VISIT_GL_CALL(BindBuffer,
+ void,
+ (GLenum target, GLuint buffer),
+ (target, buffer))
+VISIT_GL_CALL(BindFramebuffer,
+ void,
+ (GLenum target, GLuint framebuffer),
+ (target, framebuffer))
+VISIT_GL_CALL(BindRenderbuffer,
+ void,
+ (GLenum target, GLuint renderbuffer),
+ (target, renderbuffer))
+VISIT_GL_CALL(BindTexture,
+ void,
+ (GLenum target, GLuint texture),
+ (target, texture))
+VISIT_GL_CALL(BlendColor,
+ void,
+ (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
+ (red, green, blue, alpha))
VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode))
-VISIT_GL_CALL(
- BlendEquationSeparate, void, (
- GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha))
-VISIT_GL_CALL(
- BlendFunc, void, (GLenum sfactor, GLenum dfactor), (sfactor, dfactor))
-VISIT_GL_CALL(
- BlendFuncSeparate, void, (
- GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (
- srcRGB, dstRGB, srcAlpha, dstAlpha))
-VISIT_GL_CALL(
- BufferData, void, (
- GLenum target, GLsizeiptr size, const void* data, GLenum usage), (
- target, size, data, usage))
-VISIT_GL_CALL(
- BufferSubData, void, (
- GLenum target, GLintptr offset, GLsizeiptr size, const void* data), (
- target, offset, size, data))
+VISIT_GL_CALL(BlendEquationSeparate,
+ void,
+ (GLenum modeRGB, GLenum modeAlpha),
+ (modeRGB, modeAlpha))
+VISIT_GL_CALL(BlendFunc,
+ void,
+ (GLenum sfactor, GLenum dfactor),
+ (sfactor, dfactor))
+VISIT_GL_CALL(BlendFuncSeparate,
+ void,
+ (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),
+ (srcRGB, dstRGB, srcAlpha, dstAlpha))
+VISIT_GL_CALL(BufferData,
+ void,
+ (GLenum target, GLsizeiptr size, const void* data, GLenum usage),
+ (target, size, data, usage))
+VISIT_GL_CALL(
+ BufferSubData,
+ void,
+ (GLenum target, GLintptr offset, GLsizeiptr size, const void* data),
+ (target, offset, size, data))
VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target))
VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask))
-VISIT_GL_CALL(
- ClearColor, void, (
- GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (
- red, green, blue, alpha))
+VISIT_GL_CALL(ClearColor,
+ void,
+ (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
+ (red, green, blue, alpha))
VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth))
VISIT_GL_CALL(ClearStencil, void, (GLint s), (s))
-VISIT_GL_CALL(
- ColorMask, void, (
- GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (
- red, green, blue, alpha))
+VISIT_GL_CALL(ColorMask,
+ void,
+ (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha),
+ (red, green, blue, alpha))
VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader))
VISIT_GL_CALL(
- CompressedTexImage2D, void, (
- GLenum target, GLint level, GLenum internalformat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize, const void* data), (
- target, level, internalformat, width, height, border, imageSize,
- data))
-VISIT_GL_CALL(
- CompressedTexSubImage2D, void, (
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLsizei imageSize, const void* data), (
- target, level, xoffset, yoffset, width, height, format, imageSize,
- data))
-VISIT_GL_CALL(
- CopyTexImage2D, void, (
- GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border), (
- target, level, internalformat, x, y, width, height, border))
-VISIT_GL_CALL(
- CopyTexSubImage2D, void, (
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x,
- GLint y, GLsizei width, GLsizei height), (
- target, level, xoffset, yoffset, x, y, width, height))
+ CompressedTexImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data),
+ (target, level, internalformat, width, height, border, imageSize, data))
+VISIT_GL_CALL(
+ CompressedTexSubImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data),
+ (target, level, xoffset, yoffset, width, height, format, imageSize, data))
+VISIT_GL_CALL(CopyTexImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border),
+ (target, level, internalformat, x, y, width, height, border))
+VISIT_GL_CALL(CopyTexSubImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height),
+ (target, level, xoffset, yoffset, x, y, width, height))
VISIT_GL_CALL(CreateProgram, GLuint, (), ())
VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type))
VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode))
-VISIT_GL_CALL(
- DeleteBuffers, void, (GLsizei n, const GLuint* buffers), (n, buffers))
-VISIT_GL_CALL(
- DeleteFramebuffers, void, (
- GLsizei n, const GLuint* framebuffers), (n, framebuffers))
+VISIT_GL_CALL(DeleteBuffers,
+ void,
+ (GLsizei n, const GLuint* buffers),
+ (n, buffers))
+VISIT_GL_CALL(DeleteFramebuffers,
+ void,
+ (GLsizei n, const GLuint* framebuffers),
+ (n, framebuffers))
VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program))
-VISIT_GL_CALL(
- DeleteRenderbuffers, void, (
- GLsizei n, const GLuint* renderbuffers), (n, renderbuffers))
+VISIT_GL_CALL(DeleteRenderbuffers,
+ void,
+ (GLsizei n, const GLuint* renderbuffers),
+ (n, renderbuffers))
VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader))
-VISIT_GL_CALL(
- DeleteTextures, void, (GLsizei n, const GLuint* textures), (n, textures))
+VISIT_GL_CALL(DeleteTextures,
+ void,
+ (GLsizei n, const GLuint* textures),
+ (n, textures))
VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func))
VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag))
-VISIT_GL_CALL(
- DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar))
-VISIT_GL_CALL(
- DetachShader, void, (GLuint program, GLuint shader), (program, shader))
+VISIT_GL_CALL(DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar))
+VISIT_GL_CALL(DetachShader,
+ void,
+ (GLuint program, GLuint shader),
+ (program, shader))
VISIT_GL_CALL(Disable, void, (GLenum cap), (cap))
VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index))
-VISIT_GL_CALL(
- DrawArrays, void, (
- GLenum mode, GLint first, GLsizei count), (mode, first, count))
-VISIT_GL_CALL(
- DrawElements, void, (
- GLenum mode, GLsizei count, GLenum type, const void* indices), (
- mode, count, type, indices))
+VISIT_GL_CALL(DrawArrays,
+ void,
+ (GLenum mode, GLint first, GLsizei count),
+ (mode, first, count))
+VISIT_GL_CALL(DrawElements,
+ void,
+ (GLenum mode, GLsizei count, GLenum type, const void* indices),
+ (mode, count, type, indices))
VISIT_GL_CALL(Enable, void, (GLenum cap), (cap))
VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index))
VISIT_GL_CALL(Finish, void, (), ())
VISIT_GL_CALL(Flush, void, (), ())
-VISIT_GL_CALL(
- FramebufferRenderbuffer, void, (
- GLenum target, GLenum attachment, GLenum renderbuffertarget,
- GLuint renderbuffer), (
- target, attachment, renderbuffertarget, renderbuffer))
-VISIT_GL_CALL(
- FramebufferTexture2D, void, (
- GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
- GLint level), (target, attachment, textarget, texture, level))
+VISIT_GL_CALL(FramebufferRenderbuffer,
+ void,
+ (GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer),
+ (target, attachment, renderbuffertarget, renderbuffer))
+VISIT_GL_CALL(FramebufferTexture2D,
+ void,
+ (GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level),
+ (target, attachment, textarget, texture, level))
VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode))
VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint* buffers), (n, buffers))
VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target))
-VISIT_GL_CALL(
- GenFramebuffers, void, (
- GLsizei n, GLuint* framebuffers), (n, framebuffers))
-VISIT_GL_CALL(
- GenRenderbuffers, void, (
- GLsizei n, GLuint* renderbuffers), (n, renderbuffers))
+VISIT_GL_CALL(GenFramebuffers,
+ void,
+ (GLsizei n, GLuint* framebuffers),
+ (n, framebuffers))
+VISIT_GL_CALL(GenRenderbuffers,
+ void,
+ (GLsizei n, GLuint* renderbuffers),
+ (n, renderbuffers))
VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint* textures), (n, textures))
-VISIT_GL_CALL(
- GetActiveAttrib, void, (
- GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
- GLint* size, GLenum* type, char* name), (
- program, index, bufsize, length, size, type, name))
-VISIT_GL_CALL(
- GetActiveUniform, void, (
- GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
- GLint* size, GLenum* type, char* name), (
- program, index, bufsize, length, size, type, name))
-VISIT_GL_CALL(
- GetAttachedShaders, void, (
- GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), (
- program, maxcount, count, shaders))
-VISIT_GL_CALL(
- GetAttribLocation, GLint, (
- GLuint program, const char* name), (program, name))
-VISIT_GL_CALL(
- GetBooleanv, void, (GLenum pname, GLboolean* params), (pname, params))
-VISIT_GL_CALL(
- GetBufferParameteriv, void, (
- GLenum target, GLenum pname, GLint* params), (target, pname, params))
+VISIT_GL_CALL(GetActiveAttrib,
+ void,
+ (GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name),
+ (program, index, bufsize, length, size, type, name))
+VISIT_GL_CALL(GetActiveUniform,
+ void,
+ (GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name),
+ (program, index, bufsize, length, size, type, name))
+VISIT_GL_CALL(
+ GetAttachedShaders,
+ void,
+ (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders),
+ (program, maxcount, count, shaders))
+VISIT_GL_CALL(GetAttribLocation,
+ GLint,
+ (GLuint program, const char* name),
+ (program, name))
+VISIT_GL_CALL(GetBooleanv,
+ void,
+ (GLenum pname, GLboolean* params),
+ (pname, params))
+VISIT_GL_CALL(GetBufferParameteriv,
+ void,
+ (GLenum target, GLenum pname, GLint* params),
+ (target, pname, params))
VISIT_GL_CALL(GetError, GLenum, (), ())
-VISIT_GL_CALL(
- GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params))
-VISIT_GL_CALL(
- GetFramebufferAttachmentParameteriv, void, (
- GLenum target, GLenum attachment, GLenum pname, GLint* params), (
- target, attachment, pname, params))
-VISIT_GL_CALL(
- GetIntegerv, void, (GLenum pname, GLint* params), (pname, params))
-VISIT_GL_CALL(
- GetProgramiv, void, (
- GLuint program, GLenum pname, GLint* params), (program, pname, params))
-VISIT_GL_CALL(
- GetProgramInfoLog, void, (
- GLuint program, GLsizei bufsize, GLsizei* length, char* infolog), (
- program, bufsize, length, infolog))
-VISIT_GL_CALL(
- GetRenderbufferParameteriv, void, (
- GLenum target, GLenum pname, GLint* params), (target, pname, params))
-VISIT_GL_CALL(
- GetShaderiv, void, (
- GLuint shader, GLenum pname, GLint* params), (shader, pname, params))
-VISIT_GL_CALL(
- GetShaderInfoLog, void, (
- GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog), (
- shader, bufsize, length, infolog))
-VISIT_GL_CALL(
- GetShaderPrecisionFormat, void, (
- GLenum shadertype, GLenum precisiontype, GLint* range,
- GLint* precision), (shadertype, precisiontype, range, precision))
-VISIT_GL_CALL(
- GetShaderSource, void, (
- GLuint shader, GLsizei bufsize, GLsizei* length, char* source), (
- shader, bufsize, length, source))
+VISIT_GL_CALL(GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params))
+VISIT_GL_CALL(GetFramebufferAttachmentParameteriv,
