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author | petersont@google.com <petersont@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-04-07 21:45:34 +0000 |
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committer | petersont@google.com <petersont@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-04-07 21:45:34 +0000 |
commit | 9d7a5dded02f75bbf4dce8857d871d8d18d9c9ac (patch) | |
tree | 717f3760e42042a470d9b11cc28a02d4e02e162a /o3d/samples/o3d-webgl-samples | |
parent | f0dfb8223d5a73cacd2dbaafdd890adec101d5c7 (diff) | |
download | chromium_src-9d7a5dded02f75bbf4dce8857d871d8d18d9c9ac.zip chromium_src-9d7a5dded02f75bbf4dce8857d871d8d18d9c9ac.tar.gz chromium_src-9d7a5dded02f75bbf4dce8857d871d8d18d9c9ac.tar.bz2 |
Modified effect.js to emit glsl as well as the original o3d shader language. Also got primitives.html working and added it to o3d-webgl-samples directory.
Review URL: http://codereview.chromium.org/1300002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@43884 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/o3d-webgl-samples')
-rw-r--r-- | o3d/samples/o3d-webgl-samples/primitives.html | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/o3d/samples/o3d-webgl-samples/primitives.html b/o3d/samples/o3d-webgl-samples/primitives.html new file mode 100644 index 0000000..93fd1cb --- /dev/null +++ b/o3d/samples/o3d-webgl-samples/primitives.html @@ -0,0 +1,247 @@ +<!-- +Copyright 2009, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--> + +<!-- +O3D Primitives + +This sample shows how to use the functions in the primitives utility library +to make various shapes. +--> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" + "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<title> +Primitives +</title> +<script type="text/javascript" src="../o3d-webgl/base.js"></script> +<script type="text/javascript" src="../o3djs/base.js"></script> +<script type="text/javascript" id="o3dscript"> +o3djs.base.o3d = o3d; +o3djs.require('o3djs.webgl'); +o3djs.require('o3djs.math'); +o3djs.require('o3djs.rendergraph'); +o3djs.require('o3djs.primitives'); +o3djs.require('o3djs.material'); + +// global variables +var g_o3dElement; +var g_client; +var g_o3d; +var g_math; +var g_pack; +var g_viewInfo; +var g_eyePosition = [3, 4, 14]; + +/** + * Creates the client area. + */ +function initClient() { + window.g_finished = false; // for selenium testing. + o3djs.webgl.makeClients(main); +} + +/** + * Initializes global variables, positions camera, draws shapes. + * @param {Array} clientElements Array of o3d object elements. + */ +function main(clientElements) { + // Init global variables. + initGlobals(clientElements); + + // Set up the view and projection transformations. + initContext(); + + // Add the shapes to the transform heirarchy. + createShapes(); + + window.g_finished = true; // for selenium testing. +} + +/** + * Initializes global variables and libraries. + */ +function initGlobals(clientElements) { + g_o3dElement = clientElements[0]; + window.g_client = g_client = g_o3dElement.client; + g_o3d = g_o3dElement.o3d; + g_math = o3djs.math; + + // Create a pack to manage the objects created. + g_pack = g_client.createPack(); + + // Create the render graph for a view. + g_viewInfo = o3djs.rendergraph.createBasicView( + g_pack, + g_client.root, + g_client.renderGraphRoot); +} + +/** + * Sets up reasonable view and projection matrices. + */ +function initContext() { + // Set up a perspective transformation for the projection. + g_viewInfo.drawContext.projection = g_math.matrix4.perspective( + g_math.degToRad(30), // 30 degree frustum. + g_o3dElement.clientWidth / g_o3dElement.clientHeight, // Aspect ratio. + 1, // Near