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authorgman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-08 19:50:29 +0000
committergman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-08 19:50:29 +0000
commit16f5c4de8b926dc889859cfff03c9328edb60a5c (patch)
treec6d7a6f51973164ae28ff3157f0cf6356736c1d7 /o3d/converter
parentc890e98205d97b57534f2eac00618a2864d61bb5 (diff)
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This CL adds client.toDataURL which gets the contents
of the client area as a data url (which is a base64 encoded string of a png file) data urls are part of the HTML5 standard and supported by firefox, safari and chrome. http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-canvas-todataurl That means you can now do this var dataURL = client.toDataURL(); // make an IMG tag display the screenshot someImgTag.src = dataURL; // use the IMG tag to draw into a canvas someCanvasContext.drawImage(someImageTag, ...); It also means there is no need for the test builds anymore "test-dbg-d3d", "test-opt-d3d" etc as toDataURL is part of the public API and can therefore always be used to take screenshots in any build. I updated the selenium code to use it. There are a few issues: 1) The GL version has the same limitations as taking a screenshot before. Namely that the client area must be on screen. We need to fix this. 2) We need to add support for origin-clean. See https://tracker.corp.google.com/story/show/180334 Review URL: http://codereview.chromium.org/164130 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@22869 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/converter')
-rw-r--r--o3d/converter/cross/renderer_stub.cc5
-rw-r--r--o3d/converter/cross/renderer_stub.h8
-rw-r--r--o3d/converter/cross/texture_stub.h6
3 files changed, 9 insertions, 10 deletions
diff --git a/o3d/converter/cross/renderer_stub.cc b/o3d/converter/cross/renderer_stub.cc
index c53d2d5..9f71be6 100644
--- a/o3d/converter/cross/renderer_stub.cc
+++ b/o3d/converter/cross/renderer_stub.cc
@@ -196,9 +196,8 @@ StreamBank::Ref RendererStub::CreateStreamBank() {
return StreamBank::Ref(new StreamBankStub(service_locator()));
}
-bool RendererStub::SaveScreen(const String &) {
- DCHECK(false);
- return true;
+Bitmap::Ref RendererStub::TakeScreenshot() {
+ return Bitmap::Ref();
}
ParamCache *RendererStub::CreatePlatformSpecificParamCache(void) {
diff --git a/o3d/converter/cross/renderer_stub.h b/o3d/converter/cross/renderer_stub.h
index afd5d41..9ebc860b 100644
--- a/o3d/converter/cross/renderer_stub.h
+++ b/o3d/converter/cross/renderer_stub.h
@@ -35,8 +35,8 @@
// can use it for serialization of the scene graph on all systems
// without needing graphics.
-#ifndef O3D_CONVERTER_CROSS_RENDERER_STUB_H__
-#define O3D_CONVERTER_CROSS_RENDERER_STUB_H__
+#ifndef O3D_CONVERTER_CROSS_RENDERER_STUB_H_
+#define O3D_CONVERTER_CROSS_RENDERER_STUB_H_
#include "core/cross/renderer.h"
@@ -79,7 +79,7 @@ class RendererStub : public Renderer {
virtual RenderDepthStencilSurface::Ref CreateDepthStencilSurface(int width,
int height);
virtual StreamBank::Ref CreateStreamBank();
- virtual bool SaveScreen(const String& file_name);
+ virtual Bitmap::Ref TakeScreenshot();
ParamCache *CreatePlatformSpecificParamCache();
virtual void SetViewportInPixels(int left,
int top,
@@ -123,4 +123,4 @@ class RendererStub : public Renderer {
} // namespace o3d
-#endif // O3D_CONVERTER_CROSS_RENDERER_STUB_H__
+#endif // O3D_CONVERTER_CROSS_RENDERER_STUB_H_
diff --git a/o3d/converter/cross/texture_stub.h b/o3d/converter/cross/texture_stub.h
index 43888d4..9ded546 100644
--- a/o3d/converter/cross/texture_stub.h
+++ b/o3d/converter/cross/texture_stub.h
@@ -32,8 +32,8 @@
// This file contains the declarations for Texture2DStub and TextureCUBEStub.
-#ifndef O3D_CONVERTER_CROSS_TEXTURE_STUB_H__
-#define O3D_CONVERTER_CROSS_TEXTURE_STUB_H__
+#ifndef O3D_CONVERTER_CROSS_TEXTURE_STUB_H_
+#define O3D_CONVERTER_CROSS_TEXTURE_STUB_H_
#include "core/cross/bitmap.h"
#include "core/cross/texture.h"
@@ -175,4 +175,4 @@ class TextureCUBEStub : public TextureCUBE {
} // namespace o3d
-#endif // O3D_CONVERTER_CROSS_TEXTURE_STUB_H__
+#endif // O3D_CONVERTER_CROSS_TEXTURE_STUB_H_