+ void,
+ (GLenum target, GLenum attachment, GLenum pname, GLint* params),
+ (target, attachment, pname, params))
+VISIT_GL_CALL(GetIntegerv, void, (GLenum pname, GLint* params), (pname, params))
+VISIT_GL_CALL(GetProgramiv,
+ void,
+ (GLuint program, GLenum pname, GLint* params),
+ (program, pname, params))
+VISIT_GL_CALL(GetProgramInfoLog,
+ void,
+ (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog),
+ (program, bufsize, length, infolog))
+VISIT_GL_CALL(GetRenderbufferParameteriv,
+ void,
+ (GLenum target, GLenum pname, GLint* params),
+ (target, pname, params))
+VISIT_GL_CALL(GetShaderiv,
+ void,
+ (GLuint shader, GLenum pname, GLint* params),
+ (shader, pname, params))
+VISIT_GL_CALL(GetShaderInfoLog,
+ void,
+ (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog),
+ (shader, bufsize, length, infolog))
+VISIT_GL_CALL(
+ GetShaderPrecisionFormat,
+ void,
+ (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision),
+ (shadertype, precisiontype, range, precision))
+VISIT_GL_CALL(GetShaderSource,
+ void,
+ (GLuint shader, GLsizei bufsize, GLsizei* length, char* source),
+ (shader, bufsize, length, source))
VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name))
-VISIT_GL_CALL(
- GetTexParameterfv, void, (
- GLenum target, GLenum pname, GLfloat* params), (target, pname, params))
-VISIT_GL_CALL(
- GetTexParameteriv, void, (
- GLenum target, GLenum pname, GLint* params), (target, pname, params))
-VISIT_GL_CALL(
- GetUniformfv, void, (
- GLuint program, GLint location, GLfloat* params), (
- program, location, params))
-VISIT_GL_CALL(
- GetUniformiv, void, (
- GLuint program, GLint location, GLint* params), (
- program, location, params))
-VISIT_GL_CALL(
- GetUniformLocation, GLint, (
- GLuint program, const char* name), (program, name))
-VISIT_GL_CALL(
- GetVertexAttribfv, void, (
- GLuint index, GLenum pname, GLfloat* params), (index, pname, params))
-VISIT_GL_CALL(
- GetVertexAttribiv, void, (
- GLuint index, GLenum pname, GLint* params), (index, pname, params))
-VISIT_GL_CALL(
- GetVertexAttribPointerv, void, (
- GLuint index, GLenum pname, void** pointer), (index, pname, pointer))
+VISIT_GL_CALL(GetTexParameterfv,
+ void,
+ (GLenum target, GLenum pname, GLfloat* params),
+ (target, pname, params))
+VISIT_GL_CALL(GetTexParameteriv,
+ void,
+ (GLenum target, GLenum pname, GLint* params),
+ (target, pname, params))
+VISIT_GL_CALL(GetUniformfv,
+ void,
+ (GLuint program, GLint location, GLfloat* params),
+ (program, location, params))
+VISIT_GL_CALL(GetUniformiv,
+ void,
+ (GLuint program, GLint location, GLint* params),
+ (program, location, params))
+VISIT_GL_CALL(GetUniformLocation,
+ GLint,
+ (GLuint program, const char* name),
+ (program, name))
+VISIT_GL_CALL(GetVertexAttribfv,
+ void,
+ (GLuint index, GLenum pname, GLfloat* params),
+ (index, pname, params))
+VISIT_GL_CALL(GetVertexAttribiv,
+ void,
+ (GLuint index, GLenum pname, GLint* params),
+ (index, pname, params))
+VISIT_GL_CALL(GetVertexAttribPointerv,
+ void,
+ (GLuint index, GLenum pname, void** pointer),
+ (index, pname, pointer))
VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode))
VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer))
VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap))
@@ -227,163 +305,233 @@ VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture))
VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width))
VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program))
VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param))
-VISIT_GL_CALL(
- PolygonOffset, void, (GLfloat factor, GLfloat units), (factor, units))
-VISIT_GL_CALL(
