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author | ukai@chromium.org <ukai@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-04 10:02:28 +0000 |
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committer | ukai@chromium.org <ukai@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-04 10:02:28 +0000 |
commit | 4c4eac006bdbf1ad0f3e37db47c488f7c3ee4949 (patch) | |
tree | 16237134b9e037cf609ca4211b5c9efbcd8759ee /net/websockets/websocket_throttle.h | |
parent | 8ecd3aade85b825c8206735f16c23880023782db (diff) | |
download | chromium_src-4c4eac006bdbf1ad0f3e37db47c488f7c3ee4949.zip chromium_src-4c4eac006bdbf1ad0f3e37db47c488f7c3ee4949.tar.gz chromium_src-4c4eac006bdbf1ad0f3e37db47c488f7c3ee4949.tar.bz2 |
Implement websocket throttling.
Implement the client-side requirements in the spec.
4.1 Handshake
1. If the user agent already has a Web Socket connection to the
remote host (IP address) identified by /host/, even if known by
another name, wait until that connection has been established or
for that connection to have failed.
BUG=none
TEST=net_unittests passes
Review URL: http://codereview.chromium.org/342052
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@30949 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'net/websockets/websocket_throttle.h')
-rw-r--r-- | net/websockets/websocket_throttle.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/net/websockets/websocket_throttle.h b/net/websockets/websocket_throttle.h new file mode 100644 index 0000000..279aea2 --- /dev/null +++ b/net/websockets/websocket_throttle.h @@ -0,0 +1,67 @@ +// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_ +#define NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_ + +#include "base/hash_tables.h" +#include "base/singleton.h" +#include "net/socket_stream/socket_stream_throttle.h" + +namespace net { + +// SocketStreamThrottle for WebSocket protocol. +// Implements the client-side requirements in the spec. +// http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol +// 4.1 Handshake +// 1. If the user agent already has a Web Socket connection to the +// remote host (IP address) identified by /host/, even if known by +// another name, wait until that connection has been established or +// for that connection to have failed. +class WebSocketThrottle : public SocketStreamThrottle { + public: + virtual int OnStartOpenConnection(SocketStream* socket, + CompletionCallback* callback); + virtual int OnRead(SocketStream* socket, const char* data, int len, + CompletionCallback* callback); + virtual int OnWrite(SocketStream* socket, const char* data, int len, + CompletionCallback* callback); + virtual void OnClose(SocketStream* socket); + + static void Init(); + + private: + class WebSocketState; + typedef std::deque<WebSocketState*> ConnectingQueue; + typedef base::hash_map<std::string, ConnectingQueue*> ConnectingAddressMap; + + WebSocketThrottle(); + virtual ~WebSocketThrottle(); + friend struct DefaultSingletonTraits<WebSocketThrottle>; + + // Puts |socket| in |queue_| and queues for the destination addresses + // of |socket|. Also sets |state| as UserData of |socket|. + // If other socket is using the same destination address, set |state| waiting. + void PutInQueue(SocketStream* socket, WebSocketState* state); + + // Removes |socket| from |queue_| and queues for the destination addresses + // of |socket|. Also releases |state| from UserData of |socket|. + void RemoveFromQueue(SocketStream* socket, WebSocketState* state); + + // Checks sockets waiting in |queue_| and check the socket is the front of + // every queue for the destination addresses of |socket|. + // If so, the socket can resume estabilshing connection, so wake up + // the socket. + void WakeupSocketIfNecessary(); + + // Key: string of host's address. Value: queue of sockets for the address. + ConnectingAddressMap addr_map_; + + // Queue of sockets for websockets in opening state. + ConnectingQueue queue_; +}; + +} // namespace net + +#endif // NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_ |