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author | sergeyu@chromium.org <sergeyu@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-12 00:03:12 +0000 |
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committer | sergeyu@chromium.org <sergeyu@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-12 00:03:12 +0000 |
commit | 7b6afd0c466f6a8e87178008c65afc00fd84440e (patch) | |
tree | 9a98d8f4fbea3ed16fe398763da8767156e46362 /net/udp/udp_socket_win.h | |
parent | 5a224318c55d4e71fda84c6efdc732729ad73f59 (diff) | |
download | chromium_src-7b6afd0c466f6a8e87178008c65afc00fd84440e.zip chromium_src-7b6afd0c466f6a8e87178008c65afc00fd84440e.tar.gz chromium_src-7b6afd0c466f6a8e87178008c65afc00fd84440e.tar.bz2 |
UDP sockets implementation for windows.
BUG=None
TEST=Unittests
Review URL: http://codereview.chromium.org/6658027
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@77895 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/udp/udp_socket_win.h')
-rw-r--r-- | net/udp/udp_socket_win.h | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/net/udp/udp_socket_win.h b/net/udp/udp_socket_win.h new file mode 100644 index 0000000..d9e1dee --- /dev/null +++ b/net/udp/udp_socket_win.h @@ -0,0 +1,178 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef NET_UDP_UDP_SOCKET_WIN_H_ +#define NET_UDP_UDP_SOCKET_WIN_H_ +#pragma once + +#include <winsock2.h> + +#include "base/ref_counted.h" +#include "base/scoped_ptr.h" +#include "base/threading/non_thread_safe.h" +#include "base/win/object_watcher.h" +#include "net/base/completion_callback.h" +#include "net/base/ip_endpoint.h" +#include "net/base/io_buffer.h" +#include "net/base/net_log.h" + +namespace net { + +class BoundNetLog; + +class UDPSocketWin : public base::NonThreadSafe { + public: + UDPSocketWin(net::NetLog* net_log, + const net::NetLog::Source& source); + virtual ~UDPSocketWin(); + + // Connect the socket to connect with a certain |address|. + // Returns a net error code. + int Connect(const IPEndPoint& address); + + // Bind the address/port for this socket to |address|. This is generally + // only used on a server. + // Returns a net error code. + int Bind(const IPEndPoint& address); + + // Close the socket. + void Close(); + + // Copy the remote udp address into |address| and return a network error code. + int GetPeerAddress(IPEndPoint* address) const; + + // Copy the local udp address into |address| and return a network error code. + // (similar to getsockname) + int GetLocalAddress(IPEndPoint* address) const; + + // IO: + // Multiple outstanding read requests are not supported. + // Full duplex mode (reading and writing at the same time) is supported + + // Read from the socket. + // Only usable from the client-side of a UDP socket, after the socket + // has been connected. + int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); + + // Write to the socket. + // Only usable from the client-side of a UDP socket, after the socket + // has been connected. + int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); + + // Read from a socket and receive sender address information. + // |buf| is the buffer to read data into. + // |buf_len| is the maximum amount of data to read. + // |address| is a buffer provided by the caller for receiving the sender + // address information about the received data. This buffer must be kept + // alive by the caller until the callback is placed. + // |address_length| is a ptr to the length of the |address| buffer. This + // is an input parameter containing the maximum size |address| can hold + // and also an output parameter for the size of |address| upon completion. + // |callback| the callback on completion of the Recv. + // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. + // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|, + // and |address_length| alive until the callback is called. + int RecvFrom(IOBuffer* buf, + int buf_len, + IPEndPoint* address, + CompletionCallback* callback); + + // Send to a socket with a particular destination. + // |buf| is the buffer to send + // |buf_len| is the number of bytes to send + // |address| is the recipient address. + // |address_length| is the size of the recipient address + // |callback| is the user callback function to call on complete. + // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. + // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| + // alive until the callback is called. + int SendTo(IOBuffer* buf, + int buf_len, + const IPEndPoint& address, + CompletionCallback* callback); + + // Returns true if the socket is already connected or bound. + bool is_connected() const { return socket_ != INVALID_SOCKET; } + + private: + class ReadDelegate : public base::win::ObjectWatcher::Delegate { + public: + explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {} + virtual ~ReadDelegate() {} + + // base::ObjectWatcher::Delegate methods: + virtual void OnObjectSignaled(HANDLE object); + + private: + UDPSocketWin* const socket_; + }; + + class WriteDelegate : public base::win::ObjectWatcher::Delegate { + public: + explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {} + virtual ~WriteDelegate() {} + + // base::ObjectWatcher::Delegate methods: + virtual void OnObjectSignaled(HANDLE object); + + private: + UDPSocketWin* const socket_; + }; + + void DoReadCallback(int rv); + void DoWriteCallback(int rv); + void DidCompleteRead(); + void DidCompleteWrite(); + bool ProcessSuccessfulRead(int num_bytes); + void ProcessSuccessfulWrite(int num_bytes); + + // Returns the OS error code (or 0 on success). + int CreateSocket(const IPEndPoint& address); + + int InternalRead(IOBuffer* buf, int buf_len); + int InternalWrite(IOBuffer* buf, int buf_len); + + SOCKET socket_; + + // These are mutable since they're just cached copies to make + // GetPeerAddress/GetLocalAddress smarter. + mutable scoped_ptr<IPEndPoint> local_address_; + mutable scoped_ptr<IPEndPoint> remote_address_; + + // The socket's win wrappers + ReadDelegate read_delegate_; + WriteDelegate write_delegate_; + + // Watchers to watch for events from Read() and Write(). + base::win::ObjectWatcher read_watcher_; + base::win::ObjectWatcher write_watcher_; + + // OVERLAPPED for pending read and write operations. + OVERLAPPED read_overlapped_; + OVERLAPPED write_overlapped_; + + // The buffer used by InternalRead() to retry Read requests + scoped_refptr<IOBuffer> read_iobuffer_; + struct sockaddr_storage recv_addr_storage_; + socklen_t recv_addr_len_; + IPEndPoint* recv_from_address_; + + // The buffer used by InternalWrite() to retry Write requests + scoped_refptr<IOBuffer> write_iobuffer_; + scoped_ptr<IPEndPoint> send_to_address_; + + // External callback; called when read is complete. + CompletionCallback* read_callback_; + + // External callback; called when write is complete. + CompletionCallback* write_callback_; + + BoundNetLog net_log_; + + DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); +}; + +} // namespace net + +#endif // NET_UDP_UDP_SOCKET_WIN_H_ |