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authorrtenneti@chromium.org <rtenneti@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-12-06 23:53:21 +0000
committerrtenneti@chromium.org <rtenneti@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-12-06 23:53:21 +0000
commitf26d7fa665143e0bf1c173e093f9eadce0a10e97 (patch)
tree37c5af95ab97e4ede3413b06dd62497ae8ac9245 /net/socket/client_socket_pool_base.cc
parenta74cd952d16628d25641bfb1ae1aaa6f883a117a (diff)
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Revert of 112134 of Revert 112130 - Close idle connections / SPDY sessions when needed.
Due to the idle connection state being held by different socket pools, it's possible for one socket pool to hold an idle socket in a lower layer socket pool. From the lower level socket pool's perspective, the socket is being "actively" used. From the higher socket pool's (including SpdySession, which is more of a connection manager) perspective, the connection is idle and can be closed if we have hit a limit. Normally this isn't a big deal, except when we have a lot of idle SPDY connections and are connecting via a proxy, so we have low connection limits through the proxy server. We address this problem by allowing lower-level socket pools to tell higher level socket pools to close a socket. Fixed ASAN test failures by removing .Times(1) and .Times(2) from CloseMultipleIdleSocketsHeldByLayeredPoolWhenNeeded unittest (this removes the tests relying on the order of std::set in CloseOneIdleConnectionInLayeredPool). ASAN is probably causing the memory allocator to allocate the pools differently. The std::set is ordered by LayeredPool* which is the address of the LayeredPool (willchan). BUG=62364,92244, 105839 TEST=none Review URL: http://codereview.chromium.org/8340012 TBR=willchan@chromium.org Review URL: http://codereview.chromium.org/8745007 TBR=willchan@chromium.org Review URL: http://codereview.chromium.org/8803019 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@113300 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/client_socket_pool_base.cc')
-rw-r--r--net/socket/client_socket_pool_base.cc81
1 files changed, 68 insertions, 13 deletions
diff --git a/net/socket/client_socket_pool_base.cc b/net/socket/client_socket_pool_base.cc
index 4c1600e..bb7eb06 100644
--- a/net/socket/client_socket_pool_base.cc
+++ b/net/socket/client_socket_pool_base.cc
@@ -207,6 +207,7 @@ ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
DCHECK(group_map_.empty());
DCHECK(pending_callback_map_.empty());
DCHECK_EQ(0, connecting_socket_count_);
+ DCHECK(higher_layer_pools_.empty());
NetworkChangeNotifier::RemoveIPAddressObserver(this);
}
@@ -236,6 +237,18 @@ ClientSocketPoolBaseHelper::RemoveRequestFromQueue(
return req;
}
+void ClientSocketPoolBaseHelper::AddLayeredPool(LayeredPool* pool) {
+ CHECK(pool);
+ CHECK(!ContainsKey(higher_layer_pools_, pool));
+ higher_layer_pools_.insert(pool);
+}
+
+void ClientSocketPoolBaseHelper::RemoveLayeredPool(LayeredPool* pool) {
+ CHECK(pool);
+ CHECK(ContainsKey(higher_layer_pools_, pool));
+ higher_layer_pools_.erase(pool);
+}
+
int ClientSocketPoolBaseHelper::RequestSocket(
const std::string& group_name,
const Request* request) {
@@ -334,6 +347,10 @@ int ClientSocketPoolBaseHelper::RequestSocketInternal(
// Can we make another active socket now?
if (!group->HasAvailableSocketSlot(max_sockets_per_group_) &&
!request->ignore_limits()) {
+ // TODO(willchan): Consider whether or not we need to close a socket in a
+ // higher layered group. I don't think this makes sense since we would just
+ // reuse that socket then if we needed one and wouldn't make it down to this
+ // layer.
request->net_log().AddEvent(
NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP, NULL);
return ERR_IO_PENDING;
@@ -341,19 +358,28 @@ int ClientSocketPoolBaseHelper::RequestSocketInternal(
if (ReachedMaxSocketsLimit() && !request->ignore_limits()) {
if (idle_socket_count() > 0) {
+ // There's an idle socket in this pool. Either that's because there's
+ // still one in this group, but we got here due to preconnecting bypassing
+ // idle sockets, or because there's an idle socket in another group.
bool closed = CloseOneIdleSocketExceptInGroup(group);
if (preconnecting && !closed)
return ERR_PRECONNECT_MAX_SOCKET_LIMIT;
} else {
- // We could check if we really have a stalled group here, but it requires
- // a scan of all groups, so just flip a flag here, and do the check later.