- ReadPixels, void, (
- GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
- GLenum type, void* pixels), (
- x, y, width, height, format, type, pixels))
+VISIT_GL_CALL(PolygonOffset,
+ void,
+ (GLfloat factor, GLfloat units),
+ (factor, units))
+VISIT_GL_CALL(ReadPixels,
+ void,
+ (GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels),
+ (x, y, width, height, format, type, pixels))
VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ())
VISIT_GL_CALL(
- RenderbufferStorage, void, (
- GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (
- target, internalformat, width, height))
-VISIT_GL_CALL(
- SampleCoverage, void, (GLclampf value, GLboolean invert), (value, invert))
-VISIT_GL_CALL(
- Scissor, void, (
- GLint x, GLint y, GLsizei width, GLsizei height), (
- x, y, width, height))
-VISIT_GL_CALL(
- ShaderBinary, void, (
- GLsizei n, const GLuint* shaders, GLenum binaryformat,
- const void* binary, GLsizei length), (
- n, shaders, binaryformat, binary, length))
-VISIT_GL_CALL(
- ShaderSource, void, (
- GLuint shader, GLsizei count, const GLchar* const* str,
- const GLint* length), (shader, count, str, length))
-VISIT_GL_CALL(
- StencilFunc, void, (
- GLenum func, GLint ref, GLuint mask), (func, ref, mask))
-VISIT_GL_CALL(
- StencilFuncSeparate, void, (
- GLenum face, GLenum func, GLint ref, GLuint mask), (
- face, func, ref, mask))
+ RenderbufferStorage,
+ void,
+ (GLenum target, GLenum internalformat, GLsizei width, GLsizei height),
+ (target, internalformat, width, height))
+VISIT_GL_CALL(SampleCoverage,
+ void,
+ (GLclampf value, GLboolean invert),
+ (value, invert))
+VISIT_GL_CALL(Scissor,
+ void,
+ (GLint x, GLint y, GLsizei width, GLsizei height),
+ (x, y, width, height))
+VISIT_GL_CALL(ShaderBinary,
+ void,
+ (GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length),
+ (n, shaders, binaryformat, binary, length))
+VISIT_GL_CALL(ShaderSource,
+ void,
+ (GLuint shader,
+ GLsizei count,
+ const GLchar* const* str,
+ const GLint* length),
+ (shader, count, str, length))
+VISIT_GL_CALL(StencilFunc,
+ void,
+ (GLenum func, GLint ref, GLuint mask),
+ (func, ref, mask))
+VISIT_GL_CALL(StencilFuncSeparate,
+ void,
+ (GLenum face, GLenum func, GLint ref, GLuint mask),
+ (face, func, ref, mask))
VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask))
-VISIT_GL_CALL(
- StencilMaskSeparate, void, (GLenum face, GLuint mask), (face, mask))
-VISIT_GL_CALL(
- StencilOp, void, (
- GLenum fail, GLenum zfail, GLenum zpass), (fail, zfail, zpass))
-VISIT_GL_CALL(
- StencilOpSeparate, void, (
- GLenum face, GLenum fail, GLenum zfail, GLenum zpass), (
- face, fail, zfail, zpass))
-VISIT_GL_CALL(
- TexImage2D, void, (
- GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type,
- const void* pixels), (
- target, level, internalformat, width, height, border, format, type,
- pixels))
-VISIT_GL_CALL(
- TexParameterf, void, (
- GLenum target, GLenum pname, GLfloat param), (target, pname, param))
-VISIT_GL_CALL(
- TexParameterfv, void, (
- GLenum target, GLenum pname, const GLfloat* params), (
- target, pname, params))
-VISIT_GL_CALL(
- TexParameteri, void, (
- GLenum target, GLenum pname, GLint param), (target, pname, param))
-VISIT_GL_CALL(
- TexParameteriv, void, (
- GLenum target, GLenum pname, const GLint* params), (
- target, pname, params))
-VISIT_GL_CALL(
- TexSubImage2D, void, (
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLenum type, const void* pixels), (
- target, level, xoffset, yoffset, width, height, format, type,
- pixels))
+VISIT_GL_CALL(StencilMaskSeparate,
+ void,
+ (GLenum face, GLuint mask),
+ (face, mask))
+VISIT_GL_CALL(StencilOp,
