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author | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-12-16 20:50:58 +0000 |
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committer | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-12-16 20:50:58 +0000 |
commit | 3762aeb6b417e032ff7d97acaf02670fd2b83248 (patch) | |
tree | 036429340f2ee065c8e3b320d9bfe56947178f29 /o3d/import | |
parent | 3b18461e5a1e8e35b7e1a8d5c2e5b3bf08f2d63f (diff) | |
download | chromium_src-3762aeb6b417e032ff7d97acaf02670fd2b83248.zip chromium_src-3762aeb6b417e032ff7d97acaf02670fd2b83248.tar.gz chromium_src-3762aeb6b417e032ff7d97acaf02670fd2b83248.tar.bz2 |
Step 1 in Adding GLES2 renderer to O3D.
This step does only copies the GL files to
a GLES2 folder. It's still actually the GL renderer
at this point but it's the smallest step for
getting something that builds and a place to
start working.
The next step will be to rename all the
classes from xxxGL to xxxGLES2
At some point CG will be removed as well
One other thing slipped in there. A standalone
build path to help generate a C++ only example
of using O3D. It's currently only a placeholder.
Review URL: http://codereview.chromium.org/500070
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@34744 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/import')
-rw-r--r-- | o3d/import/cross/precompile.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/o3d/import/cross/precompile.h b/o3d/import/cross/precompile.h index c858aa4..98ad5ca 100644 --- a/o3d/import/cross/precompile.h +++ b/o3d/import/cross/precompile.h @@ -52,6 +52,13 @@ #endif #endif // defined(RENDERER_GL) +#if defined(RENDERER_GLES2) +#include <GL/glew.h> +#if defined(OS_WIN) +#include <GL/wglew.h> +#endif +#endif // defined(RENDERER_GLES2) + #include <Cg/cg.h> #include <Cg/cgGL.h> #include <FCollada.h> |