- request->net_log().AddEvent(
- NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS, NULL);
- return ERR_IO_PENDING;
+ do {
+ if (!CloseOneIdleConnectionInLayeredPool()) {
+ // We could check if we really have a stalled group here, but it
+ // requires a scan of all groups, so just flip a flag here, and do
+ // the check later.
+ request->net_log().AddEvent(
+ NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS, NULL);
+ return ERR_IO_PENDING;
+ }
+ } while (ReachedMaxSocketsLimit());
}
}
- // We couldn't find a socket to reuse, so allocate and connect a new one.
+ // We couldn't find a socket to reuse, and there's space to allocate one,
+ // so allocate and connect a new one.
scoped_ptr<ConnectJob> connect_job(
connect_job_factory_->NewConnectJob(group_name, *request, this));
@@ -790,18 +816,22 @@ void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() {
// are not at the |max_sockets_per_group_| limit. Note: for requests with
// the same priority, the winner is based on group hash ordering (and not
// insertion order).
-bool ClientSocketPoolBaseHelper::FindTopStalledGroup(Group** group,
- std::string* group_name) {
+bool ClientSocketPoolBaseHelper::FindTopStalledGroup(
+ Group** group,
+ std::string* group_name) const {
+ CHECK((group && group_name) || (!group && !group_name));
Group* top_group = NULL;
const std::string* top_group_name = NULL;
bool has_stalled_group = false;
- for (GroupMap::iterator i = group_map_.begin();
+ for (GroupMap::const_iterator i = group_map_.begin();
i != group_map_.end(); ++i) {
Group* curr_group = i->second;
const RequestQueue& queue = curr_group->pending_requests();
if (queue.empty())
continue;
if (curr_group->IsStalled(max_sockets_per_group_)) {
+ if (!group)
+ return true;
has_stalled_group = true;
bool has_higher_priority = !top_group ||
curr_group->TopPendingPriority() < top_group->TopPendingPriority();
@@ -813,8 +843,11 @@ bool ClientSocketPoolBaseHelper::FindTopStalledGroup(Group** group,
}
if (top_group) {
+ CHECK(group);
*group = top_group;
*group_name = *top_group_name;
+ } else {
+ CHECK(!has_stalled_group);
}
return has_stalled_group;
}
@@ -887,6 +920,17 @@ void ClientSocketPoolBaseHelper::Flush() {
AbortAllRequests();
}
+bool ClientSocketPoolBaseHelper::IsStalled() const {
+ if ((handed_out_socket_count_ + connecting_socket_count_) < max_sockets_)
+ return false;
+ for (GroupMap::const_iterator it = group_map_.begin();
+ it != group_map_.end(); it++) {
+ if (it->second->IsStalled(max_sockets_per_group_))
+ return true;
+ }
+ return false;
+}
+
void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job,
Group* group) {
CHECK_GT(connecting_socket_count_, 0);
@@ -1023,8 +1067,10 @@ bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const {
return true;
}
-void ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
- CloseOneIdleSocketExceptInGroup(NULL);
+bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
+ if (idle_socket_count() == 0)
+ return false;
+ return CloseOneIdleSocketExceptInGroup(NULL);
}
bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
@@ -1048,9 +1094,18 @@ bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
}
}
- if (!exception_group)
- LOG(DFATAL) << "No idle socket found to close!.";
+ return false;
+}
+bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInLayeredPool() {
+ // This pool doesn't have any idle sockets. It's possible that a pool at a
+ // higher layer is holding one of this sockets active, but it's actually idle.
+ // Query the higher layers.
+ for (std::set<LayeredPool*>::const_iterator it = higher_layer_pools_.begin();
+ it != higher_layer_pools_.end(); ++it) {
+ if ((*it)->CloseOneIdleConnection())
+ return true;
+ }
return false;
}