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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-11-04 16:06:33 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-11-04 16:06:33 +0000
commit1fd26d8cdd166ec84c06bb7d4a8557293428fc0e (patch)
tree0b13a905aca8eadaa69f7b0a7c246d937e51a5a3 /net/socket/ssl_client_socket_nss.h
parent162ac0f02a2a7a6f1909a85a222ab5da3d280d12 (diff)
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Fix a bug with count on commands that take a count
and add some more DCHECKs Some commands should never have a negative count since the count refers to how much memory to access. So, made those commands check for negative count on the client side and kill the GPU process if they are negative on the service side. Note: Someone (me?) checked in a version of build_gles2_cmd_buffer.py that generates a Finish handler that actually calls glFinish but didn't check in the generated code. Should I put that back to glFlush? TEST=ran unit tests and opengl es 2.0 conformance tests BUG=none Review URL: http://codereview.chromium.org/4461001 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@65063 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/socket/ssl_client_socket_nss.h')
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