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authorgman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-19 20:08:57 +0000
committergman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-19 20:08:57 +0000
commit199fce769b287d7e43356f0f976b7f77cf1ce51c (patch)
tree6ec23a116ae9275d458d6b8d2b58b709f38fcc1a /o3d/core
parent061ce454fee41071a94336662cf13db5b4a07585 (diff)
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Fix bug where shaders fail if the last // #o3d line
does not have an end-of-line Review URL: http://codereview.chromium.org/173070 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23726 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/core')
-rw-r--r--o3d/core/win/d3d9/effect_d3d9.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/o3d/core/win/d3d9/effect_d3d9.cc b/o3d/core/win/d3d9/effect_d3d9.cc
index 830f5a4..057c55e 100644
--- a/o3d/core/win/d3d9/effect_d3d9.cc
+++ b/o3d/core/win/d3d9/effect_d3d9.cc
@@ -509,6 +509,7 @@ bool EffectD3D9::PrepareFX(const String& effect,
}
*prepared_effect = effect +
+ "\n"
"technique Shaders { "
" pass p0 { "
" VertexShader = compile vs_2_0 " + vertex_shader_entry_point + "();"