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authorwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-04-20 18:37:39 +0000
committerwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-04-20 18:37:39 +0000
commit8f1915d7a94456f029a25abdc64f9a5f6bdd1711 (patch)
treee93b8b499c1240c206c183d980915875eec34b1c /net/base/tcp_client_socket_win.cc
parentc4b5d023b843c28ff5e501ac858d2d20e18c1fd6 (diff)
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Implement full duplex tcp sockets on Windows.
This is a revert of r13987. There is a 3 line fix in Write() with s/read_watcher_/write_watcher_/, s/read_callback_/write_callback_/ etc. Review URL: http://codereview.chromium.org/79076 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@14039 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/base/tcp_client_socket_win.cc')
-rw-r--r--net/base/tcp_client_socket_win.cc243
1 files changed, 143 insertions, 100 deletions
diff --git a/net/base/tcp_client_socket_win.cc b/net/base/tcp_client_socket_win.cc
index 9d69505..f0e9674 100644
--- a/net/base/tcp_client_socket_win.cc
+++ b/net/base/tcp_client_socket_win.cc
@@ -2,8 +2,10 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "net/base/tcp_client_socket.h"
+#include "net/base/tcp_client_socket_win.h"
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
#include "base/memory_debug.h"
#include "base/string_util.h"
#include "base/sys_info.h"
@@ -13,9 +15,25 @@
namespace net {
+namespace {
+
+// Waits for the (manual-reset) event object to become signaled and resets
+// it. Called after a Winsock function succeeds synchronously
+//
+// Our testing shows that except in rare cases (when running inside QEMU),
+// the event object is already signaled at this point, so we just call this
+// method on the IO thread to avoid a context switch.
+void WaitForAndResetEvent(WSAEVENT hEvent) {
+ // TODO(wtc): Remove the CHECKs after enough testing.
+ DWORD wait_rv = WaitForSingleObject(hEvent, INFINITE);
+ CHECK(wait_rv == WAIT_OBJECT_0);
+ BOOL ok = WSAResetEvent(hEvent);
+ CHECK(ok);
+}
+
//-----------------------------------------------------------------------------
-static int MapWinsockError(DWORD err) {
+int MapWinsockError(DWORD err) {
// There are numerous Winsock error codes, but these are the ones we thus far
// find interesting.
switch (err) {
@@ -52,23 +70,31 @@ static int MapWinsockError(DWORD err) {
}
}
+} // namespace
+
//-----------------------------------------------------------------------------
-TCPClientSocket::TCPClientSocket(const AddressList& addresses)
+TCPClientSocketWin::TCPClientSocketWin(const AddressList& addresses)
: socket_(INVALID_SOCKET),
addresses_(addresses),
current_ai_(addresses_.head()),
- wait_state_(NOT_WAITING),
- callback_(NULL) {
- memset(&overlapped_, 0, sizeof(overlapped_));
+ waiting_connect_(false),
+ waiting_read_(false),
+ waiting_write_(false),
+ ALLOW_THIS_IN_INITIALIZER_LIST(reader_(this)),
+ ALLOW_THIS_IN_INITIALIZER_LIST(writer_(this)),
+ read_callback_(NULL),
+ write_callback_(NULL) {
+ memset(&read_overlapped_, 0, sizeof(read_overlapped_));
+ memset(&write_overlapped_, 0, sizeof(write_overlapped_));
EnsureWinsockInit();
}
-TCPClientSocket::~TCPClientSocket() {
+TCPClientSocketWin::~TCPClientSocketWin() {
Disconnect();
}
-int TCPClientSocket::Connect(CompletionCallback* callback) {
+int TCPClientSocketWin::Connect(CompletionCallback* callback) {
// If already connected, then just return OK.
if (socket_ != INVALID_SOCKET)
return OK;
@@ -82,14 +108,16 @@ int TCPClientSocket::Connect(CompletionCallback* callback) {
return rv;
// WSACreateEvent creates a manual-reset event object.
- overlapped_.hEvent = WSACreateEvent();
+ read_overlapped_.hEvent = WSACreateEvent();
// WSAEventSelect sets the socket to non-blocking mode as a side effect.
// Our connect() and recv() calls require that the socket be non-blocking.
- WSAEventSelect(socket_, overlapped_.hEvent, FD_CONNECT);
+ WSAEventSelect(socket_, read_overlapped_.hEvent, FD_CONNECT);
+
+ write_overlapped_.hEvent = WSACreateEvent();
if (!connect(socket_, ai->ai_addr, static_cast<int>(ai->ai_addrlen))) {
// Connected without waiting!
