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author | gspencer@google.com <gspencer@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-27 23:15:42 +0000 |
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committer | gspencer@google.com <gspencer@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-27 23:15:42 +0000 |
commit | 05b47f7a8c5451f858dc220df0e3a97542edace6 (patch) | |
tree | a2273d619f0625c9d44d40842845ccce2eac1045 /o3d/plugin/build.scons | |
parent | 5cdc8bdb4c847cefe7f4542bd10c9880c2c557a0 (diff) | |
download | chromium_src-05b47f7a8c5451f858dc220df0e3a97542edace6.zip chromium_src-05b47f7a8c5451f858dc220df0e3a97542edace6.tar.gz chromium_src-05b47f7a8c5451f858dc220df0e3a97542edace6.tar.bz2 |
This is the O3D source tree's initial commit to the Chromium tree. It
is not built or referenced at all by the chrome build yet, and doesn't
yet build in it's new home. We'll change that shortly.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@17035 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/plugin/build.scons')
-rw-r--r-- | o3d/plugin/build.scons | 409 |
1 files changed, 409 insertions, 0 deletions
diff --git a/o3d/plugin/build.scons b/o3d/plugin/build.scons new file mode 100644 index 0000000..3ff6a97 --- /dev/null +++ b/o3d/plugin/build.scons @@ -0,0 +1,409 @@ +# Copyright 2009, Google Inc. +# All rights reserved. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are +# met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# * Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following disclaimer +# in the documentation and/or other materials provided with the +# distribution. +# * Neither the name of Google Inc. nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +import os.path +import sys +Import('env') +env.SConscript('$SCONSTRUCT_DIR/plugin/idl_list.scons') +Import('O3D_IDL_SOURCES') + +env.Tool('replace_strings') +env.Append(O3D_PLUGIN_DESCRIPTION= + '$O3D_PLUGIN_NAME version:$O3D_PLUGIN_VERSION', + O3D_PLUGIN_MIME_TYPE='application/vnd.o3d.auto') + +plugin_replace_strings = [ + ('@@@PluginName@@@', env.subst('$O3D_PLUGIN_NAME')), + ('@@@ProductVersionCommas@@@', + env.subst('$O3D_PLUGIN_VERSION_COMMAS')), + ('@@@ProductVersion@@@', env.subst('$O3D_PLUGIN_VERSION')), + ('@@@PluginDescription@@@', env.subst('$O3D_PLUGIN_DESCRIPTION')), + ('@@@PluginMimeType@@@', env.subst('$O3D_PLUGIN_MIME_TYPE')), +] + +# TODO: collapse these if possible. +env.Append(GLUE_DIR = env.Dir('glue'), + NIXYSA_STATIC_GLUE = '$NIXYSA_DIR/static_glue/npapi') + +if env.Bit('windows'): + testing_inputs = [ + 'win/plugin_metrics-win32.cc', + 'win/plugin_logging-win32.cc', + ] +elif env.Bit('mac'): + testing_inputs = [ + 'mac/plugin_metrics-mac.cc', + 'mac/plugin_logging-mac.mm', + ] + +# Add Skia include paths +env.Append(CPPPATH=['$SKIA_DIR/include/core', + '$SKIA_DIR/include/effects']) + +# Build a library for testing. +# Currently windows and mac. +if env.Bit('windows') or env.Bit('mac'): + logging_lib = env.ComponentLibrary('o3dPlugin_logging', testing_inputs) + +# vista SDK provides an incompatible version of npapi.h, so make sure we +# prepend our blessed version. +env.Prepend(CPPPATH = ['$NPAPI_DIR/include']) +env.Append( + CPPPATH = [ + 'cross', + '$GLUE_DIR', + '$NIXYSA_STATIC_GLUE', + '$SCONSTRUCT_DIR/plugin/win', # for RES resource.h + '$WTL_71_DIR/include', + ], + LIBPATH = [ + '$NACL_LIB_DIR', + ], + LIBS = [ +# 'o3dBreakpad', + 'o3dArchive', + 'o3dCore', + 'o3dArchive', + 