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author | apatrick@google.com <apatrick@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-04 20:33:42 +0000 |
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committer | apatrick@google.com <apatrick@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-04 20:33:42 +0000 |
commit | 7d5b7657e9bf4d446395c843aee23c11f473389e (patch) | |
tree | 0894232c82acf551abc9f51c4484288bab1f7320 /o3d/build | |
parent | c7287a9c5154d8ce9f213d5e741021b13dfcbe66 (diff) | |
download | chromium_src-7d5b7657e9bf4d446395c843aee23c11f473389e.zip chromium_src-7d5b7657e9bf4d446395c843aee23c11f473389e.tar.gz chromium_src-7d5b7657e9bf4d446395c843aee23c11f473389e.tar.bz2 |
Removed command_buffer dependency on vectormath (indirectly via core/types.h).
Changed common.gypi to automatically select cb_service of d3d9 pr gl in chrome builds.
Review URL: http://codereview.chromium.org/360018
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@30987 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/build')
-rw-r--r-- | o3d/build/common.gypi | 78 |
1 files changed, 56 insertions, 22 deletions
diff --git a/o3d/build/common.gypi b/o3d/build/common.gypi index 7f39a0d..383240e 100644 --- a/o3d/build/common.gypi +++ b/o3d/build/common.gypi @@ -20,36 +20,70 @@ 'seleniumdir': 'third_party/selenium_rc/files', 'skiadir': 'third_party/skia/include', 'zlibdir': 'third_party/zlib', - # If the DEPS file exists two levels up, then we're in a Chrome tree. - 'o3d_in_chrome%': '<!(python <(DEPTH)/o3d/build/file_exists.py <(DEPTH)/DEPS)', + + # Hack to ensure that these variables (specifically "renderer" and + # "cb_service") are available later in the file. Long term solution is late + # evaluation of variables. + 'variables': { + # If the DEPS file exists two levels up, then we're in a Chrome tree. + 'o3d_in_chrome%': '<!(python <(DEPTH)/o3d/build/file_exists.py <(DEPTH)/DEPS)', + 'conditions' : [ + # These have to come first because GYP doesn't like it when + # they're part of the same conditional as a conditions clause that + # uses them. + ['OS == "win"', + { + 'cgdir': 'third_party/cg/files/win', + 'renderer%': 'd3d9', + 'cb_service%': 'none', + 'swiftshaderdir': 'o3d-internal/third_party/swiftshader/files', + }, + ], + ['OS == "mac"', + { + 'cgdir': 'third_party/cg/files/mac', + 'renderer%': 'gl', + 'cb_service%': 'none', + 'swiftshaderdir': '', + }, + ], + ['OS == "linux"', + { + 'cgdir': 'third_party/cg/files/linux', + 'renderer%': 'gl', + 'cb_service%': 'none', + 'swiftshaderdir': '', + }, + ], + ], + }, + 'o3d_in_chrome%': '<(o3d_in_chrome)', + 'renderer%': '<(renderer)', + 'cgdir%': '<(cgdir)', + 'swiftshaderdir%': '<(swiftshaderdir)', + 'cb_service%': '<(cb_service)', + # We default to building everything only if the assets exist. # (and the teapot is the least likely asset to change). # This is so that chrome developers get a much reduced dependency set. 'o3d_developer%': '<!(python <(DEPTH)/o3d/build/file_exists.py ' '<(DEPTH)/o3d/o3d_assets/samples/convert_assets/teapot.zip)', 'selenium_screenshots%': 0, - 'cb_service%': 'none', + 'conditions' : [ - # These have to come first because GYP doesn't like it when - # they're part of the same conditional as a conditions clause that - # uses them. - ['OS == "win"', - { - 'cgdir': 'third_party/cg/files/win', - 'renderer%': 'd3d9', - 'swiftshaderdir': 'o3d-internal/third_party/swiftshader/files', - }, - ], - ['OS == "mac"', + ['o3d_in_chrome == "True"', { - 'cgdir': 'third_party/cg/files/mac', - 'renderer%': 'gl', - }, - ], - ['OS == "linux"', - { - 'cgdir': 'third_party/cg/files/linux', - 'renderer%': 'gl', + 'renderer': 'cb', + 'conditions': [ + ['OS == "win"', + { + 'cb_service': 'd3d9', + }, + { + 'cb_service': 'gl', + }, + ], + ], }, ], ], |