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author | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-08-08 19:50:29 +0000 |
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committer | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-08-08 19:50:29 +0000 |
commit | 16f5c4de8b926dc889859cfff03c9328edb60a5c (patch) | |
tree | c6d7a6f51973164ae28ff3157f0cf6356736c1d7 /o3d/core/cross/gl | |
parent | c890e98205d97b57534f2eac00618a2864d61bb5 (diff) | |
download | chromium_src-16f5c4de8b926dc889859cfff03c9328edb60a5c.zip chromium_src-16f5c4de8b926dc889859cfff03c9328edb60a5c.tar.gz chromium_src-16f5c4de8b926dc889859cfff03c9328edb60a5c.tar.bz2 |
This CL adds client.toDataURL which gets the contents
of the client area as a data url (which is a base64
encoded string of a png file)
data urls are part of the HTML5 standard and supported
by firefox, safari and chrome.
http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-canvas-todataurl
That means you can now do this
var dataURL = client.toDataURL();
// make an IMG tag display the screenshot
someImgTag.src = dataURL;
// use the IMG tag to draw into a canvas
someCanvasContext.drawImage(someImageTag, ...);
It also means there is no need for the test builds
anymore "test-dbg-d3d", "test-opt-d3d" etc as
toDataURL is part of the public API and can
therefore always be used to take screenshots
in any build.
I updated the selenium code to use it.
There are a few issues:
1) The GL version has the same limitations as taking
a screenshot before. Namely that the client area
must be on screen. We need to fix this.
2) We need to add support for origin-clean. See
https://tracker.corp.google.com/story/show/180334
Review URL: http://codereview.chromium.org/164130
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@22869 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/core/cross/gl')
-rw-r--r-- | o3d/core/cross/gl/renderer_gl.cc | 16 | ||||
-rw-r--r-- | o3d/core/cross/gl/renderer_gl.h | 5 | ||||
-rw-r--r-- | o3d/core/cross/gl/texture_gl.h | 6 | ||||
-rw-r--r-- | o3d/core/cross/gl/utils_gl.h | 6 |
4 files changed, 10 insertions, 23 deletions
diff --git a/o3d/core/cross/gl/renderer_gl.cc b/o3d/core/cross/gl/renderer_gl.cc index c22cda3..4a8b215 100644 --- a/o3d/core/cross/gl/renderer_gl.cc +++ b/o3d/core/cross/gl/renderer_gl.cc @@ -1560,10 +1560,7 @@ RenderDepthStencilSurface::Ref RendererGL::CreateDepthStencilSurface( height)); } -// Saves a png screenshot 'file_name.png'. -// Returns true on success and false on failure. -bool RendererGL::SaveScreen(const String& file_name) { -#ifdef TESTING +Bitmap::Ref RendererGL::TakeScreenshot() {; MakeCurrentLazy(); Bitmap::Ref bitmap = Bitmap::Ref(new Bitmap(service_locator())); bitmap->Allocate(Texture::ARGB8, width(), height(), 1, false); @@ -1574,16 +1571,7 @@ bool RendererGL::SaveScreen(const String& file_name) { // might exhibit suprise translucency. ::glReadPixels(0, 0, width(), height(), GL_BGRA, GL_UNSIGNED_BYTE, bitmap->image_data()); - bool result = bitmap->SaveToPNGFile((file_name + ".png").c_str()); - if (!result) { - O3D_ERROR(service_locator()) - << "Failed to save screen into " << file_name; - } - return result; -#else - // Not a test build, always return false. - return false; -#endif + return bitmap; } const int* RendererGL::GetRGBAUByteNSwizzleTable() { diff --git a/o3d/core/cross/gl/renderer_gl.h b/o3d/core/cross/gl/renderer_gl.h index 24d8d01..534ea9c 100644 --- a/o3d/core/cross/gl/renderer_gl.h +++ b/o3d/core/cross/gl/renderer_gl.h @@ -144,9 +144,8 @@ class RendererGL : public Renderer { int width, int height); - // Saves a png screenshot 'file_name.png'. - // Returns true on success and false on failure. - virtual bool SaveScreen(const String& file_name); + // Overridden from Renderer. + virtual Bitmap::Ref TakeScreenshot(); // Overridden from Renderer. virtual const int* GetRGBAUByteNSwizzleTable(); diff --git a/o3d/core/cross/gl/texture_gl.h b/o3d/core/cross/gl/texture_gl.h index 6b97b7f..567bf2b 100644 --- a/o3d/core/cross/gl/texture_gl.h +++ b/o3d/core/cross/gl/texture_gl.h @@ -32,8 +32,8 @@ // This file contains the declarations for Texture2DGL and TextureCUBEGL. -#ifndef O3D_CORE_CROSS_GL_TEXTURE_GL_H__ -#define O3D_CORE_CROSS_GL_TEXTURE_GL_H__ +#ifndef O3D_CORE_CROSS_GL_TEXTURE_GL_H_ +#define O3D_CORE_CROSS_GL_TEXTURE_GL_H_ // Precompiled header comes before everything else. #include "core/cross/precompile.h" @@ -235,4 +235,4 @@ class TextureCUBEGL : public TextureCUBE { } // namespace o3d -#endif // O3D_CORE_CROSS_GL_TEXTURE_GL_H__ +#endif // O3D_CORE_CROSS_GL_TEXTURE_GL_H_ diff --git a/o3d/core/cross/gl/utils_gl.h b/o3d/core/cross/gl/utils_gl.h index b6b87ff..a7af934 100644 --- a/o3d/core/cross/gl/utils_gl.h +++ b/o3d/core/cross/gl/utils_gl.h @@ -30,8 +30,8 @@ */ -#ifndef O3D_CORE_CROSS_GL_UTILS_GL_H__ -#define O3D_CORE_CROSS_GL_UTILS_GL_H__ +#ifndef O3D_CORE_CROSS_GL_UTILS_GL_H_ +#define O3D_CORE_CROSS_GL_UTILS_GL_H_ #include "base/basictypes.h" #include "core/cross/stream.h" @@ -44,4 +44,4 @@ Stream::Semantic GLVertexAttributeToStream(const unsigned int attr, int *index); } // namespace o3d -#endif // O3D_CORE_CROSS_GL_UTILS_GL_H__ +#endif // O3D_CORE_CROSS_GL_UTILS_GL_H_ |