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authorrch@chromium.org <rch@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-03-26 23:10:10 +0000
committerrch@chromium.org <rch@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-03-26 23:10:10 +0000
commitf8f951d1535968dbfe3a558b0857dde0b5de8850 (patch)
treeb8629d6ad3219e57011ae0340ef725e9f8005447 /net/socket/client_socket_pool_base.h
parentabed3c4500a80450285a7b61038e54cc5badf75e (diff)
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Reverting this feature, once again. *sigh*
Revert 127893 -Revert 127730 - Revert 127717 - Revert 118788 - Revert 113405 - Revert 113305 - Revert 113300 - Revert 112134 - Revert 112130 - Close idle connections / SPDY sessions when needed Due to the idle connection state being held by different socket pools, it's possible for one socket pool to hold an idle socket in a lower layer socket pool. From the lower level socket pool's perspective, the socket is being "actively" used. From the higher socket pool's (including SpdySession, which is more of a connection manager) perspective, the connection is idle and can be closed if we have hit a limit. Normally this isn't a big deal, except when we have a lot of idle SPDY connections and are connecting via a proxy, so we have low connection limits through the proxy server. We address this problem by allowing lower-level socket pools to tell higher level socket pools to close a socket. Fixed ASAN test failures by removing .Times(1) and .Times(2) from CloseMultipleIdleSocketsHeldByLayeredPoolWhenNeeded unittest (this removes the tests relying on the order of std::set in CloseOneIdleConnectionInLayeredPool). ASAN is prob ably causing the memory allocator to allocate the pools differently. The std::set is ordered by LayeredPool* which is the address of the LayeredPool (willchan). Added NET_EXPORT for layered_pool class defintion to fix windows shared compile. BUG=62364, 92244, 109876, 110368, 119847 TEST= Review URL: http://codereview.chromium.org/9809033 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@129034 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/client_socket_pool_base.h')
-rw-r--r--net/socket/client_socket_pool_base.h53
1 files changed, 12 insertions, 41 deletions
diff --git a/net/socket/client_socket_pool_base.h b/net/socket/client_socket_pool_base.h
index 832c166..f550e42 100644
--- a/net/socket/client_socket_pool_base.h
+++ b/net/socket/client_socket_pool_base.h
@@ -28,7 +28,6 @@
#include <map>
#include <set>
#include <string>
-#include <vector>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
@@ -240,11 +239,6 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
virtual ~ClientSocketPoolBaseHelper();
- // Adds/Removes layered pools. It is expected in the destructor that no
- // layered pools remain.
- void AddLayeredPool(LayeredPool* pool);
- void RemoveLayeredPool(LayeredPool* pool);
-
// See ClientSocketPool::RequestSocket for documentation on this function.
// ClientSocketPoolBaseHelper takes ownership of |request|, which must be
// heap allocated.
@@ -267,9 +261,6 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
// See ClientSocketPool::Flush for documentation on this function.
void Flush();
- // See ClientSocketPool::IsStalled for documentation on this function.
- bool IsStalled() const;
-
// See ClientSocketPool::CloseIdleSockets for documentation on this function.
void CloseIdleSockets();
@@ -315,16 +306,6 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
// sockets that timed out or can't be reused. Made public for testing.
void CleanupIdleSockets(bool force);
- // Closes one idle socket. Picks the first one encountered.
- // TODO(willchan): Consider a better algorithm for doing this. Perhaps we
- // should keep an ordered list of idle sockets, and close them in order.
- // Requires maintaining more state. It's not clear if it's worth it since
- // I'm not sure if we hit this situation often.
- bool CloseOneIdleSocket();
-
- // Checks layered pools to see if they can close an idle connection.
- bool CloseOneIdleConnectionInLayeredPool();
-
// See ClientSocketPool::GetInfoAsValue for documentation on this function.
base::DictionaryValue* GetInfoAsValue(const std::string& name,
const std::string& type) const;
@@ -390,7 +371,7 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
static_cast<int>(idle_sockets_.size());
}
- bool IsStalledOnPoolMaxSockets(int max_sockets_per_group) const {
+ bool IsStalled(int max_sockets_per_group) const {
return HasAvailableSocketSlot(max_sockets_per_group) &&
pending_requests_.size() > jobs_.size();
}
@@ -476,9 +457,9 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
// Scans the group map for groups which have an available socket slot and
// at least one pending request. Returns true if any groups are stalled, and
- // if so (and if both |group| and |group_name| are not NULL), fills |group|
- // and |group_name| with data of the stalled group having highest priority.
- bool FindTopStalledGroup(Group** group, std::string* group_name) const;
+ // if so, fills |group| and |group_name| with data of the stalled group
+ // having highest priority.
+ bool FindTopStalledGroup(Group** group, std::string* group_name);
// Called when timer_ fires. This method scans the idle sockets removing
// sockets that timed out or can't be reused.
@@ -530,6 +511,13 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
static void LogBoundConnectJobToRequest(
const NetLog::Source& connect_job_source, const Request* request);
+ // Closes one idle socket. Picks the first one encountered.
+ // TODO(willchan): Consider a better algorithm for doing this. Perhaps we
+ // should keep an ordered list of idle sockets, and close them in order.
+ // Requires maintaining more state. It's not clear if it's worth it since
+ // I'm not sure if we hit this situation often.
+ void CloseOneIdleSocket();
+
// Same as CloseOneIdleSocket() except it won't close an idle socket in
// |group|. If |group| is NULL, it is ignored. Returns true if it closed a
// socket.
@@ -594,8 +582,6 @@ class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
// make sure that they are discarded rather than reused.
int pool_generation_number_;
- std::set<LayeredPool*> higher_layer_pools_;
-
base::WeakPtrFactory<ClientSocketPoolBaseHelper> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper);
@@ -662,13 +648,6 @@ class ClientSocketPoolBase {
virtual ~ClientSocketPoolBase() {}
// These member functions simply forward to ClientSocketPoolBaseHelper.
- void AddLayeredPool(LayeredPool* pool) {
- helper_.AddLayeredPool(pool);
- }
-
- void RemoveLayeredPool(LayeredPool* pool) {
- helper_.RemoveLayeredPool(pool);
- }
// RequestSocket bundles up the parameters into a Request and then forwards to
// ClientSocketPoolBaseHelper::RequestSocket().
@@ -713,10 +692,6 @@ class ClientSocketPoolBase {
return helper_.ReleaseSocket(group_name, socket, id);
}
- void Flush() { helper_.Flush(); }
-
- bool IsStalled() const { return helper_.IsStalled(); }
-
void CloseIdleSockets() { return helper_.CloseIdleSockets(); }
int idle_socket_count() const { return helper_.idle_socket_count(); }
@@ -765,11 +740,7 @@ class ClientSocketPoolBase {
void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); }
- bool CloseOneIdleSocket() { return helper_.CloseOneIdleSocket(); }
-
- bool CloseOneIdleConnectionInLayeredPool() {
- return helper_.CloseOneIdleConnectionInLayeredPool();
- }
+ void Flush() { helper_.Flush(); }
private:
// This adaptor class exists to bridge the