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author | scherkus@chromium.org <scherkus@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-25 19:48:58 +0000 |
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committer | scherkus@chromium.org <scherkus@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-25 19:48:58 +0000 |
commit | 8bb174c2d00c18fb682ab9bcbfa1f5f3f0ed2281 (patch) | |
tree | f0d2c4d61064c53b46ac82e69cf09842027dc5a9 /net/socket/socket_test_util.cc | |
parent | f14a342e752e219704ad67f2960fb2da6a59d72f (diff) | |
download | chromium_src-8bb174c2d00c18fb682ab9bcbfa1f5f3f0ed2281.zip chromium_src-8bb174c2d00c18fb682ab9bcbfa1f5f3f0ed2281.tar.gz chromium_src-8bb174c2d00c18fb682ab9bcbfa1f5f3f0ed2281.tar.bz2 |
Workaround for I915 graphics cards which have horrible GL shader support.
Summary:
- GLEW doesn't load the GL shader functions, so we have to load them ourselves
- Replace our varying vec2 with glTexCoord[0].st
- Replace our uniform mat3 with manual matrix multiplication
BUG=33329
TEST=try it out on anything with an I915
Review URL: http://codereview.chromium.org/1219006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@42659 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/socket_test_util.cc')
0 files changed, 0 insertions, 0 deletions