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authoreroman@chromium.org <eroman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-07-09 03:32:00 +0000
committereroman@chromium.org <eroman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-07-09 03:32:00 +0000
commit61b84d5d212129231137839524448b6205f7e097 (patch)
tree474727da6d37d02dac29dffb5edc192be0864a79 /net/proxy/multi_threaded_proxy_resolver.h
parentedf769c871dd82fe83becdc115fcf96aa601f646 (diff)
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Add the capability to run multiple proxy PAC scripts in parallel.
Refactors SingleThreadedProxyResolver into MultiThreadedProxyResolver. New threads are created lazily on demand, up to a fixed maximum. Note that this CL does NOT change the policy in Chrome -- it will continue to use a single thread for proxy resolving, but using the new code to do so. BUG=11079 Review URL: http://codereview.chromium.org/2822043 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@51924 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/proxy/multi_threaded_proxy_resolver.h')
-rw-r--r--net/proxy/multi_threaded_proxy_resolver.h144
1 files changed, 144 insertions, 0 deletions
diff --git a/net/proxy/multi_threaded_proxy_resolver.h b/net/proxy/multi_threaded_proxy_resolver.h
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+++ b/net/proxy/multi_threaded_proxy_resolver.h
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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_
+#define NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_
+
+#include <deque>
+#include <string>
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/non_thread_safe.h"
+#include "base/ref_counted.h"
+#include "base/scoped_ptr.h"
+#include "net/proxy/proxy_resolver.h"
+
+namespace base {
+class Thread;
+} // namespace base
+
+namespace net {
+
+// ProxyResolverFactory is an interface for creating ProxyResolver instances.
+class ProxyResolverFactory {
+ public:
+ explicit ProxyResolverFactory(bool resolvers_expect_pac_bytes)
+ : resolvers_expect_pac_bytes_(resolvers_expect_pac_bytes) {}
+
+ virtual ~ProxyResolverFactory() {}
+
+ // Creates a new ProxyResolver. The caller is responsible for freeing this
+ // object.
+ virtual ProxyResolver* CreateProxyResolver() = 0;
+
+ bool resolvers_expect_pac_bytes() const {
+ return resolvers_expect_pac_bytes_;
+ }
+
+ private:
+ bool resolvers_expect_pac_bytes_;
+ DISALLOW_COPY_AND_ASSIGN(ProxyResolverFactory);
+};
+
+// MultiThreadedProxyResolver is a ProxyResolver implementation that runs
+// synchronous ProxyResolver implementations on worker threads.
+//
+// Threads are created lazily on demand, up to a maximum total. The advantage
+// of having a pool of threads, is faster performance. In particular, being
+// able to keep servicing PAC requests even if one blocks its execution.
+//
+// During initialization (SetPacScript), a single thread is spun up to test
+// the script. If this succeeds, we cache the input script, and will re-use
+// this to lazily provision any new threads as needed.
+//
+// For each new thread that we spawn, a corresponding new ProxyResolver is
+// created using ProxyResolverFactory.
+//
+// Because we are creating multiple ProxyResolver instances, this means we
+// are duplicating script contexts for what is ordinarily seen as being a
+// single script. This can affect compatibility on some classes of PAC
+// script:
+//
+// (a) Scripts whose initialization has external dependencies on network or
+// time may end up successfully initializing on some threads, but not
+// others. So depending on what thread services the request, the result
+// may jump between several possibilities.
+//
+// (b) Scripts whose FindProxyForURL() depends on side-effects may now
+// work differently. For example, a PAC script which was incrementing
+// a global counter and using that to make a decision. In the
+// multi-threaded model, each thread may have a different value for this
+// counter, so it won't globally be seen as monotonically increasing!
+class MultiThreadedProxyResolver : public ProxyResolver, public NonThreadSafe {
+ public:
+ // Creates an asynchronous ProxyResolver that runs requests on up to
+ // |max_num_threads|.
+ //
+ // For each thread that is created, an accompanying synchronous ProxyResolver
+ // will be provisioned using |resolver_factory|. All methods on these
+ // ProxyResolvers will be called on the one thread, with the exception of
+ // ProxyResolver::Shutdown() which will be called from the origin thread
+ // prior to destruction.
+ //
+ // The constructor takes ownership of |resolver_factory|.
+ MultiThreadedProxyResolver(ProxyResolverFactory* resolver_factory,
+ size_t max_num_threads);
+
+ virtual ~MultiThreadedProxyResolver();
+
+ // ProxyResolver implementation:
+ virtual int GetProxyForURL(const GURL& url,
+ ProxyInfo* results,
+ CompletionCallback* callback,
+ RequestHandle* request,
+ const BoundNetLog& net_log);
+ virtual void CancelRequest(RequestHandle request);
+ virtual void CancelSetPacScript();
+ virtual void PurgeMemory();
+
+ private:
+ class Executor;
+ class Job;
+ class SetPacScriptJob;
+ class GetProxyForURLJob;
+ // FIFO queue of pending jobs waiting to be started.
+ // TODO(eroman): Make this priority queue.
+ typedef std::deque<scoped_refptr<Job> > PendingJobsQueue;
+ typedef std::vector<scoped_refptr<Executor> > ExecutorList;
+
+ // ProxyResolver implementation:
+ virtual int SetPacScript(const GURL& pac_url,
+ const string16& pac_script,
+ CompletionCallback* callback);
+
+ // Asserts that there are no outstanding user-initiated jobs on any of the
+ // worker threads.
+ void CheckNoOutstandingUserRequests() const;
+
+ // Stops and deletes all of the worker threads.
+ void ReleaseAllExecutors();
+
+ // Returns an idle worker thread which is ready to receive GetProxyForURL()
+ // requests. If all threads are occupied, returns NULL.
+ Executor* FindIdleExecutor();
+
+ // Creates a new worker thread, and appends it to |executors_|.
+ Executor* AddNewExecutor();
+
+ // Starts the next job from |pending_jobs_| if possible.
+ void OnExecutorReady(Executor* executor);
+
+ const scoped_ptr<ProxyResolverFactory> resolver_factory_;
+ const size_t max_num_threads_;
+ PendingJobsQueue pending_jobs_;
+ ExecutorList executors_;
+ bool was_set_pac_script_called_;
+ GURL current_pac_url_;
+ string16 current_pac_script_;
+};
+
+} // namespace net
+
+#endif // NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_