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author | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-08-12 00:07:55 +0000 |
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committer | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-08-12 00:07:55 +0000 |
commit | 5506e7813e6ab6330665ae8cc5fb3cc8275d90ff (patch) | |
tree | 4da1a84f3bfd9f6f1d651bd0a8e4f810b17868fe /net/http/http_response_headers.h | |
parent | 156fa0eb10b37260f40ec70ac50a7921ad55a3dd (diff) | |
download | chromium_src-5506e7813e6ab6330665ae8cc5fb3cc8275d90ff.zip chromium_src-5506e7813e6ab6330665ae8cc5fb3cc8275d90ff.tar.gz chromium_src-5506e7813e6ab6330665ae8cc5fb3cc8275d90ff.tar.bz2 |
Fix so we don't attempt to generate mips for DXT
textures. This is a quick fix to get pulse passing
again. I'm going to make the change I suggested
before which is to always allocate enough memory
for mips.
Then I can make Bitmap::GenerateMips fail and
when it fails it won't update the number of mips
Review URL: http://codereview.chromium.org/164362
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23122 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/http/http_response_headers.h')
0 files changed, 0 insertions, 0 deletions