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author | gspencer@google.com <gspencer@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-27 23:15:42 +0000 |
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committer | gspencer@google.com <gspencer@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-27 23:15:42 +0000 |
commit | 05b47f7a8c5451f858dc220df0e3a97542edace6 (patch) | |
tree | a2273d619f0625c9d44d40842845ccce2eac1045 /o3d/samples/archive-textures.html | |
parent | 5cdc8bdb4c847cefe7f4542bd10c9880c2c557a0 (diff) | |
download | chromium_src-05b47f7a8c5451f858dc220df0e3a97542edace6.zip chromium_src-05b47f7a8c5451f858dc220df0e3a97542edace6.tar.gz chromium_src-05b47f7a8c5451f858dc220df0e3a97542edace6.tar.bz2 |
This is the O3D source tree's initial commit to the Chromium tree. It
is not built or referenced at all by the chrome build yet, and doesn't
yet build in it's new home. We'll change that shortly.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@17035 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/archive-textures.html')
-rw-r--r-- | o3d/samples/archive-textures.html | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/o3d/samples/archive-textures.html b/o3d/samples/archive-textures.html new file mode 100644 index 0000000..00ca148 --- /dev/null +++ b/o3d/samples/archive-textures.html @@ -0,0 +1,297 @@ +<!-- +Copyright 2009, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--> + +<!-- + +In this tutorial, we show how to progressively load in textures from a tar.gz archive. +--> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" + "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<title> +Progressive Texture Loading +</title> +<script type="text/javascript" src="o3djs/base.js"></script> +<script type="text/javascript"> +o3djs.require('o3djs.util'); +o3djs.require('o3djs.math'); +o3djs.require('o3djs.io'); +o3djs.require('o3djs.rendergraph'); +o3djs.require('o3djs.primitives'); +o3djs.require('o3djs.effect'); + +// Events +// Run the init() once the page has finished loading. +window.onload = init; + +// global variables +var g_o3d; +var g_math; +var g_client; +var g_pack; +var g_viewInfo; +var g_finished = false; // for selenium testing +var g_repeatDownload = false; // for selenium testing +var g_streamingStarted = false; +var g_fileCount = 0; +var g_textureCount = 0; + +// This is for offsetting our textures from each other as they arrive +var g_x = -200.0; +var g_y = -200.0; + +function makeShape(texture, effect) { + // Create a Material for the effect. + var myMaterial = g_pack.createObject('Material'); + + // Set the material's drawList for opaque objects. + myMaterial.drawList = g_viewInfo.performanceDrawList; + + // Apply our effect to this material. + myMaterial.effect = effect; + + // Create the parameters the effect needs on the material. + effect.createUniformParameters(myMaterial); + + // Creates a quad. + var myShape = o3djs.primitives.createPlane(g_pack, + myMaterial, + 300, // width + 300, // height + 1, // quads across + 1); // quads down + + // Get the material's sampler parameter and put a sampler on it. + var sampler_param = myMaterial.getParam('texSampler0'); + var sampler = g_pack.createObject('Sampler'); + sampler_param.value = sampler; + + // Set the texture to use. + sampler.texture = texture; + + // adjust the scale of our transform to match the aspect ratio of + // the texture. Of course we could also have waited until now to build + // our plane and set its width and height to match instead of scaling + // here. + var textureWidth = texture.width; + var textureHeight = texture.height; + var hScale = 1; + var vScale = 1; + if (textureWidth > textureHeight) { + vScale = textureHeight / textureWidth; + } else if (textureHeight > textureWidth) { + hScale = textureWidth / textureHeight; + } + // We now attach our quad to the root of the transform graph. + // We do this after the texture has loaded, otherwise we'd be attempting + // to display something invalid. + + // Make a transform for each quad. + var transform = g_pack.createObject('Transform'); + + transform.translate(g_x, g_textureCount, g_y); + transform.scale(hScale, 1, vScale); + transform.addShape(myShape); + transform.parent = g_client.root; + + // Diagonally offset the next texture we load + g_x += 5.0; + g_y += 5.0; + + return myShape; +} + +/** + * Creates the client area. + */ +function init() { + o3djs.util.makeClients(initStep2); +} + +/** + * Spawns a raw-data request, creating a textured quad for each true + * in the downloaded