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authorericu@google.com <ericu@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-07-02 00:54:37 +0000
committerericu@google.com <ericu@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-07-02 00:54:37 +0000
commit117366a1d4d1d64322d021e444a2efa0e61ca5b9 (patch)
treea1de02e4e68910742400615ac522cdf6c3ab72cc /o3d/samples/beachdemo
parent7a37de37359341143f01045aa1a0c5cb1843e252 (diff)
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Review URL: http://codereview.chromium.org/147258
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19795 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/beachdemo')
-rw-r--r--o3d/samples/beachdemo/beachdemo.js130
1 files changed, 101 insertions, 29 deletions
diff --git a/o3d/samples/beachdemo/beachdemo.js b/o3d/samples/beachdemo/beachdemo.js
index 8bf52be..69bd455 100644
--- a/o3d/samples/beachdemo/beachdemo.js
+++ b/o3d/samples/beachdemo/beachdemo.js
@@ -49,9 +49,8 @@ o3djs.require('o3djs.canvas');
o3djs.require('o3djs.fps');
o3djs.require('o3djs.debug');
o3djs.require('o3djs.particles');
+o3djs.require('o3djs.performance');
-var RENDER_TARGET_WIDTH = 256;
-var RENDER_TARGET_HEIGHT = 256;
var PROXY_HEIGHT = 5150;
// client.root
@@ -128,6 +127,9 @@ var g_skyDomeTransform;
var g_waterTransform;
var g_reflectionTexture;
var g_refractionTexture;
+var g_reflectionImage;
+var g_refrectionImage;
+var g_depthSurface;
var g_globalParams;
var g_globalClockParam;
var g_clipHeightParam;
@@ -180,6 +182,9 @@ var g_downloadPercent = -1;
var g_showError = false;
var g_sceneEffects = [];
var g_sceneTexturesByURI;
+var g_renderTargetWidth = 256;
+var g_renderTargetHeight = 256;
+var g_perfMon;
var g_camera = {
farPlane: 80000,
@@ -1541,6 +1546,8 @@ function loadMainScene() {
}
}
}
+ g_perfMon = o3djs.performance.createPerformanceMonitor(
+ 25, 35, increaseRenderTargetResolution, decreaseRenderTargetResolution);
}
try {
@@ -1815,6 +1822,10 @@ function onRender(renderEvent) {
// Render the FPS display.
g_client.renderTree(g_fpsManager.viewInfo.root);
+
+ if (g_perfMon) {
+ g_perfMon.onRender(renderEvent.elapsedTime);
+ }
}
function onAllLoadingFinished() {
@@ -1843,6 +1854,82 @@ function init() {
o3djs.util.makeClients(initStep2);
}
+function setupRenderTargets() {
+ var oldReflectionTexture;
+ var oldRefractionTexture;
+ var oldDepthSurface;
+
+ if (g_reflectionTexture) {
+ g_mainPack.removeObject(g_reflectionSurfaceSet.renderSurface);
+ g_mainPack.removeObject(g_refractionSurfaceSet.renderSurface);
+ g_mainPack.removeObject(g_reflectionTexture);
+ g_mainPack.removeObject(g_refractionTexture);
+ g_mainPack.removeObject(g_depthSurface);
+ } else {
+ // First time only.
+ g_reflectionSurfaceSet = g_mainPack.createObject('RenderSurfaceSet');
+ g_refractionSurfaceSet = g_mainPack.createObject('RenderSurfaceSet');
+ }
+
+ // Create Render Targets for the reflection and refraction.
+ g_reflectionTexture = g_mainPack.createTexture2D(g_renderTargetWidth,
+ g_renderTargetHeight,
+ g_o3d.Texture.ARGB8, 1,
+ true);
+ var reflectionSurface = g_reflectionTexture.getRenderSurface(0, g_mainPack);
+ g_refractionTexture = g_mainPack.createTexture2D(g_renderTargetWidth,
+ g_renderTargetHeight,
+ g_o3d.Texture.XRGB8, 1,
+ true);
+ var refractionSurface = g_refractionTexture.getRenderSurface(0, g_mainPack);
+ g_depthSurface = g_mainPack.createDepthStencilSurface(g_renderTargetWidth,
+ g_renderTargetHeight);
+
+ // Set up the render graph to generate them.
+ g_reflectionSurfaceSet.renderSurface = reflectionSurface;
+ g_reflectionSurfaceSet.renderDepthStencilSurface = g_depthSurface;
+
+ g_refractionSurfaceSet.renderSurface = refractionSurface;
+ g_refractionSurfaceSet.renderDepthStencilSurface = g_depthSurface;
+
+ g_updateRenderTargets = true;
+
+ if (g_waterMaterial) { // Every time after the first.