- WaitForAndResetEvent();
+ WaitForAndResetEvent(read_overlapped_.hEvent);
TRACE_EVENT_END("socket.connect", this, "");
return OK;
}
@@ -100,26 +128,29 @@ int TCPClientSocket::Connect(CompletionCallback* callback) {
return MapWinsockError(err);
}
- watcher_.StartWatching(overlapped_.hEvent, this);
- wait_state_ = WAITING_CONNECT;
- callback_ = callback;
+ read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_);
+ waiting_connect_ = true;
+ read_callback_ = callback;
return ERR_IO_PENDING;
}
-void TCPClientSocket::Disconnect() {
+void TCPClientSocketWin::Disconnect() {
if (socket_ == INVALID_SOCKET)
return;
TRACE_EVENT_INSTANT("socket.disconnect", this, "");
// Make sure the message loop is not watching this object anymore.
- watcher_.StopWatching();
+ read_watcher_.StopWatching();
+ write_watcher_.StopWatching();
// Cancel any pending IO and wait for it to be aborted.
- if (wait_state_ == WAITING_READ || wait_state_ == WAITING_WRITE) {
+ if (waiting_read_ || waiting_write_) {
CancelIo(reinterpret_cast<HANDLE>(socket_));
- WaitForSingleObject(overlapped_.hEvent, INFINITE);
- wait_state_ = NOT_WAITING;
+ if (waiting_read_)
+ WaitForSingleObject(read_overlapped_.hEvent, INFINITE);
+ if (waiting_write_)
+ WaitForSingleObject(write_overlapped_.hEvent, INFINITE);
}
// In most socket implementations, closing a socket results in a graceful
@@ -131,15 +162,21 @@ void TCPClientSocket::Disconnect() {
closesocket(socket_);
socket_ = INVALID_SOCKET;
- WSACloseEvent(overlapped_.hEvent);
- memset(&overlapped_, 0, sizeof(overlapped_));
+ WSACloseEvent(read_overlapped_.hEvent);
+ memset(&read_overlapped_, 0, sizeof(read_overlapped_));
+ WSACloseEvent(write_overlapped_.hEvent);
+ memset(&write_overlapped_, 0, sizeof(write_overlapped_));
// Reset for next time.
current_ai_ = addresses_.head();
+
+ waiting_read_ = false;
+ waiting_write_ = false;
+ waiting_connect_ = false;
}
-bool TCPClientSocket::IsConnected() const {
- if (socket_ == INVALID_SOCKET || wait_state_ == WAITING_CONNECT)
+bool TCPClientSocketWin::IsConnected() const {
+ if (socket_ == INVALID_SOCKET || waiting_connect_)
return false;
// Check if connection is alive.
@@ -153,8 +190,8 @@ bool TCPClientSocket::IsConnected() const {
return true;
}
-bool TCPClientSocket::IsConnectedAndIdle() const {
- if (socket_ == INVALID_SOCKET || wait_state_ == WAITING_CONNECT)
+bool TCPClientSocketWin::IsConnectedAndIdle() const {
+ if (socket_ == INVALID_SOCKET || waiting_connect_)
return false;
// Check if connection is alive and we haven't received any data
@@ -169,23 +206,24 @@ bool TCPClientSocket::IsConnectedAndIdle() const {
return true;
}
-int TCPClientSocket::Read(char* buf,
- int buf_len,
- CompletionCallback* callback) {
- DCHECK(socket_ != INVALID_SOCKET);
- DCHECK(wait_state_ == NOT_WAITING);
- DCHECK(!callback_);
+int TCPClientSocketWin::Read(char* buf,
+ int buf_len,
+ CompletionCallback* callback) {
+ DCHECK_NE(socket_, INVALID_SOCKET);
+ DCHECK(!waiting_read_);
+ DCHECK(!read_callback_);
- buffer_.len = buf_len;
- buffer_.buf = buf;
+ read_buffer_.len = buf_len;
+ read_buffer_.buf = buf;
TRACE_EVENT_BEGIN("socket.read", this, "");
// TODO(wtc): Remove the CHECK after enough testing.
- CHECK(WaitForSingleObject(overlapped_.hEvent, 0) == WAIT_TIMEOUT);
+ CHECK(WaitForSingleObject(read_overlapped_.hEvent, 0) == WAIT_TIMEOUT);
DWORD num, flags = 0;
- int rv = WSARecv(socket_, &buffer_, 1, &num, &flags, &overlapped_, NULL);
+ int rv = WSARecv(
+ socket_, &read_buffer_, 1, &num, &flags, &read_overlapped_, NULL);
if (rv == 0) {
- WaitForAndResetEvent();
+ WaitForAndResetEvent(read_overlapped_.hEvent);
TRACE_EVENT_END("socket.read", this, StringPrintf("%d bytes", num));
// Because of how WSARecv fills memory when used asynchronously, Purify
@@ -194,51 +232,52 @@ int TCPClientSocket::Read(char* buf,
// individual bytes. We override that in PURIFY builds to avoid the false
// error reports.
