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author | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-11-04 16:06:33 +0000 |
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committer | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-11-04 16:06:33 +0000 |
commit | 1fd26d8cdd166ec84c06bb7d4a8557293428fc0e (patch) | |
tree | 0b13a905aca8eadaa69f7b0a7c246d937e51a5a3 /net/socket/ssl_client_socket_nss.h | |
parent | 162ac0f02a2a7a6f1909a85a222ab5da3d280d12 (diff) | |
download | chromium_src-1fd26d8cdd166ec84c06bb7d4a8557293428fc0e.zip chromium_src-1fd26d8cdd166ec84c06bb7d4a8557293428fc0e.tar.gz chromium_src-1fd26d8cdd166ec84c06bb7d4a8557293428fc0e.tar.bz2 |
Fix a bug with count on commands that take a count
and add some more DCHECKs
Some commands should never have a negative count
since the count refers to how much memory to access.
So, made those commands check for negative count on the client
side and kill the GPU process if they are negative on the
service side.
Note: Someone (me?) checked in a version of build_gles2_cmd_buffer.py
that generates a Finish handler that actually calls glFinish but
didn't check in the generated code.
Should I put that back to glFlush?
TEST=ran unit tests and opengl es 2.0 conformance tests
BUG=none
Review URL: http://codereview.chromium.org/4461001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@65063 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/ssl_client_socket_nss.h')
0 files changed, 0 insertions, 0 deletions