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author | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-08-29 02:21:49 +0000 |
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committer | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-08-29 02:21:49 +0000 |
commit | 12589e97a64524aadc125b9a2e1961eaabb26619 (patch) | |
tree | 769c89843985cd261357357b0af5df7a07c1d09d /o3d/core | |
parent | 9bf28dba03b1caaec0f64f54232e7f1acf4eaddf (diff) | |
download | chromium_src-12589e97a64524aadc125b9a2e1961eaabb26619.zip chromium_src-12589e97a64524aadc125b9a2e1961eaabb26619.tar.gz chromium_src-12589e97a64524aadc125b9a2e1961eaabb26619.tar.bz2 |
Fix for mac setRect?
Review URL: http://codereview.chromium.org/180030
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@24849 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/core')
-rw-r--r-- | o3d/core/cross/gl/texture_gl.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/o3d/core/cross/gl/texture_gl.cc b/o3d/core/cross/gl/texture_gl.cc index 0047bda..4438025 100644 --- a/o3d/core/cross/gl/texture_gl.cc +++ b/o3d/core/cross/gl/texture_gl.cc @@ -347,6 +347,7 @@ void Texture2DGL::UpdateBackedMipLevel(unsigned int level) { DCHECK_EQ(backing_bitmap_->height(), static_cast<unsigned int>(height())); DCHECK_EQ(backing_bitmap_->format(), format()); DCHECK(HasLevel(level)); + renderer_->MakeCurrentLazy(); glBindTexture(GL_TEXTURE_2D, gl_texture_); UpdateGLImageFromBitmap(GL_TEXTURE_2D, level, TextureCUBE::FACE_POSITIVE_X, *backing_bitmap_.Get(), resize_to_pot_); @@ -412,6 +413,7 @@ void Texture2DGL::SetRect(int level, level, dst_left, dst_top, src_width, src_height, src_data, src_pitch); UpdateBackedMipLevel(level); } else { + renderer_->MakeCurrentLazy(); glBindTexture(GL_TEXTURE_2D, gl_texture_); GLenum gl_internal_format = 0; GLenum gl_data_type = 0; @@ -680,6 +682,7 @@ void TextureCUBEGL::UpdateBackedMipLevel(unsigned int level, DCHECK_EQ(backing_bitmap->height(), static_cast<unsigned int>(edge_length())); DCHECK_EQ(backing_bitmap->format(), format()); DCHECK(HasLevel(level, face)); + renderer_->MakeCurrentLazy(); glBindTexture(GL_TEXTURE_2D, gl_texture_); UpdateGLImageFromBitmap(kCubemapFaceList[face], level, face, *backing_bitmap, @@ -766,6 +769,7 @@ void TextureCUBEGL::SetRect(TextureCUBE::CubeFace face, UpdateBackedMipLevel(level, face); } else { // TODO(gman): Should this bind be using a FACE id? + renderer_->MakeCurrentLazy(); glBindTexture(GL_TEXTURE_2D, gl_texture_); GLenum gl_internal_format = 0; GLenum gl_data_type = 0; |