// See bug 5297.
- base::MemoryDebug::MarkAsInitialized(buffer_.buf, num);
+ base::MemoryDebug::MarkAsInitialized(read_buffer_.buf, num);
return static_cast<int>(num);
}
int err = WSAGetLastError();
if (err == WSA_IO_PENDING) {
- watcher_.StartWatching(overlapped_.hEvent, this);
- wait_state_ = WAITING_READ;
- callback_ = callback;
+ read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_);
+ waiting_read_ = true;
+ read_callback_ = callback;
return ERR_IO_PENDING;
}
return MapWinsockError(err);
}
-int TCPClientSocket::Write(const char* buf,
- int buf_len,
- CompletionCallback* callback) {
- DCHECK(socket_ != INVALID_SOCKET);
- DCHECK(wait_state_ == NOT_WAITING);
- DCHECK(!callback_);
- DCHECK(buf_len > 0);
+int TCPClientSocketWin::Write(const char* buf,
+ int buf_len,
+ CompletionCallback* callback) {
+ DCHECK_NE(socket_, INVALID_SOCKET);
+ DCHECK(!waiting_write_);
+ DCHECK(!write_callback_);
+ DCHECK_GT(buf_len, 0);
- buffer_.len = buf_len;
- buffer_.buf = const_cast<char*>(buf);
+ write_buffer_.len = buf_len;
+ write_buffer_.buf = const_cast<char*>(buf);
TRACE_EVENT_BEGIN("socket.write", this, "");
// TODO(wtc): Remove the CHECK after enough testing.
- CHECK(WaitForSingleObject(overlapped_.hEvent, 0) == WAIT_TIMEOUT);
+ CHECK(WaitForSingleObject(write_overlapped_.hEvent, 0) == WAIT_TIMEOUT);
DWORD num;
- int rv = WSASend(socket_, &buffer_, 1, &num, 0, &overlapped_, NULL);
+ int rv =
+ WSASend(socket_, &write_buffer_, 1, &num, 0, &write_overlapped_, NULL);
if (rv == 0) {
- WaitForAndResetEvent();
+ WaitForAndResetEvent(write_overlapped_.hEvent);
TRACE_EVENT_END("socket.write", this, StringPrintf("%d bytes", num));
return static_cast<int>(num);
}
int err = WSAGetLastError();
if (err == WSA_IO_PENDING) {
- watcher_.StartWatching(overlapped_.hEvent, this);
- wait_state_ = WAITING_WRITE;
- callback_ = callback;
+ write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_);
+ waiting_write_ = true;
+ write_callback_ = callback;
return ERR_IO_PENDING;
}
return MapWinsockError(err);
}
-int TCPClientSocket::CreateSocket(const struct addrinfo* ai) {
+int TCPClientSocketWin::CreateSocket(const struct addrinfo* ai) {
socket_ = WSASocket(ai->ai_family, ai->ai_socktype, ai->ai_protocol, NULL, 0,
WSA_FLAG_OVERLAPPED);
if (socket_ == INVALID_SOCKET) {
@@ -302,29 +341,38 @@ int TCPClientSocket::CreateSocket(const struct addrinfo* ai) {
return OK;
}
-void TCPClientSocket::DoCallback(int rv) {
- DCHECK(rv != ERR_IO_PENDING);
- DCHECK(callback_);
+void TCPClientSocketWin::DoReadCallback(int rv) {
+ DCHECK_NE(rv, ERR_IO_PENDING);
+ DCHECK(read_callback_);
+
+ // since Run may result in Read being called, clear read_callback_ up front.
+ CompletionCallback* c = read_callback_;
+ read_callback_ = NULL;
+ c->Run(rv);
+}
+
+void TCPClientSocketWin::DoWriteCallback(int rv) {
+ DCHECK_NE(rv, ERR_IO_PENDING);
+ DCHECK(write_callback_);
- // since Run may result in Read being called, clear callback_ up front.
- CompletionCallback* c = callback_;
- callback_ = NULL;
+ // since Run may result in Write being called, clear write_callback_ up front.
