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authorgman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-14 00:50:44 +0000
committergman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-14 00:50:44 +0000
commit920894548dc271c46113b4960915f0d5bee5ceea (patch)
tree0c1f6bbce6db960605300da08859dcce7301fbe7 /o3d/ipc
parent106f1ea08504f309d6796b232681dfd08689eb08 (diff)
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Change to O3D IMC code so UPDATE_TEXTURE2D_RECT has
a pitch which allows you to send a sub rect of a source rectangle. Also fixed a bug in UPDATE_TEXTRE2D so it works as it used to. They used to send 1280x199+200 bytes to update the first 320x200 area of a 1280x720 texture. I broke that in a previous build. Finally I changed the declarations in message_command.h to be C++ compatible. The offsetof macro does not work if a class has a constructor. Review URL: http://codereview.chromium.org/165503 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23402 0039d316-1c4b-4281-b951-d872f2087c98
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