'o3dCorePlatform', + 'o3dUtils', + 'google_nacl_imc', + 'o3d_base', + 'v8', + 'skia', + ], +) + + +if env.Bit('windows'): + env.Append( + LIBS = [ + 'advapi32', + 'o3dBreakpad', + 'o3dStatsreport_Common', + 'o3dStatsreport', + 'shell32', + 'shlwapi', + ], + CPPDEFINES = ['XP_WIN'] + ) + + + +if env.Bit('mac'): + if env['DEBUG']: + env['MAC_BREAKPAD_CONFIG'] = 'Debug' + else: + env['MAC_BREAKPAD_CONFIG'] = 'Release' + env.Append( + MAC_BREAKPAD_SRC_DIR = '$BREAKPAD_DIR/client/mac', + # TODO: is there a way to tell xcodebuild to output the build in + # scons-out instead of the source tree ? + MAC_BREAKPAD_DIR = '$MAC_BREAKPAD_SRC_DIR/build/$MAC_BREAKPAD_CONFIG', + LIBS = [ + 'o3dStatsreport_Common', + 'o3dStatsreport', + logging_lib, + ], + FRAMEWORKS = [ + 'Carbon', + 'OpenGL', + 'Cg', + 'AGL', + 'Foundation', + 'Breakpad', + 'Cocoa', + 'IOKit', + ], + CCFLAGS = ['-F$MAC_BREAKPAD_DIR', + '-F$CG_DIR'], + CPPPATH = ['mac'], + CPPDEFINES = ['XP_MACOSX'] + ) + +if env.Bit('linux'): + env.Append(CPPDEFINES = ['XP_UNIX', 'MOZ_X11']); + +# Add libraries based on the requested renderer +env.Append(CPPPATH = env['RENDERER_INCLUDE_PATH'], + LIBPATH = env['RENDERER_LIB_PATH'], + LIBS = env['RENDERER_LIBS'] + env['ICU_LIBS']) + + +def NixysaEmitter(target, source, env): + bases = [os.path.splitext(s.name)[0] for s in source] + ['globals'] + targets = ['glue/%s_glue.cc' % b for b in bases] + targets += ['glue/%s_glue.h' % b for b in bases] + return targets, source + +AUTOGEN_ARGS = ['$NIXYSA_DIR/codegen.py', + '--binding-module=o3d:plugin/o3d_binding.py', + '--generate=npapi', + '--output-dir=$GLUE_DIR', + '$SOURCES'] + +env['PYTHONPATH'] = ['$NIXYSA_DIR', + '$GFLAGS_DIR/python', + '$PLY_DIR'] +env['BUILDERS']['Nixysa'] = Builder(action=env.Python(AUTOGEN_ARGS), + emitter=NixysaEmitter) +AUTOGEN_OUTPUT = env.Nixysa(O3D_IDL_SOURCES) +env.SideEffect('glue/hash', AUTOGEN_OUTPUT) +AUTOGEN_CC_FILES = [f for f in AUTOGEN_OUTPUT if f.suffix == '.cc'] + +inputs = AUTOGEN_CC_FILES + [ + 'cross/async_loading.cc', + 'cross/archive_request_glue.cc', + 'cross/blacklist.cc', + 'cross/o3d_glue.cc', + 'cross/np_v8_bridge.cc', + 'cross/out_of_memory.cc', + 'cross/stream_manager.cc', + 'cross/config_common.cc', +] + +env_version = env.Clone() +env_version.Append( + CPPDEFINES = [ + ('O3D_PLUGIN_NAME', '\\"$O3D_PLUGIN_NAME\\"'), + ('O3D_PLUGIN_DESCRIPTION', '\\"$O3D_PLUGIN_DESCRIPTION\\"'), + ('O3D_PLUGIN_MIME_TYPE', '\\"$O3D_PLUGIN_MIME_TYPE\\"') + ]) + +idlglue_static_sources = [ + 'common', + 'static_object', + 'npn_api', +] +env_idlglue = env.Clone() + +# TODO: figure out resources on the mac. +if env.Bit('windows'): + env.ReplaceStrings( + 'win/o3dPlugin.rc', 'win/o3dPlugin.rc_template', + REPLACE_STRINGS = plugin_replace_strings + ) + if env['DEBUG']: + # release v8 brings libcmt that conflicts with libcmtd + env.Append(LINKFLAGS=['/NODEFAULTLIB:LIBCMT']) + env_idlglue.Append(CPPDEFINES=['OS_WINDOWS']) + inputs += [env_idlglue.ComponentObject(s, '$NIXYSA_STATIC_GLUE/%s.cc' % s) + for s in idlglue_static_sources] + inputs += env_version.ComponentObject('cross/main', 'cross/main.cc') + inputs += [ + logging_lib, + 'win/main_win.cc', + 'win/config.cc', + 'win/o3dPlugin.def', + 'win/update_lock.cc', + env.RES('win/o3dPlugin.rc'), + ] + + +if env.Bit('linux'): + env_idlglue.Append(CPPDEFINES=['OS_LINUX']) + inputs += [env_idlglue.SharedObject(s, '$NIXYSA_STATIC_GLUE/%s.cc' % s) + for s in idlglue_static_sources] + inputs += env_version.SharedObject('cross/main', 