summaryrefslogtreecommitdiffstats
path: root/net/socket/client_socket_pool.h
diff options
context:
space:
mode:
authorwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-30 04:57:26 +0000
committerwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-30 04:57:26 +0000
commitcb8a5468be6eb5072a8e9173b554448c0d06e111 (patch)
treeabeebf8ce317ef7a728d54adf3ddba342f98acd1 /net/socket/client_socket_pool.h
parent947be23b065106512e86df8795ccdc7c2cdd0afa (diff)
downloadchromium_src-cb8a5468be6eb5072a8e9173b554448c0d06e111.zip
chromium_src-cb8a5468be6eb5072a8e9173b554448c0d06e111.tar.gz
chromium_src-cb8a5468be6eb5072a8e9173b554448c0d06e111.tar.bz2
Close idle connections / SPDY sessions when needed.
Due to the idle connection state being held by different socket pools, it's possible for one socket pool to hold an idle socket in a lower layer socket pool. From the lower level socket pool's perspective, the socket is being "actively" used. From the higher socket pool's (including SpdySession, which is more of a connection manager) perspective, the connection is idle and can be closed if we have hit a limit. Normally this isn't a big deal, except when we have a lot of idle SPDY connections and are connecting via a proxy, so we have low connection limits through the proxy server. We address this problem by allowing lower-level socket pools to tell higher level socket pools to close a socket. BUG=62364,92244 TEST=none Review URL: http://codereview.chromium.org/8340012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112130 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/client_socket_pool.h')
-rw-r--r--net/socket/client_socket_pool.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/net/socket/client_socket_pool.h b/net/socket/client_socket_pool.h
index 5f618cd..917446d 100644
--- a/net/socket/client_socket_pool.h
+++ b/net/socket/client_socket_pool.h
@@ -29,6 +29,15 @@ class ClientSocketHandle;
class ClientSocketPoolHistograms;
class StreamSocket;
+// ClientSocketPools are layered. This defines an interface for lower level
+// socket pools to communicate with higher layer pools.
+class LayeredPool {
+ public:
+ // Instructs the LayeredPool to close an idle connection. Return true if one
+ // was closed.
+ virtual bool CloseOneIdleConnection() = 0;
+};
+
// A ClientSocketPool is used to restrict the number of sockets open at a time.
// It also maintains a list of idle persistent sockets.
//
@@ -110,6 +119,10 @@ class NET_EXPORT ClientSocketPool {
// the pool. Does not flush any pools wrapped by |this|.
virtual void Flush() = 0;
+ // Returns true if a new request may hit a per-pool (not per-host) max socket
+ // limit.
+ virtual bool IsStalled() const = 0;
+
// Called to close any idle connections held by the connection manager.
virtual void CloseIdleSockets() = 0;
@@ -123,6 +136,12 @@ class NET_EXPORT ClientSocketPool {
virtual LoadState GetLoadState(const std::string& group_name,
const ClientSocketHandle* handle) const = 0;
+ // Adds a LayeredPool on top of |this|.
+ virtual void AddLayeredPool(LayeredPool* layered_pool) = 0;
+
+ // Removes a LayeredPool from |this|.
+ virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0;
+
// Retrieves information on the current state of the pool as a
// DictionaryValue. Caller takes possession of the returned value.
// If |include_nested_pools| is true, the states of any nested