+ CompletionCallback* c = write_callback_;
+ write_callback_ = NULL;
c->Run(rv);
}
-void TCPClientSocket::DidCompleteConnect() {
+void TCPClientSocketWin::DidCompleteConnect() {
int result;
TRACE_EVENT_END("socket.connect", this, "");
- wait_state_ = NOT_WAITING;
+ waiting_connect_ = false;
WSANETWORKEVENTS events;
- int rv = WSAEnumNetworkEvents(socket_, overlapped_.hEvent, &events);
+ int rv = WSAEnumNetworkEvents(socket_, read_overlapped_.hEvent, &events);
if (rv == SOCKET_ERROR) {
NOTREACHED();
result = MapWinsockError(WSAGetLastError());
} else if (events.lNetworkEvents & FD_CONNECT) {
- wait_state_ = NOT_WAITING;
DWORD error_code = static_cast<DWORD>(events.iErrorCode[FD_CONNECT_BIT]);
if (current_ai_->ai_next && (
error_code == WSAEADDRNOTAVAIL ||
@@ -337,7 +385,7 @@ void TCPClientSocket::DidCompleteConnect() {
const struct addrinfo* next = current_ai_->ai_next;
Disconnect();
current_ai_ = next;
- result = Connect(callback_);
+ result = Connect(read_callback_);
} else {
result = MapWinsockError(error_code);
}
@@ -347,46 +395,41 @@ void TCPClientSocket::DidCompleteConnect() {
}
if (result != ERR_IO_PENDING)
- DoCallback(result);
+ DoReadCallback(result);
}
-void TCPClientSocket::DidCompleteIO() {
- DWORD num_bytes, flags;
- BOOL ok = WSAGetOverlappedResult(
- socket_, &overlapped_, &num_bytes, FALSE, &flags);
- WSAResetEvent(overlapped_.hEvent);
- if (wait_state_ == WAITING_READ) {
- TRACE_EVENT_END("socket.read", this, StringPrintf("%d bytes", num_bytes));
+void TCPClientSocketWin::ReadDelegate::OnObjectSignaled(HANDLE object) {
+ DCHECK_EQ(object, tcp_socket_->read_overlapped_.hEvent);
+
+ if (tcp_socket_->waiting_connect_) {
+ tcp_socket_->DidCompleteConnect();
} else {
- TRACE_EVENT_END("socket.write", this, StringPrintf("%d bytes", num_bytes));
+ DWORD num_bytes, flags;
+ BOOL ok = WSAGetOverlappedResult(
+ tcp_socket_->socket_, &tcp_socket_->read_overlapped_, &num_bytes,
+ FALSE, &flags);
+ WSAResetEvent(object);
+ TRACE_EVENT_END("socket.read", tcp_socket_,
+ StringPrintf("%d bytes", num_bytes));
+ tcp_socket_->waiting_read_ = false;
+ tcp_socket_->DoReadCallback(
+ ok ? num_bytes : MapWinsockError(WSAGetLastError()));
}
- wait_state_ = NOT_WAITING;
- DoCallback(ok ? num_bytes : MapWinsockError(WSAGetLastError()));
}
-void TCPClientSocket::OnObjectSignaled(HANDLE object) {
- DCHECK(object == overlapped_.hEvent);
-
- switch (wait_state_) {
- case WAITING_CONNECT:
- DidCompleteConnect();
- break;
- case WAITING_READ:
- case WAITING_WRITE:
- DidCompleteIO();
- break;
- default:
- NOTREACHED();
- break;
- }
-}
+void TCPClientSocketWin::WriteDelegate::OnObjectSignaled(HANDLE object) {
+ DCHECK_EQ(object, tcp_socket_->write_overlapped_.hEvent);
-void TCPClientSocket::WaitForAndResetEvent() {
- // TODO(wtc): Remove the CHECKs after enough testing.
- DWORD wait_rv = WaitForSingleObject(overlapped_.hEvent, INFINITE);
- CHECK(wait_rv == WAIT_OBJECT_0);
- BOOL ok = WSAResetEvent(overlapped_.hEvent);
- CHECK(ok);
+ DWORD num_bytes, flags;
+ BOOL ok = WSAGetOverlappedResult(
+ tcp_socket_->socket_, &tcp_socket_->write_overlapped_, &num_bytes,
+ FALSE, &flags);
+ WSAResetEvent(object);
+ TRACE_EVENT_END("socket.write", tcp_socket_,
+ StringPrintf("%d bytes", num_bytes));
+ tcp_socket_->waiting_write_ = false;
+ tcp_socket_->DoWriteCallback(
+ ok ? num_bytes : MapWinsockError(WSAGetLastError()));
}
} // namespace net