plane. + 5000); // Far plane. + + // Set up our view transformation to look towards the world origin where the + // primitives are located. + g_viewInfo.drawContext.view = g_math.matrix4.lookAt( + g_eyePosition, // eye + [0, 0, 0], // target + [0, 1, 0]); // up +} + +/** + * Creates a material based on the given single color. + * @param {!o3djs.math.Vector4} baseColor A 4-component vector with + * the R,G,B, and A components of a color. + * @return {!o3d.Material} A phong material whose overall pigment is + * baseColor. + */ +function createMaterial(baseColor) { + // Create a new, empty Material object. + return o3djs.material.createBasicMaterial(g_pack, g_viewInfo, baseColor); +} + +/** + * Creates shapes using the primitives utility library, and adds them to the + * transform graph at the root node. + */ +function createShapes() { + var cube = o3djs.primitives.createCube( + g_pack, + createMaterial([0,1,0,1]), // A green phong-shaded material. + Math.sqrt(2)); // The length of each side of the cube. + + var sphere = o3djs.primitives.createSphere( + g_pack, + createMaterial([1,0,0,1]), + 1.0, // Radius of the sphere. + 30, // Number of meridians. + 20); // Number of parallels. + + var cylinder = o3djs.primitives.createCylinder( + g_pack, + createMaterial([1,0,1,1]), + 0.5, // Radius. + 1.5, // Height. + 20, // Number of radial subdivisions. + 20); // Number of vertical subdivisions. + + var truncatedCone = o3djs.primitives.createTruncatedCone( + g_pack, + createMaterial([0,0,1,1]), + 0.3, // Bottom radius. + 0.5, // Top radius. + 1.5, // Height. + 20, // Number of radial subdivisions. + 20); // Number of vertical subdivisions. + + var cone = o3djs.primitives.createTruncatedCone( + g_pack, + createMaterial([0,1,0,1]), + 0.5, // Bottom radius. + 0.0, // Top radius. + 1.5, // Height. + 20, // Number of radial subdivisions. + 20); // Number of vertical subdivisions. + + var plane = o3djs.primitives.createPlane( + g_pack, + createMaterial([0,1,1,1]), + 1, // Width. + 1.618, // Depth. + 3, // Horizontal subdivisions. + 3); // Vertical subdivisions. + + // Make a polygon to extrude for the prism. + var polygon = []; + var n = 10; + for (var i = 0; i < n; ++i) { + var theta = 2.0 * i * Math.PI / n; + var radius = (i % 2) ? 1 : 0.382; + polygon.push([radius * Math.cos(theta), radius * Math.sin(theta)]); + } + + var prism = o3djs.primitives.createPrism( + g_pack, + createMaterial([1,1,0,1]), + polygon, // The profile polygon to be extruded. + 1); // The depth of the extrusion. + + var disc = o3djs.primitives.createDisc( + g_pack, + createMaterial([1,0,0,1]), + 1, // Radius. + 7, // Divisions. + 2, // Stacks (optional). + 0, // Start Stack (optional). + 2); // Stack Power (optional). + + // Add the shapes to the transforms. + var transformTable = [ + {shape: cube, translation: [-3, 1, 0]}, + {shape: sphere, translation: [-1, 1, 0]}, + {shape: cylinder, translation: [1, 1, 0]}, + {shape: truncatedCone, translation: [3, 1, 0]}, + {shape: plane, translation: [-3, -1, 0]}, + {shape: prism, translation: [-1, -1, 0]}, + {shape: disc, translation: [1, -1, 0]}, + {shape: cone, translation: [3, -1, 0]}, + ]; + + for (var tt = 0; tt < transformTable.length; ++tt) { + var transform = g_pack.createObject('Transform'); + transform.addShape(transformTable[tt].shape); + transform.translate(transformTable[tt].translation); + transform.parent = g_client.root; + } +} + + +</script> +</head> +<body onload="initClient()"> +<h1>Primitives</h1> +This example shows how to use the primitives utility library to make various +shapes. +<br/> +<!-- Start of O3D plugin --> +<div id="o3d" width="600px" height="600px"></div> +<!-- End of O3D plugin --> +</body> +</html> |