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authorgman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-12 00:07:55 +0000
committergman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-12 00:07:55 +0000
commit5506e7813e6ab6330665ae8cc5fb3cc8275d90ff (patch)
tree4da1a84f3bfd9f6f1d651bd0a8e4f810b17868fe /net/http/http_response_headers.h
parent156fa0eb10b37260f40ec70ac50a7921ad55a3dd (diff)
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Fix so we don't attempt to generate mips for DXT
textures. This is a quick fix to get pulse passing again. I'm going to make the change I suggested before which is to always allocate enough memory for mips. Then I can make Bitmap::GenerateMips fail and when it fails it won't update the number of mips Review URL: http://codereview.chromium.org/164362 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23122 0039d316-1c4b-4281-b951-d872f2087c98
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