archive_textures.tar.gz file. + * @param {Object} effect O3D effect object for created quads. + */ +function createArchiveRequest(effect) { + // Start a request for loading the tar.gz archive containing a bunch of + // image files. We'll then make textures from each one... + var loadInfo = o3djs.io.loadArchiveAdvanced( + g_pack, + './assets/archive_textures.o3dtgz', + onFileAvailable, + function(request, exception) { + // We are finished with the request so remove it. + g_pack.removeObject(request); + + // Check for errors. + if (!exception) { + // When run in selenium this sample will continuously spawn a data + // request so that it can verify that a page refresh during a + // download does not crash or hang the browser. + if (g_repeatDownload) { + createArchiveRequest(effect); + } + g_finished = true; + } else { + alert('Failed to load archive!\n' + exception); + } + }); + + // This is called for each file in the archive as it arrives + function onFileAvailable(rawData) { + g_streamingStarted = true; + + // Create a texture from the RawData object that was just made available. + var texture = g_pack.createTextureFromRawData(rawData, true); + + // Free the raw data object immediately since we're done with it. + // If we don't call this the RawData will stay around so we can use it + // later. For this app we won't need it later so we discard it now. + rawData.discard(); + + // Verify that the texture was created correctly and count it if so... + if (texture) g_textureCount++; // for selenium testing + + // Display progress information. + var n = loadInfo.getTotalBytesDownloaded(); + var streamLength = loadInfo.getTotalKnownBytesToStreamSoFar(); + + var progressInfo = n + ' bytes of ' + streamLength; + var fileInfo = 'file name = ' + rawData.uri + + ' :: length = ' + rawData.length + ' bytes'; + + var info = document.getElementById('info'); + + var textureInfo = 'texture = ' + texture.width + 'x' + texture.height; + + // If the page is reloaded before all of the textures have been created, + // IE will still invoke this call-back (even after the 'info' element has + // been removed). + if (info) { + info.innerHTML = info.innerHTML + progressInfo + " :: " + fileInfo + + " :: " + textureInfo + "<br>"; + } + + g_fileCount++; + + if (texture) { + var shape = makeShape(texture, effect); + } + } +} + +/** + * Initializes the O3D global variables. + * @param {Array} clientElements Array of o3d object elements. + */ +function initStep2(clientElements) { + // Initialize global variables and libraries. + var o3dElement = clientElements[0]; + g_o3d = o3dElement.o3d; + g_math = o3djs.math; + g_client = o3dElement.client; +} + +/** + * Loads the O3D effect, and loads a tar.gz archive containing a bunch of image + * files. We'll create textures from them as they come in. + */ +function startLoad() { + // Disallow streaming of the content more than once. + document.getElementById("startLoad").disabled = true; + var clearId = window.setInterval(function() { + // Wait until the page has finished loading, and the client O3D areas have + // been created. + if (!g_client) { + return; + } else { + window.clearInterval(clearId); + } + + // Create a pack to manage our resources/assets + g_pack = g_client.createPack(); + + // Create the render graph for a view. + g_viewInfo = o3djs.rendergraph.createBasicView( + g_pack, + g_client.root, + g_client.renderGraphRoot); + + // Set up an orthographic projection. + g_viewInfo.drawContext.projection = g_math.matrix4.orthographic( + -g_client.width * 0.5, + g_client.width * 0.5, + -g_client.height * 0.5, + g_client.height * 0.5, + 0.1, + 1000); + + // Move the camera above the origin looking down. + g_viewInfo.drawContext.view = g_math.matrix4.lookAt( + [0, 500, 0], // eye + [0, 0, 0], // target + [0, 0, -1]); // up + + // Create and load the effect. + var effect = g_pack.createObject('Effect'); + o3djs.effect.loadEffect(effect, 'shaders/texture-only.shader'); + + createArchiveRequest(effect); + }, 200); +} + +</script> +</head> +<body> +<h1>Progressive archive loading</h1> +This tutorial shows how to load textures progressively from a compressed archive. +<br><br/> + +<!-- Start of O3D plugin --> +<div id="o3d" style="width: 600px; height: 600px"></div> +<!-- End of O3D plugin --> + +<br><br/> + +<!-- This div is for logging the progress of the progressive loading --> +<div> +<input type="button" id="startLoad" value="Start Loading" onclick="startLoad()" /> +</div> +<div id="info"> + <h1>File Loading Progress</h1> +</div> + + +</body> +</html> |