+ void,
+ (GLenum fail, GLenum zfail, GLenum zpass),
+ (fail, zfail, zpass))
+VISIT_GL_CALL(StencilOpSeparate,
+ void,
+ (GLenum face, GLenum fail, GLenum zfail, GLenum zpass),
+ (face, fail, zfail, zpass))
+VISIT_GL_CALL(TexImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels),
+ (target,
+ level,
+ internalformat,
+ width,
+ height,
+ border,
+ format,
+ type,
+ pixels))
+VISIT_GL_CALL(TexParameterf,
+ void,
+ (GLenum target, GLenum pname, GLfloat param),
+ (target, pname, param))
+VISIT_GL_CALL(TexParameterfv,
+ void,
+ (GLenum target, GLenum pname, const GLfloat* params),
+ (target, pname, params))
+VISIT_GL_CALL(TexParameteri,
+ void,
+ (GLenum target, GLenum pname, GLint param),
+ (target, pname, param))
+VISIT_GL_CALL(TexParameteriv,
+ void,
+ (GLenum target, GLenum pname, const GLint* params),
+ (target, pname, params))
+VISIT_GL_CALL(
+ TexSubImage2D,
+ void,
+ (GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels),
+ (target, level, xoffset, yoffset, width, height, format, type, pixels))
VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x))
-VISIT_GL_CALL(
- Uniform1fv, void, (
- GLint location, GLsizei count, const GLfloat* v), (location, count, v))
+VISIT_GL_CALL(Uniform1fv,
+ void,
+ (GLint location, GLsizei count, const GLfloat* v),
+ (location, count, v))
VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x))
-VISIT_GL_CALL(
- Uniform1iv, void, (
- GLint location, GLsizei count, const GLint* v), (location, count, v))
-VISIT_GL_CALL(
- Uniform2f, void, (GLint location, GLfloat x, GLfloat y), (location, x, y))
-VISIT_GL_CALL(
- Uniform2fv, void, (
- GLint location, GLsizei count, const GLfloat* v), (location, count, v))
-VISIT_GL_CALL(
- Uniform2i, void, (GLint location, GLint x, GLint y), (location, x, y))
-VISIT_GL_CALL(
- Uniform2iv, void, (
- GLint location, GLsizei count, const GLint* v), (location, count, v))
-VISIT_GL_CALL(
- Uniform3f, void, (
- GLint location, GLfloat x, GLfloat y, GLfloat z), (location, x, y, z))
-VISIT_GL_CALL(
- Uniform3fv, void, (
- GLint location, GLsizei count, const GLfloat* v), (location, count, v))
-VISIT_GL_CALL(
- Uniform3i, void, (
- GLint location, GLint x, GLint y, GLint z), (location, x, y, z))
-VISIT_GL_CALL(
- Uniform3iv, void, (
- GLint location, GLsizei count, const GLint* v), (location, count, v))
-VISIT_GL_CALL(
- Uniform4f, void, (
- GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (
- location, x, y, z, w))
-VISIT_GL_CALL(
- Uniform4fv, void, (
- GLint location, GLsizei count, const GLfloat* v), (location, count, v))
-VISIT_GL_CALL(
- Uniform4i, void, (
- GLint location, GLint x, GLint y, GLint z, GLint w), (
- location, x, y, z, w))
-VISIT_GL_CALL(
- Uniform4iv, void, (
- GLint location, GLsizei count, const GLint* v), (location, count, v))
-VISIT_GL_CALL(
- UniformMatrix2fv, void, (
- GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value), (location, count, transpose, value))
-VISIT_GL_CALL(
- UniformMatrix3fv, void, (
- GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value), (location, count, transpose, value))
-VISIT_GL_CALL(
- UniformMatrix4fv, void, (
- GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value), (location, count, transpose, value))
+VISIT_GL_CALL(Uniform1iv,
+ void,
+ (GLint location, GLsizei count, const GLint* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform2f,
+ void,
+ (GLint location, GLfloat x, GLfloat y),
+ (location, x, y))
+VISIT_GL_CALL(Uniform2fv,
+ void,
+ (GLint location, GLsizei count, const GLfloat* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform2i,
+ void,
+ (GLint location, GLint x, GLint y),
