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authorsergeyu@chromium.org <sergeyu@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-12 00:03:12 +0000
committersergeyu@chromium.org <sergeyu@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-12 00:03:12 +0000
commit7b6afd0c466f6a8e87178008c65afc00fd84440e (patch)
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parent5a224318c55d4e71fda84c6efdc732729ad73f59 (diff)
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UDP sockets implementation for windows.
BUG=None TEST=Unittests Review URL: http://codereview.chromium.org/6658027 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@77895 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_UDP_UDP_SOCKET_WIN_H_
+#define NET_UDP_UDP_SOCKET_WIN_H_
+#pragma once
+
+#include <winsock2.h>
+
+#include "base/ref_counted.h"
+#include "base/scoped_ptr.h"
+#include "base/threading/non_thread_safe.h"
+#include "base/win/object_watcher.h"
+#include "net/base/completion_callback.h"
+#include "net/base/ip_endpoint.h"
+#include "net/base/io_buffer.h"
+#include "net/base/net_log.h"
+
+namespace net {
+
+class BoundNetLog;
+
+class UDPSocketWin : public base::NonThreadSafe {
+ public:
+ UDPSocketWin(net::NetLog* net_log,
+ const net::NetLog::Source& source);
+ virtual ~UDPSocketWin();
+
+ // Connect the socket to connect with a certain |address|.
+ // Returns a net error code.
+ int Connect(const IPEndPoint& address);
+
+ // Bind the address/port for this socket to |address|. This is generally
+ // only used on a server.
+ // Returns a net error code.
+ int Bind(const IPEndPoint& address);
+
+ // Close the socket.
+ void Close();
+
+ // Copy the remote udp address into |address| and return a network error code.
+ int GetPeerAddress(IPEndPoint* address) const;
+
+ // Copy the local udp address into |address| and return a network error code.
+ // (similar to getsockname)
+ int GetLocalAddress(IPEndPoint* address) const;
+
+ // IO:
+ // Multiple outstanding read requests are not supported.
+ // Full duplex mode (reading and writing at the same time) is supported
+
+ // Read from the socket.
+ // Only usable from the client-side of a UDP socket, after the socket
+ // has been connected.
+ int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
+
+ // Write to the socket.
+ // Only usable from the client-side of a UDP socket, after the socket
+ // has been connected.
+ int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
+
+ // Read from a socket and receive sender address information.
+ // |buf| is the buffer to read data into.
+ // |buf_len| is the maximum amount of data to read.
+ // |address| is a buffer provided by the caller for receiving the sender
+ // address information about the received data. This buffer must be kept
+ // alive by the caller until the callback is placed.
+ // |address_length| is a ptr to the length of the |address| buffer. This
+ // is an input parameter containing the maximum size |address| can hold
+ // and also an output parameter for the size of |address| upon completion.
+ // |callback| the callback on completion of the Recv.
+ // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
+ // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
+ // and |address_length| alive until the callback is called.
+ int RecvFrom(IOBuffer* buf,
+ int buf_len,
+ IPEndPoint* address,
+ CompletionCallback* callback);
+
+ // Send to a socket with a particular destination.
+ // |buf| is the buffer to send
+ // |buf_len| is the number of bytes to send
+ // |address| is the recipient address.
+ // |address_length| is the size of the recipient address
+ // |callback| is the user callback function to call on complete.
+ // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
+ // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
+ // alive until the callback is called.
+ int SendTo(IOBuffer* buf,
+ int buf_len,
+ const IPEndPoint& address,
+ CompletionCallback* callback);
+
+ // Returns true if the socket is already connected or bound.
+ bool is_connected() const { return socket_ != INVALID_SOCKET; }
+
+ private:
+ class ReadDelegate : public base::win::ObjectWatcher::Delegate {
+ public:
+ explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {}
+ virtual ~ReadDelegate() {}
+
+ // base::ObjectWatcher::Delegate methods:
+ virtual void OnObjectSignaled(HANDLE object);
+
+ private:
+ UDPSocketWin* const socket_;
+ };
+
+ class WriteDelegate : public base::win::ObjectWatcher::Delegate {
+ public:
+ explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {}
+ virtual ~WriteDelegate() {}
+
+ // base::ObjectWatcher::Delegate methods:
+ virtual void OnObjectSignaled(HANDLE object);
+
+ private:
+ UDPSocketWin* const socket_;
+ };
+
+ void DoReadCallback(int rv);
+ void DoWriteCallback(int rv);
+ void DidCompleteRead();
+ void DidCompleteWrite();
+ bool ProcessSuccessfulRead(int num_bytes);
+ void ProcessSuccessfulWrite(int num_bytes);
+
+ // Returns the OS error code (or 0 on success).
+ int CreateSocket(const IPEndPoint& address);
+
+ int InternalRead(IOBuffer* buf, int buf_len);
+ int InternalWrite(IOBuffer* buf, int buf_len);
+
+ SOCKET socket_;
+
+ // These are mutable since they're just cached copies to make
+ // GetPeerAddress/GetLocalAddress smarter.
+ mutable scoped_ptr<IPEndPoint> local_address_;
+ mutable scoped_ptr<IPEndPoint> remote_address_;
+
+ // The socket's win wrappers
+ ReadDelegate read_delegate_;
+ WriteDelegate write_delegate_;
+
+ // Watchers to watch for events from Read() and Write().
+ base::win::ObjectWatcher read_watcher_;
+ base::win::ObjectWatcher write_watcher_;
+
+ // OVERLAPPED for pending read and write operations.
+ OVERLAPPED read_overlapped_;
+ OVERLAPPED write_overlapped_;
+
+ // The buffer used by InternalRead() to retry Read requests
+ scoped_refptr<IOBuffer> read_iobuffer_;
+ struct sockaddr_storage recv_addr_storage_;
+ socklen_t recv_addr_len_;
+ IPEndPoint* recv_from_address_;
+
+ // The buffer used by InternalWrite() to retry Write requests
+ scoped_refptr<IOBuffer> write_iobuffer_;
+ scoped_ptr<IPEndPoint> send_to_address_;
+
+ // External callback; called when read is complete.
+ CompletionCallback* read_callback_;
+
+ // External callback; called when write is complete.
+ CompletionCallback* write_callback_;
+
+ BoundNetLog net_log_;
+
+ DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
+};
+
+} // namespace net
+
+#endif // NET_UDP_UDP_SOCKET_WIN_H_