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authorwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-22 23:26:44 +0000
committerwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-22 23:26:44 +0000
commitf7984fc67f3c88b6ff1c738700a8229f387d732d (patch)
tree094f6be7633d60b0413370462bf6bd04b906ac00 /net/socket/client_socket_handle.h
parent8c1be4e0311d52f07fe16fc091862957757dc002 (diff)
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Move socket related files from net/base to net/socket.
Review URL: http://codereview.chromium.org/144009 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18985 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/client_socket_handle.h')
-rw-r--r--net/socket/client_socket_handle.h100
1 files changed, 100 insertions, 0 deletions
diff --git a/net/socket/client_socket_handle.h b/net/socket/client_socket_handle.h
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+++ b/net/socket/client_socket_handle.h
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
+#define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
+
+#include <string>
+
+#include "base/ref_counted.h"
+#include "base/scoped_ptr.h"
+#include "net/base/completion_callback.h"
+#include "net/base/host_resolver.h"
+#include "net/base/load_states.h"
+#include "net/socket/client_socket.h"
+
+namespace net {
+
+class ClientSocketPool;
+
+// A container for a ClientSocket.
+//
+// The handle's |group_name| uniquely identifies the origin and type of the
+// connection. It is used by the ClientSocketPool to group similar connected
+// client socket objects.
+//
+class ClientSocketHandle {
+ public:
+ explicit ClientSocketHandle(ClientSocketPool* pool);
+ ~ClientSocketHandle();
+
+ // Initializes a ClientSocketHandle object, which involves talking to the
+ // ClientSocketPool to obtain a connected socket, possibly reusing one. This
+ // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority|
+ // is used to determine the placement in ClientSocketPool's wait list.
+ //
+ // If this method succeeds, then the socket member will be set to an existing
+ // connected socket if an existing connected socket was available to reuse,
+ // otherwise it will be set to a new connected socket. Consumers can then
+ // call is_reused() to see if the socket was reused. If not reusing an
+ // existing socket, ClientSocketPool may need to establish a new
+ // connection to the |resolve_info.host| |resolve_info.port| pair.
+ //
+ // This method returns ERR_IO_PENDING if it cannot complete synchronously, in
+ // which case the consumer will be notified of completion via |callback|.
+ //
+ // Init may be called multiple times.
+ //
+ int Init(const std::string& group_name,
+ const HostResolver::RequestInfo& resolve_info,
+ int priority,
+ CompletionCallback* callback);
+
+ // An initialized handle can be reset, which causes it to return to the
+ // un-initialized state. This releases the underlying socket, which in the
+ // case of a socket that still has an established connection, indicates that
+ // the socket may be kept alive for use by a subsequent ClientSocketHandle.
+ //
+ // NOTE: To prevent the socket from being kept alive, be sure to call its
+ // Disconnect method. This will result in the ClientSocketPool deleting the
+ // ClientSocket.
+ void Reset();
+
+ // Used after Init() is called, but before the ClientSocketPool has
+ // initialized the ClientSocketHandle.
+ LoadState GetLoadState() const;
+
+ // Returns true when Init() has completed successfully.
+ bool is_initialized() const { return socket_ != NULL; }
+
+ // Used by ClientSocketPool to initialize the ClientSocketHandle.
+ void set_is_reused(bool is_reused) { is_reused_ = is_reused; }
+ void set_socket(ClientSocket* s) { socket_.reset(s); }
+
+ // These may only be used if is_initialized() is true.
+ const std::string& group_name() const { return group_name_; }
+ ClientSocket* socket() { return socket_.get(); }
+ ClientSocket* release_socket() { return socket_.release(); }
+ bool is_reused() const { return is_reused_; }
+
+ private:
+ void OnIOComplete(int result);
+
+ // Resets the state of the ClientSocketHandle. |cancel| indicates whether or
+ // not to try to cancel the request with the ClientSocketPool.
+ void ResetInternal(bool cancel);
+
+ scoped_refptr<ClientSocketPool> pool_;
+ scoped_ptr<ClientSocket> socket_;
+ std::string group_name_;
+ bool is_reused_;
+ CompletionCallbackImpl<ClientSocketHandle> callback_;
+ CompletionCallback* user_callback_;
+
+ DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle);
+};
+
+} // namespace net
+
+#endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_