+ (location, x, y))
+VISIT_GL_CALL(Uniform2iv,
+ void,
+ (GLint location, GLsizei count, const GLint* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform3f,
+ void,
+ (GLint location, GLfloat x, GLfloat y, GLfloat z),
+ (location, x, y, z))
+VISIT_GL_CALL(Uniform3fv,
+ void,
+ (GLint location, GLsizei count, const GLfloat* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform3i,
+ void,
+ (GLint location, GLint x, GLint y, GLint z),
+ (location, x, y, z))
+VISIT_GL_CALL(Uniform3iv,
+ void,
+ (GLint location, GLsizei count, const GLint* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform4f,
+ void,
+ (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
+ (location, x, y, z, w))
+VISIT_GL_CALL(Uniform4fv,
+ void,
+ (GLint location, GLsizei count, const GLfloat* v),
+ (location, count, v))
+VISIT_GL_CALL(Uniform4i,
+ void,
+ (GLint location, GLint x, GLint y, GLint z, GLint w),
+ (location, x, y, z, w))
+VISIT_GL_CALL(Uniform4iv,
+ void,
+ (GLint location, GLsizei count, const GLint* v),
+ (location, count, v))
+VISIT_GL_CALL(
+ UniformMatrix2fv,
+ void,
+ (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
+ (location, count, transpose, value))
+VISIT_GL_CALL(
+ UniformMatrix3fv,
+ void,
+ (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
+ (location, count, transpose, value))
+VISIT_GL_CALL(
+ UniformMatrix4fv,
+ void,
+ (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
+ (location, count, transpose, value))
VISIT_GL_CALL(UseProgram, void, (GLuint program), (program))
VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program))
VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x))
-VISIT_GL_CALL(
- VertexAttrib1fv, void, (
- GLuint indx, const GLfloat* values), (indx, values))
-VISIT_GL_CALL(
- VertexAttrib2f, void, (GLuint indx, GLfloat x, GLfloat y), (indx, x, y))
-VISIT_GL_CALL(
- VertexAttrib2fv, void, (
- GLuint indx, const GLfloat* values), (indx, values))
-VISIT_GL_CALL(
- VertexAttrib3f, void, (
- GLuint indx, GLfloat x, GLfloat y, GLfloat z), (indx, x, y, z))
-VISIT_GL_CALL(
- VertexAttrib3fv, void, (
- GLuint indx, const GLfloat* values), (indx, values))
-VISIT_GL_CALL(
- VertexAttrib4f, void, (
- GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (
- indx, x, y, z, w))
-VISIT_GL_CALL(
- VertexAttrib4fv, void, (
- GLuint indx, const GLfloat* values), (indx, values))
-VISIT_GL_CALL(
- VertexAttribPointer, void, (
- GLuint indx, GLint size, GLenum type, GLboolean normalized,
- GLsizei stride, const void* ptr), (
- indx, size, type, normalized, stride, ptr))
-VISIT_GL_CALL(
- Viewport, void, (
- GLint x, GLint y, GLsizei width, GLsizei height), (
- x, y, width, height))
+VISIT_GL_CALL(VertexAttrib1fv,
+ void,
+ (GLuint indx, const GLfloat* values),
+ (indx, values))
+VISIT_GL_CALL(VertexAttrib2f,
+ void,
+ (GLuint indx, GLfloat x, GLfloat y),
+ (indx, x, y))
+VISIT_GL_CALL(VertexAttrib2fv,
+ void,
+ (GLuint indx, const GLfloat* values),
+ (indx, values))
+VISIT_GL_CALL(VertexAttrib3f,
+ void,
+ (GLuint indx, GLfloat x, GLfloat y, GLfloat z),
+ (indx, x, y, z))
+VISIT_GL_CALL(VertexAttrib3fv,
+ void,
+ (GLuint indx, const GLfloat* values),
+ (indx, values))
+VISIT_GL_CALL(VertexAttrib4f,
+ void,
+ (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
+ (indx, x, y, z, w))
+VISIT_GL_CALL(VertexAttrib4fv,
+ void,
+ (GLuint indx, const GLfloat* values),
+ (indx, values))
+VISIT_GL_CALL(VertexAttribPointer,
+ void,
+ (GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr),
+ (indx, size, type, normalized, stride, ptr))
+VISIT_GL_CALL(Viewport,
+ void,
+ (GLint x, GLint y, GLsizei width, GLsizei height),
+ (x, y, width, height))