'cross/main.cc') + inputs += [ + 'linux/main_linux.cc', + 'linux/config.cc', + ] + + +# SCons doesn't really know about MacOSX bundles, so we need to override a +# lot of its behavior to make one, ie -bundle flag, no lib prefix, no .dylib suffix. +if env.Bit('mac'): + breakpad_framework = env.Command( + env.Dir('$MAC_BREAKPAD_DIR/Breakpad.framework'), + env.Dir('$MAC_BREAKPAD_SRC_DIR/Breakpad.xcodeproj'), + ' '.join(['cd $MAC_BREAKPAD_SRC_DIR &&', + 'xcodebuild', + '-project Breakpad.xcodeproj', + '-target Breakpad', + '-configuration $MAC_BREAKPAD_CONFIG'])) + plugin_mac_object = env.SharedObject('mac/plugin_mac', 'mac/plugin_mac.mm') + env.Requires(plugin_mac_object, breakpad_framework) + + env_idlglue.Append(CPPDEFINES=['OS_MACOSX']) + inputs += [env_idlglue.SharedObject(s, '$NIXYSA_STATIC_GLUE/%s.cc' % s) + for s in idlglue_static_sources] + inputs += env_version.SharedObject('cross/main', 'cross/main.cc') + inputs += [ + 'mac/main_mac.mm', + 'mac/config_mac.mm', + plugin_mac_object + ] + + env['SHLINKFLAGS'] = ['-bundle', + '-F$MAC_BREAKPAD_DIR', + '-F$CG_DIR', + ] + env['SHLIBPREFIX'] = [''] + env['SHLIBSUFFIX'] = [''] + plugin_dll = env.SharedLibrary('o3d', inputs) + plugin_install = env.Replicate('$ARTIFACTS_DIR/O3D.plugin/Contents/MacOS/', plugin_dll) + + # insert version number into Info.plist + env.ReplaceStrings( + 'mac/processed/Info.plist', '$SCONSTRUCT_DIR/plugin/mac/Info.plist', + REPLACE_STRINGS = plugin_replace_strings + ) + + # copy mac resource data + env.Replicate('$ARTIFACTS_DIR/O3D.plugin/Contents/', + '$SCONSTRUCT_DIR/plugin/mac/Resources') + env.Replicate('$ARTIFACTS_DIR/O3D.plugin/Contents', + 'mac/processed/Info.plist') + + # Make a string substituted version of o3d_plugin.r in the artifacts + # directory. + env.ReplaceStrings( + '$ARTIFACTS_DIR/o3d_plugin.r', 'mac/o3d_plugin.r', + REPLACE_STRINGS = plugin_replace_strings + ) + # Compile the string substituted o3d_plugin.r to make o3d.rsrc + env.Command('$ARTIFACTS_DIR/O3D.plugin/Contents/Resources/o3d.rsrc', + ['$ARTIFACTS_DIR/o3d_plugin.r'], + [ + 'Rez -useDF "$ARTIFACTS_DIR/o3d_plugin.r" -o "$ARTIFACTS_DIR/O3D.plugin/Contents/Resources/o3d.rsrc"' + ]) + + if env['DEBUG']: + stripCmd = 'echo debug build, no strip' + else: + stripCmd = 'strip -S "$ARTIFACTS_DIR/O3D.plugin/Contents/MacOS/o3d"' + + # Cleanup end result and build the installer + created_installer = env.Command('$ARTIFACTS_DIR/plugin_done', + [env.Dir('$ARTIFACTS_DIR/O3D.plugin')], + [ + 'xcodebuild -project installer/mac/O3D_Stats/O3D_Stats.xcodeproj -configuration Release', + 'ditto "$SCONSTRUCT_DIR/installer/mac/O3D_Stats/build/Release/O3D_Stats.bundle" "$ARTIFACTS_DIR/O3D_Stats.bundle"', + # Because the frameworks are inside a plugin bundle (not application bundle) the plugin executable needs to be + # tweaked to reference their paths via @loader_path instead of @executable_path. + '$SCONSTRUCT_DIR/plugin/mac/Tools/fix_install_names.sh $ARTIFACTS_DIR/O3D.plugin/Contents/MacOS/o3d', + + # make a copy of the executable, before we strip all the symbols + 'rm -f "$ARTIFACTS_DIR/o3d"', + 'cp -f "$ARTIFACTS_DIR/O3D.plugin/Contents/MacOS/o3d" "$ARTIFACTS_DIR/o3d"', + stripCmd, + # Delete frameworks so we start fresh, and ditto can't get confused + Delete("$ARTIFACTS_DIR/O3D.plugin/Contents/Frameworks/"), + # Use ditto, not Replicate() as Replicate mangles the symlinks. + # The use of ditto also lets us strip the frameworks down to just i386, which saves a lot of