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author | willchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-30 04:57:26 +0000 |
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committer | willchan@chromium.org <willchan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-30 04:57:26 +0000 |
commit | cb8a5468be6eb5072a8e9173b554448c0d06e111 (patch) | |
tree | abeebf8ce317ef7a728d54adf3ddba342f98acd1 /net/socket/socks_client_socket_pool.cc | |
parent | 947be23b065106512e86df8795ccdc7c2cdd0afa (diff) | |
download | chromium_src-cb8a5468be6eb5072a8e9173b554448c0d06e111.zip chromium_src-cb8a5468be6eb5072a8e9173b554448c0d06e111.tar.gz chromium_src-cb8a5468be6eb5072a8e9173b554448c0d06e111.tar.bz2 |
Close idle connections / SPDY sessions when needed.
Due to the idle connection state being held by different socket pools, it's possible for one socket pool to hold an idle socket in a lower layer socket pool. From the lower level socket pool's perspective, the socket is being "actively" used. From the higher socket pool's (including SpdySession, which is more of a connection manager) perspective, the connection is idle and can be closed if we have hit a limit.
Normally this isn't a big deal, except when we have a lot of idle SPDY connections and are connecting via a proxy, so we have low connection limits through the proxy server. We address this problem by allowing lower-level socket pools to tell higher level socket pools to close a socket.
BUG=62364,92244
TEST=none
Review URL: http://codereview.chromium.org/8340012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112130 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/socks_client_socket_pool.cc')
-rw-r--r-- | net/socket/socks_client_socket_pool.cc | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/net/socket/socks_client_socket_pool.cc b/net/socket/socks_client_socket_pool.cc index 7f1967b..5fa52bf 100644 --- a/net/socket/socks_client_socket_pool.cc +++ b/net/socket/socks_client_socket_pool.cc @@ -198,9 +198,16 @@ SOCKSClientSocketPool::SOCKSClientSocketPool( new SOCKSConnectJobFactory(transport_pool, host_resolver, net_log)) { + // We should always have a |transport_pool_| except in unit tests. + if (transport_pool_) + transport_pool_->AddLayeredPool(this); } -SOCKSClientSocketPool::~SOCKSClientSocketPool() {} +SOCKSClientSocketPool::~SOCKSClientSocketPool() { + // We should always have a |transport_pool_| except in unit tests. + if (transport_pool_) + transport_pool_->RemoveLayeredPool(this); +} int SOCKSClientSocketPool::RequestSocket(const std::string& group_name, const void* socket_params, @@ -240,6 +247,10 @@ void SOCKSClientSocketPool::Flush() { base_.Flush(); } +bool SOCKSClientSocketPool::IsStalled() const { + return base_.IsStalled() || transport_pool_->IsStalled(); +} + void SOCKSClientSocketPool::CloseIdleSockets() { base_.CloseIdleSockets(); } @@ -258,6 +269,14 @@ LoadState SOCKSClientSocketPool::GetLoadState( return base_.GetLoadState(group_name, handle); } +void SOCKSClientSocketPool::AddLayeredPool(LayeredPool* layered_pool) { + base_.AddLayeredPool(layered_pool); +} + +void SOCKSClientSocketPool::RemoveLayeredPool(LayeredPool* layered_pool) { + base_.RemoveLayeredPool(layered_pool); +} + DictionaryValue* SOCKSClientSocketPool::GetInfoAsValue( const std::string& name, const std::string& type, @@ -281,4 +300,10 @@ ClientSocketPoolHistograms* SOCKSClientSocketPool::histograms() const { return base_.histograms(); }; +bool SOCKSClientSocketPool::CloseOneIdleConnection() { + if (base_.CloseOneIdleSocket()) + return true; + return base_.CloseOneIdleConnectionInLayeredPool(); +} + } // namespace net |