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authorgman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-10-15 02:57:43 +0000
committergman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-10-15 02:57:43 +0000
commit89f580b14355e7342cff030747d12ec18f8ca012 (patch)
tree9836461b7b35b80917cd73705e3bf3f399408767 /o3d/core
parentd3c1ea6b14c108eaec919200e8bc5997a681a42b (diff)
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Fix clearing render targets in D3D if there
is no associated depth buffer. There's something I don't get here. I thought the dimensions of the depth-stencil and the render target had to match but apparently they don't? Review URL: http://codereview.chromium.org/270100 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@29084 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/core')
-rw-r--r--o3d/core/win/d3d9/renderer_d3d9.cc40
1 files changed, 24 insertions, 16 deletions
diff --git a/o3d/core/win/d3d9/renderer_d3d9.cc b/o3d/core/win/d3d9/renderer_d3d9.cc
index f667ee4..ddc144c 100644
--- a/o3d/core/win/d3d9/renderer_d3d9.cc
+++ b/o3d/core/win/d3d9/renderer_d3d9.cc
@@ -842,6 +842,8 @@ RendererD3D9::RendererD3D9(ServiceLocator* service_locator)
off_screen_surface_(NULL),
back_buffer_surface_(NULL),
back_buffer_depth_surface_(NULL),
+ current_d3d_surface_(NULL),
+ current_d3d_depth_surface_(NULL),
have_device_(false),
fullscreen_(false),
fullscreen_message_font_(NULL),
@@ -1028,29 +1030,23 @@ void RendererD3D9::PlatformSpecificClear(const Float4 &color,
bool depth_flag,
int stencil,
bool stencil_flag) {
- // is this safe to call inside BeginScene/EndScene?
- CComPtr<IDirect3DSurface9> current_surface;
- if (!HR(d3d_device()->GetRenderTarget(0, &current_surface)))
- return;
-
- CComPtr<IDirect3DSurface9> current_depth_surface;
- if (!HR(d3d_device()->GetDepthStencilSurface(&current_depth_surface)))
- return;
-
- // Conditionally clear the properties of the back buffer based on the
- // argument flags, and the existence of currently bound buffers.
- HR(d3d_device_->Clear(
+ // Conditionally clear the properties of the current render target or back
+ // buffer based on the argument flags, and the existence of currently bound
+ // buffers.
+ if (!HR(d3d_device_->Clear(
0,
NULL,
- ((color_flag && current_surface) ? D3DCLEAR_TARGET : 0) |
- ((depth_flag && current_depth_surface) ? D3DCLEAR_ZBUFFER : 0) |
- ((stencil_flag && current_depth_surface) ? D3DCLEAR_STENCIL : 0),
+ ((current_d3d_surface_ && color_flag) ? D3DCLEAR_TARGET : 0) |
+ ((current_d3d_depth_surface_ && depth_flag) ? D3DCLEAR_ZBUFFER : 0) |
+ ((current_d3d_depth_surface_ && stencil_flag ? D3DCLEAR_STENCIL : 0)),
D3DCOLOR_COLORVALUE(color[0],
color[1],
color[2],
color[3]),
depth,
- stencil));
+ stencil))) {
+ DLOG(ERROR) << "Clear Failed.";
+ }
}
void RendererD3D9::SetViewportInPixels(int left,
@@ -1426,6 +1422,9 @@ bool RendererD3D9::PlatformSpecificStartRendering() {
back_buffer_depth_surface_ = NULL;
}
+ current_d3d_surface_ = back_buffer_surface_;
+ current_d3d_depth_surface_ = back_buffer_depth_surface_;
+
return result;
}
@@ -1449,6 +1448,9 @@ void RendererD3D9::PlatformSpecificEndDraw() {
}
void RendererD3D9::PlatformSpecificFinishRendering() {
+ current_d3d_surface_ = NULL;
+ current_d3d_depth_surface_ = NULL;
+
if (have_device_) {
// Release the back-buffer references.
back_buffer_surface_ = NULL;
@@ -1559,11 +1561,17 @@ void RendererD3D9::SetRenderSurfacesPlatformSpecific(
// At least one of the surfaces must be non-null.
DCHECK(d3d_surface || d3d_depth_surface);
+ current_d3d_surface_ = d3d_surface;
+ current_d3d_depth_surface_ = d3d_depth_surface;
+
HR(d3d_device()->SetRenderTarget(0, d3d_surface));
HR(d3d_device()->SetDepthStencilSurface(d3d_depth_surface));
}
void RendererD3D9::SetBackBufferPlatformSpecific() {
+ current_d3d_surface_ = back_buffer_surface_;
+ current_d3d_depth_surface_ = back_buffer_depth_surface_;
+
HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_));
HR(d3d_device()->SetDepthStencilSurface(back_buffer_depth_surface_));
}