space. + 'ditto --arch i386 "$MAC_BREAKPAD_DIR/Breakpad.framework" "$ARTIFACTS_DIR/O3D.plugin/Contents/Frameworks/Breakpad.framework"', + '/usr/bin/install_name_tool -change ' + '@executable_path/../Frameworks/Breakpad.framework/Resources/breakpadUtilities.dylib ' + '@loader_path/Resources/breakpadUtilities.dylib ' + '"$ARTIFACTS_DIR/O3D.plugin/Contents/Frameworks/Breakpad.framework/Breakpad"', + 'ditto --arch i386 "$CG_DIR/Cg.framework" "$ARTIFACTS_DIR/O3D.plugin/Contents/Frameworks/Cg.framework"', + # Delete private frameworks headers. + 'find "$ARTIFACTS_DIR/O3D.plugin/Contents/Frameworks" -iname "*.h" -delete', + 'find "$ARTIFACTS_DIR/O3D.plugin/Contents/Frameworks" -iname "Headers" -type l -delete', + 'find "$ARTIFACTS_DIR/O3D.plugin/Contents/Frameworks" -iname "Headers" -type d -prune -delete', + Touch('$ARTIFACTS_DIR/plugin_done') + ]) + + + env['MAC_INSTALLER_PROJECT'] = 'open_source_o3d_mac_npapi_metapackage.packproj' + make_installer = int(ARGUMENTS.get('MAKE_INSTALLER', 0)) + + + + if make_installer: + if int(ARGUMENTS.get('MAC_KILLSWITCH', 0)): + kill_command = 'rm "$ARTIFACTS_DIR/O3D.plugin/Contents/MacOS/o3d"' + else: + kill_command = 'echo normal binary' + # Cleanup end result and build the installer + env.Command(env.Dir('$ARTIFACTS_DIR/O3D.mpkg'), + [ + "$ARTIFACTS_DIR/plugin_done", + ], + [ + # Delete first as Copy can fail to overwrite if the packproj is locked + Delete("$ARTIFACTS_DIR/$MAC_INSTALLER_PROJECT"), + # Copy installer project file into artifacts so it can operate on files local to own directory + # and so work on debug or release builds without change. + Copy("$ARTIFACTS_DIR/$MAC_INSTALLER_PROJECT", + '$SCONSTRUCT_DIR/plugin/mac/o3d_mac_npapi_metapackage/$MAC_INSTALLER_PROJECT'), + # Make the installer. + kill_command, + 'freeze "$ARTIFACTS_DIR/$MAC_INSTALLER_PROJECT"', + # Delete temp files in artifacts now we are done. + Delete("$ARTIFACTS_DIR/$MAC_INSTALLER_PROJECT") + ]) + + env.Command('$ARTIFACTS_DIR/o3d.dmg', + [ + env.Dir('$ARTIFACTS_DIR/O3D.mpkg'), + ], + [ + Delete("$ARTIFACTS_DIR/DMG_SRC"), + 'mkdir "$ARTIFACTS_DIR/DMG_SRC"', + 'ditto "$ARTIFACTS_DIR/O3D.mpkg" "$ARTIFACTS_DIR/DMG_SRC/O3D.mpkg"', + 'hdiutil create -srcfolder "$ARTIFACTS_DIR/DMG_SRC" -size 30mb -ov -fs HFS+ -imagekey zlib-level=9 -volname "O3D $O3D_PLUGIN_VERSION" "$ARTIFACTS_DIR/o3d.dmg"', + Delete("$ARTIFACTS_DIR/DMG_SRC"), + ]) + + +# else build the shared library in a platform independent way +else: + plugin_dll = env.SharedLibrary('npo3dautoplugin', inputs) +# copy to artifacts + plugin_install = env.Replicate('$ARTIFACTS_DIR', plugin_dll) + +if env.Bit('linux'): + env.Requires(plugin_install, env.Replicate( + '$ARTIFACTS_DIR', [ + '$CG_DIR/lib/libCg.so', + '$CG_DIR/lib/libCgGL.so', + '$GLEW_DIR/lib/libGLEW.so.1.5', + ] + )) + + +# alias 'plugin' to build the plug-in in artifacts +env.Alias('plugin', plugin_install) + +# TODO: have a common way to do colliding installs like this. +# Do the install step only if this variant is the first target. +if (env['BUILD_TYPE'] == ARGUMENTS.get('MODE') or + (ARGUMENTS.get('MODE', 'default') == 'default' and + env['BUILD_TYPE'] == 'dbg-d3d')): + i = env.Replicate('$FIREFOX_PLUGIN_DIR', plugin_dll[0]) + env.Alias('install', i) + +if env.Bit('windows'): + # Make the logging program + exe = env.ComponentProgram('statsLogger', + logging_lib + ['win/logger_main.cc']) + # Copy the resulting executable to the Artifacts directory. + env.Replicate('$ARTIFACTS_DIR', [exe]) |