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authorgspencer@google.com <gspencer@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-27 23:15:42 +0000
committergspencer@google.com <gspencer@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-27 23:15:42 +0000
commit05b47f7a8c5451f858dc220df0e3a97542edace6 (patch)
treea2273d619f0625c9d44d40842845ccce2eac1045 /o3d/import/win
parent5cdc8bdb4c847cefe7f4542bd10c9880c2c557a0 (diff)
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This is the O3D source tree's initial commit to the Chromium tree. It
is not built or referenced at all by the chrome build yet, and doesn't yet build in it's new home. We'll change that shortly. git-svn-id: svn://svn.chromium.org/chrome/trunk/src@17035 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/import/win')
-rw-r--r--o3d/import/win/collada_conditioner_win.cc154
1 files changed, 154 insertions, 0 deletions
diff --git a/o3d/import/win/collada_conditioner_win.cc b/o3d/import/win/collada_conditioner_win.cc
new file mode 100644
index 0000000..e9d3ebb
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+++ b/o3d/import/win/collada_conditioner_win.cc
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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file defines platform-specific implementations of certain
+// methods of ColladaConditioner.
+
+#include "import/cross/precompile.h"
+
+#include <d3dx9effect.h>
+
+#include "base/base_paths.h"
+#include "base/file_path.h"
+#include "base/path_service.h"
+#include "core/cross/error.h"
+#include "core/cross/service_locator.h"
+#include "import/cross/collada.h"
+#include "import/cross/collada_conditioner.h"
+
+namespace o3d {
+
+const int kTimeoutInSeconds = 30;
+
+bool ColladaConditioner::CompileHLSL(const String& shader_source,
+ const String& vs_entry,
+ const String& ps_entry) {
+ bool retval = false;
+ String shader_source_hlsl = shader_source;
+ shader_source_hlsl +=
+ "technique t {\n"
+ " pass p {\n"
+ " VertexShader = compile vs_2_0 " + vs_entry + "();\n"
+ " PixelShader = compile ps_2_0 " + ps_entry + "();\n"
+ " }\n"
+ "};\n";
+
+ // Create an effect compiler from the FX file.
+ ID3DXEffectCompiler* compiler = NULL;
+ ID3DXBuffer* parse_errors = NULL;
+ HRESULT hr = ::D3DXCreateEffectCompiler(shader_source_hlsl.c_str(),
+ static_cast<UINT>(
+ shader_source_hlsl.size()),
+ NULL,
+ NULL,
+ 0,
+ &compiler,
+ &parse_errors);
+
+ if (hr != D3D_OK) {
+ const char* error_str = reinterpret_cast<const char*>(
+ parse_errors->GetBufferPointer());
+ O3D_ERROR(service_locator_) << error_str;
+ } else {
+ ID3DXBuffer* effect_buffer;
+ ID3DXBuffer* error_buffer;
+ hr = compiler->CompileEffect(0, &effect_buffer, &error_buffer);
+ if (hr != S_OK) {
+ const char* compile_errors = reinterpret_cast<const char*>(
+ error_buffer->GetBufferPointer());
+ O3D_ERROR(service_locator_) << compile_errors;
+ } else {
+ retval = true;
+ if (effect_buffer) effect_buffer->Release();
+ if (error_buffer) error_buffer->Release();
+ }
+ if (compiler) compiler->Release();
+ if (parse_errors) parse_errors->Release();
+ }
+ return retval;
+}
+
+// Find cgc executable, and run it on the input so that we can get a
+// preprocessed version out.
+bool ColladaConditioner::PreprocessShaderFile(const FilePath& in_filename,
+ const FilePath& out_filename) {
+ FilePath executable_path;
+ if (!PathService::Get(base::DIR_EXE, &executable_path)) {
+ O3D_ERROR(service_locator_) << "Couldn't get executable path.";
+ return false;
+ }
+ executable_path = executable_path.Append(FILE_PATH_LITERAL("cgc.exe"));
+ std::wstring cmd;
+ cmd = L"\"" + executable_path.value() + L"\" ";
+ cmd += L"-E \"" + in_filename.value() + L"\" ";
+ cmd += L"-o \"" + out_filename.value() + L"\"";
+
+ // Have to dup the string because CreateProcessW might modify the
+ // contents.
+ wchar_t* buf = ::wcsdup(cmd.c_str());
+
+ // Initialize structure to zero with default array initializer.
+ PROCESS_INFORMATION process_info = {0};
+ // Initialize structure to it's size, followed by zeros.
+ STARTUPINFO startup_info = {sizeof(STARTUPINFO)};
+
+ BOOL success = ::CreateProcessW(NULL,
+ buf,
+ NULL,
+ NULL,
+ TRUE,
+ 0,
+ NULL,
+ NULL,
+ &startup_info,
+ &process_info);
+
+ if (success) {
+ success = FALSE;
+ int exit_code = ::WaitForSingleObject(process_info.hProcess,
+ kTimeoutInSeconds * 1000);
+ if (exit_code == WAIT_OBJECT_0) {
+ success = TRUE;
+ } else if (exit_code == WAIT_TIMEOUT) {
+ O3D_ERROR(service_locator_) << "Timed out waiting for cg compiler!";
+ } else {
+ O3D_ERROR(service_locator_) << "Couldn't start cg compiler (cgc.exe).";
+ }
+ } else {
+ O3D_ERROR(service_locator_) << "Couldn't start cg compiler (cgc.exe).";
+ }
+ ::CloseHandle(process_info.hProcess);
+ ::CloseHandle(process_info.hThread);
+ ::free(buf);
+ return success == TRUE;
+}
+} // end namespace o3d