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authorwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-30 04:57:26 +0000
committerwillchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-30 04:57:26 +0000
commitcb8a5468be6eb5072a8e9173b554448c0d06e111 (patch)
treeabeebf8ce317ef7a728d54adf3ddba342f98acd1 /net/socket/client_socket_pool_base.h
parent947be23b065106512e86df8795ccdc7c2cdd0afa (diff)
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Close idle connections / SPDY sessions when needed.
Due to the idle connection state being held by different socket pools, it's possible for one socket pool to hold an idle socket in a lower layer socket pool. From the lower level socket pool's perspective, the socket is being "actively" used. From the higher socket pool's (including SpdySession, which is more of a connection manager) perspective, the connection is idle and can be closed if we have hit a limit. Normally this isn't a big deal, except when we have a lot of idle SPDY connections and are connecting via a proxy, so we have low connection limits through the proxy server. We address this problem by allowing lower-level socket pools to tell higher level socket pools to close a socket. BUG=62364,92244 TEST=none Review URL: http://codereview.chromium.org/8340012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112130 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/client_socket_pool_base.h')
-rw-r--r--net/socket/client_socket_pool_base.h47
1 files changed, 38 insertions, 9 deletions
diff --git a/net/socket/client_socket_pool_base.h b/net/socket/client_socket_pool_base.h
index 5000f36..052c613 100644
--- a/net/socket/client_socket_pool_base.h
+++ b/net/socket/client_socket_pool_base.h
@@ -28,6 +28,7 @@
#include <map>
#include <set>
#include <string>
+#include <vector>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
@@ -239,6 +240,11 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
virtual ~ClientSocketPoolBaseHelper();
+ // Adds/Removes layered pools. It is expected in the destructor that no
+ // layered pools remain.
+ void AddLayeredPool(LayeredPool* pool);
+ void RemoveLayeredPool(LayeredPool* pool);
+
// See ClientSocketPool::RequestSocket for documentation on this function.
// ClientSocketPoolBaseHelper takes ownership of |request|, which must be
// heap allocated.
@@ -261,6 +267,9 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
// See ClientSocketPool::Flush for documentation on this function.
void Flush();
+ // See ClientSocketPool::IsStalled for documentation on this function.
+ bool IsStalled() const;
+
// See ClientSocketPool::CloseIdleSockets for documentation on this function.
void CloseIdleSockets();
@@ -305,6 +314,16 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
// sockets that timed out or can't be reused. Made public for testing.
void CleanupIdleSockets(bool force);
+ // Closes one idle socket. Picks the first one encountered.
+ // TODO(willchan): Consider a better algorithm for doing this. Perhaps we
+ // should keep an ordered list of idle sockets, and close them in order.
+ // Requires maintaining more state. It's not clear if it's worth it since
+ // I'm not sure if we hit this situation often.
+ bool CloseOneIdleSocket();
+
+ // Checks layered pools to see if they can close an idle connection.
+ bool CloseOneIdleConnectionInLayeredPool();
+
// See ClientSocketPool::GetInfoAsValue for documentation on this function.
base::DictionaryValue* GetInfoAsValue(const std::string& name,
const std::string& type) const;
@@ -457,7 +476,7 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
// at least one pending request. Returns true if any groups are stalled, and
// if so, fills |group| and |group_name| with data of the stalled group
// having highest priority.
- bool FindTopStalledGroup(Group** group, std::string* group_name);
+ bool FindTopStalledGroup(Group** group, std::string* group_name) const;
// Called when timer_ fires. This method scans the idle sockets removing
// sockets that timed out or can't be reused.
@@ -509,13 +528,6 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
static void LogBoundConnectJobToRequest(
const NetLog::Source& connect_job_source, const Request* request);
- // Closes one idle socket. Picks the first one encountered.
- // TODO(willchan): Consider a better algorithm for doing this. Perhaps we
- // should keep an ordered list of idle sockets, and close them in order.
- // Requires maintaining more state. It's not clear if it's worth it since
- // I'm not sure if we hit this situation often.
- void CloseOneIdleSocket();
-
// Same as CloseOneIdleSocket() except it won't close an idle socket in
// |group|. If |group| is NULL, it is ignored. Returns true if it closed a
// socket.
@@ -580,6 +592,8 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
// make sure that they are discarded rather than reused.
int pool_generation_number_;
+ std::set<LayeredPool*> higher_layer_pools_;
+
ScopedRunnableMethodFactory<ClientSocketPoolBaseHelper> method_factory_;
DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper);
@@ -646,6 +660,13 @@ class ClientSocketPoolBase {
virtual ~ClientSocketPoolBase() {}
// These member functions simply forward to ClientSocketPoolBaseHelper.
+ void AddLayeredPool(LayeredPool* pool) {
+ helper_.AddLayeredPool(pool);
+ }
+
+ void RemoveLayeredPool(LayeredPool* pool) {
+ helper_.RemoveLayeredPool(pool);
+ }
// RequestSocket bundles up the parameters into a Request and then forwards to
// ClientSocketPoolBaseHelper::RequestSocket().
@@ -690,6 +711,10 @@ class ClientSocketPoolBase {
return helper_.ReleaseSocket(group_name, socket, id);
}
+ void Flush() { helper_.Flush(); }
+
+ bool IsStalled() const { return helper_.IsStalled(); }
+
void CloseIdleSockets() { return helper_.CloseIdleSockets(); }
int idle_socket_count() const { return helper_.idle_socket_count(); }
@@ -738,7 +763,11 @@ class ClientSocketPoolBase {
void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); }
- void Flush() { helper_.Flush(); }
+ bool CloseOneIdleSocket() { return helper_.CloseOneIdleSocket(); }
+
+ bool CloseOneIdleConnectionInLayeredPool() {
+ return helper_.CloseOneIdleConnectionInLayeredPool();
+ }
private:
// This adaptor class exists to bridge the