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author | wtc@google.com <wtc@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-08-05 23:15:36 +0000 |
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committer | wtc@google.com <wtc@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-08-05 23:15:36 +0000 |
commit | 836dff30efbff95f2090a024da25debe4edd2f83 (patch) | |
tree | 9b07faaabad76f19a30769a9bdcd1ee5e3e47b2a /net/base/client_socket.h | |
parent | a218f15b205006e999a0dcabd7ebbe631def4e3b (diff) | |
download | chromium_src-836dff30efbff95f2090a024da25debe4edd2f83.zip chromium_src-836dff30efbff95f2090a024da25debe4edd2f83.tar.gz chromium_src-836dff30efbff95f2090a024da25debe4edd2f83.tar.bz2 |
Make some changes from my code review. Two significant
changes are:
1. Call WSAEventSelect before connect to fix a race
condition.
2. Call WSAResetEvent before WSARecv and WSASend because
the event is manual-reset and WSAGetOverlappedResult
doesn't reset the event for us.
R=darin
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@406 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/base/client_socket.h')
-rw-r--r-- | net/base/client_socket.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/net/base/client_socket.h b/net/base/client_socket.h index 8661adc..1f61c0f 100644 --- a/net/base/client_socket.h +++ b/net/base/client_socket.h @@ -38,9 +38,9 @@ class ClientSocket : public Socket { public: // Called to establish a connection. Returns OK if the connection could be // established synchronously. Otherwise, ERR_IO_PENDING is returned and the - // given callback will be notified asynchronously when the connection is - // established or when an error occurs. The result is some other error code - // if the connection could not be established. + // given callback will run asynchronously when the connection is established + // or when an error occurs. The result is some other error code if the + // connection could not be established. // // The socket's Read and Write methods may not be called until Connect // succeeds. @@ -48,7 +48,7 @@ class ClientSocket : public Socket { // It is valid to call Connect on an already connected socket, in which case // OK is simply returned. // - // Connect may also be called again after a call to the Close method. + // Connect may also be called again after a call to the Disconnect method. // virtual int Connect(CompletionCallback* callback) = 0; @@ -62,7 +62,8 @@ class ClientSocket : public Socket { // Connect again to establish a new connection. virtual void Disconnect() = 0; - // Called to test if the socket is connected. + // Called to test if the connection is still alive. Returns false if a + // connection wasn't established or the connection is dead. virtual bool IsConnected() const = 0; }; |