+ var sampler = g_waterMaterial.getParam('reflectionSampler').value;
+ sampler.texture = g_reflectionTexture;
+ sampler = g_waterMaterial.getParam('refractionSampler').value;
+ sampler.texture = g_refractionTexture;
+ g_reflectionImage.sampler.texture = g_reflectionTexture;
+ g_refractionImage.sampler.texture = g_refractionTexture;
+ }
+}
+
+function increaseRenderTargetResolution() {
+ var changed;
+ if (g_renderTargetWidth < 2048) {
+ g_renderTargetWidth <<= 1;
+ changed = true;
+ }
+ if (g_renderTargetHeight < 2048) {
+ g_renderTargetHeight <<= 1;
+ changed = true;
+ }
+ setupRenderTargets();
+}
+
+function decreaseRenderTargetResolution() {
+ var changed;
+ if (g_renderTargetWidth > 256) {
+ g_renderTargetWidth >>= 1;
+ changed = true;
+ }
+ if (g_renderTargetHeight > 256) {
+ g_renderTargetHeight >>= 1;
+ changed = true;
+ }
+ setupRenderTargets();
+}
+
/**
* Initializes O3D and loads the scene into the transform graph.
* @param {Array} clientElements Array of o3d object elements.
@@ -1865,20 +1952,6 @@ function initStep2(clientElements) {
g_mainPack = g_client.createPack();
g_scenePack = g_client.createPack();
- // Create Render Targets for the reflection and refraction.
- g_reflectionTexture = g_mainPack.createTexture2D(RENDER_TARGET_WIDTH,
- RENDER_TARGET_HEIGHT,
- g_o3d.Texture.ARGB8, 1,
- true);
- var reflectionSurface = g_reflectionTexture.getRenderSurface(0, g_mainPack);
- g_refractionTexture = g_mainPack.createTexture2D(RENDER_TARGET_WIDTH,
- RENDER_TARGET_HEIGHT,
- g_o3d.Texture.XRGB8, 1,
- true);
- var refractionSurface = g_refractionTexture.getRenderSurface(0, g_mainPack);
- var depthSurface = g_mainPack.createDepthStencilSurface(RENDER_TARGET_WIDTH,
- RENDER_TARGET_HEIGHT);
-
g_mainRoot = g_mainPack.createObject('Transform');
g_baseRoot = g_scenePack.createObject('Transform');
g_baseRoot.parent = g_mainRoot;
@@ -1887,14 +1960,7 @@ function initStep2(clientElements) {
g_mainRoot.parent = g_client.root;
g_sceneRoot.translate(0, 0, -g_waterLevel);
- // Setup the render graph to generate them.
- g_reflectionSurfaceSet = g_mainPack.createObject('RenderSurfaceSet');
- g_reflectionSurfaceSet.renderSurface = reflectionSurface;
- g_reflectionSurfaceSet.renderDepthStencilSurface = depthSurface;
-
- g_refractionSurfaceSet = g_mainPack.createObject('RenderSurfaceSet');
- g_refractionSurfaceSet.renderSurface = refractionSurface;
- g_refractionSurfaceSet.renderDepthStencilSurface = depthSurface;
+ setupRenderTargets();
// Create states to set clipping.
g_reflectionClipState = g_mainPack.createObject('State');
@@ -2540,22 +2606,28 @@ function setupHud() {
// Make images to show the render targets.
for (var ii = 0; ii < 2; ++ii) {
+ var textureDisplaySquareSize = 256;
var renderTargetTexture = (ii == 0) ? g_reflectionTexture :
g_refractionTexture;
- var scale = 1;
var x = 10;
- var y = 10 + ii * (g_reflectionTexture.height * scale + 10);
+ var y = 10 + ii * (textureDisplaySquareSize + 10);
var borderSize = 2;
var image;
// make a back image to create a border around render target.
image = new Image(g_renderTargetDisplayRoot, backTexture, true);
image.transform.translate(x - borderSize, y - borderSize, -3);
- image.transform.scale(renderTargetTexture.width * scale + borderSize * 2,
- renderTargetTexture.height * scale + borderSize * 2,
+ image.transform.scale(textureDisplaySquareSize + borderSize * 2,
+ textureDisplaySquareSize + borderSize * 2,
1);
image = new Image(g_renderTargetDisplayRoot, renderTargetTexture, true);
image.transform.translate(x, y, -2);
- image.transform.scale(scale, scale, 1);
+ image.transform.scale(textureDisplaySquareSize / g_renderTargetWidth,
+ textureDisplaySquareSize / g_renderTargetHeight, 1);
+ if (ii == 0) {
+ g_reflectionImage = image;
+ } else {
+ g_refractionImage = image;
+ }
}
// Make a fader plane.