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author | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-03 21:04:32 +0000 |
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committer | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-03 21:04:32 +0000 |
commit | 1516b3d5cf1eecbbeb786c056dc9d5a5f4b71b0c (patch) | |
tree | 46e660a846ad323b25bd11be549132f12b41de0c /o3d/samples/o3d-webgl-samples | |
parent | e3dbbb7ad8e5cec9563a6247750db1b7d7f692d1 (diff) | |
download | chromium_src-1516b3d5cf1eecbbeb786c056dc9d5a5f4b71b0c.zip chromium_src-1516b3d5cf1eecbbeb786c056dc9d5a5f4b71b0c.tar.gz chromium_src-1516b3d5cf1eecbbeb786c056dc9d5a5f4b71b0c.tar.bz2 |
Adding WebGL-ized rotatemodel.html demo.
Review URL: http://codereview.chromium.org/2483002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@48869 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/o3d-webgl-samples')
-rw-r--r-- | o3d/samples/o3d-webgl-samples/rotatemodel.html | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/o3d/samples/o3d-webgl-samples/rotatemodel.html b/o3d/samples/o3d-webgl-samples/rotatemodel.html new file mode 100644 index 0000000..d361218 --- /dev/null +++ b/o3d/samples/o3d-webgl-samples/rotatemodel.html @@ -0,0 +1,250 @@ +<!-- +Copyright 2009, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--> + +<!-- +O3D Tutorial A2 + +In this tutorial, we show how to perform transformations on a scene that +we have loaded. +--> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" + "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<title> +Tutorial A2: Transformations +</title> +<!-- Include sample javascript library functions--> +<script type="text/javascript" src="../o3d-webgl/base.js"></script> +<script type="text/javascript" src="../o3djs/base.js"></script> +<!-- Our javascript code --> +<script type="text/javascript" id="o3dscript"> +o3djs.base.o3d = o3d; +o3djs.require('o3djs.webgl'); +o3djs.require('o3djs.camera'); +o3djs.require('o3djs.math'); +o3djs.require('o3djs.rendergraph'); +o3djs.require('o3djs.pack'); +o3djs.require('o3djs.scene'); + +// Events +// Run the init() function once the page has finished loading. +window.onload = init; + +// global variables +var g_o3d; +var g_math; +var g_client; +var g_viewInfo; +var g_pack; +var g_keyPressDelta = 0.05; +var g_finished = false; // for selenium testing + +// root node of scene +var g_sceneRoot; + +/** + * Loads a scene into the transform graph. + * @param {!o3d.Pack} pack Pack to load scene into. + * @param {string} fileName filename of the scene. + * @param {!o3d.Transform} parent parent node in the transform graph to + * which to load the scene into. + */ +function loadScene(pack, fileName, parent) { + // Get our full path to the scene + var scenePath = o3djs.util.getCurrentURI() + fileName; + + // Load the file given the full path, and call the callback function + // when its done loading. + o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback); + + /** + * Our callback is called once the scene has been loaded into memory + * from the web or locally. + * @param {!o3d.Pack} pack The pack that was passed in above. + * @param {!o3d.Transform} parent The parent that was passed in above. + * @param {*} exception null if loading succeeded. + */ + function callback(pack, parent, exception) { + if (exception) { + alert('Could not load: ' + fileName + '\n' + exception); + return; + } + // Get a CameraInfo (an object with a view and projection matrix) + // using our javascript library function + var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras( + parent, + g_client.width, + g_client.height); + + // Copy the view and projection to the draw context. + g_viewInfo.drawContext.view = cameraInfo.view; + g_viewInfo.drawContext.projection = cameraInfo.projection; + + // Generate draw elements and setup material draw lists. + o3djs.pack.preparePack(pack, g_viewInfo); + + g_finished = true; // for selenium testing + } +} + +/** + * Creates the client area. + */ +function init() { + o3djs.webgl.makeClients(initStep2); +} + +/** + * Initializes O3D and loads the scene into the transform graph. + * @param {Array} clientElements Array of o3d object elements. + */ +function initStep2(clientElements) { + // Initializes global variables and libraries. + var o3dElement = clientElements[0]; + g_o3d = o3dElement.o3d; + g_math = o3djs.math; + g_client = o3dElement.client; + + // Create a pack to manage our resources/assets + g_pack = g_client.createPack(); + + // Create the render graph for a view. + g_viewInfo = o3djs.rendergraph.createBasicView( + g_pack, + g_client.root, + g_client.renderGraphRoot); + + // Create a transform node to act as the 'root' of the scene + g_sceneRoot = g_pack.createObject('Transform'); + // Attach it to the root of the transform graph. + g_sceneRoot.parent = g_client.root; + + // Load the scene into the transform graph as a child of the g_sceneRoot. + loadScene(g_pack, '../assets/teapot/scene.json', g_sceneRoot); + + // Execute keyPressedCallback(..) when we detect a keypress on the document. + window.document.onkeypress = keyPressedCallback; +} + +/** + * Function performing the rotate action in response to a key-press. + * Rotates the scene based on key pressed. (w ,s, a, d). Note that the x and + * y-axis referenced here are relative to the current view of the scene. + * @param {keyPressed} The letter pressed, in lower case. + * @param {delta} The angle by which the scene should be rotated. + * @return true if an action was taken. + */ +function keyPressedAction(keyPressed, delta) { + var actionTaken = false; + switch(keyPressed) { + case 'a': + g_sceneRoot.localMatrix = + g_math.matrix4.mul(g_sceneRoot.localMatrix, + g_math.matrix4.rotationY(-delta)); + actionTaken = true; + break; + case 'd': + g_sceneRoot.localMatrix = + g_math.matrix4.mul(g_sceneRoot.localMatrix, + g_math.matrix4.rotationY(delta)); + actionTaken = true; + break; + case 'w': + g_sceneRoot.localMatrix = + g_math.matrix4.mul(g_sceneRoot.localMatrix, + g_math.matrix4.rotationX(-delta)); + actionTaken = true; + break; + case 's': + g_sceneRoot.localMatrix = + g_math.matrix4.mul(g_sceneRoot.localMatrix, + g_math.matrix4.rotationX(delta)); + actionTaken = true; + break; + } + return actionTaken; +} + +/** + * Callback for the keypress event. + * Invokes the action to be performed for the key pressed. + * @param {event} keyPress event passed to us by javascript. + */ +function keyPressedCallback(event) { + event = event || window.event; + + // Ignore accelerator key messages. + if (event.metaKey) + return; + + var keyChar = String.fromCharCode(o3djs.event.getEventKeyChar(event)); + // Just in case they have capslock on. + keyChar = keyChar.toLowerCase(); + + if (keyPressedAction(keyChar, g_keyPressDelta)) { + o3djs.event.cancel(event); + } +} + +/** + * Resets the view of the scene by resetting its local matrix to the identity + * matrix. + */ +function resetView() { + g_sceneRoot.identity(); +} + +</script> +</head> +<body> +<h1>Transformations</h1> +This tutorial shows how to perform transformations on a scene that +has been loaded. +<br/> +<!-- Start of O3D plugin --> +<div id="o3d" style="width: 600px; height: 600px;"></div> +<!-- End of O3D plugin --> +<p>Use W, S, A, D to rotate.</p> +<form name="default_form" action="#" method="get"> +<input type="button" value="Reset view" onclick="resetView()" /> +<input type="button" value="W" id="W" + onclick="keyPressedAction('w', g_keyPressDelta);" /> +<input type="button" value="S" id="S" + onclick="keyPressedAction('s', g_keyPressDelta);" /> +<input type="button" value="A" id="A" + onclick="keyPressedAction('a', g_keyPressDelta);" /> +<input type="button" value="D" id="D" + onclick="keyPressedAction('d', g_keyPressDelta);" /> +</form> +</body> +</html> |