summaryrefslogtreecommitdiffstats
path: root/o3d/samples/o3d-webgl-samples
diff options
context:
space:
mode:
authorluchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2010-06-03 21:04:32 +0000
committerluchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2010-06-03 21:04:32 +0000
commit1516b3d5cf1eecbbeb786c056dc9d5a5f4b71b0c (patch)
tree46e660a846ad323b25bd11be549132f12b41de0c /o3d/samples/o3d-webgl-samples
parente3dbbb7ad8e5cec9563a6247750db1b7d7f692d1 (diff)
downloadchromium_src-1516b3d5cf1eecbbeb786c056dc9d5a5f4b71b0c.zip
chromium_src-1516b3d5cf1eecbbeb786c056dc9d5a5f4b71b0c.tar.gz
chromium_src-1516b3d5cf1eecbbeb786c056dc9d5a5f4b71b0c.tar.bz2
Adding WebGL-ized rotatemodel.html demo.
Review URL: http://codereview.chromium.org/2483002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@48869 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/o3d-webgl-samples')
-rw-r--r--o3d/samples/o3d-webgl-samples/rotatemodel.html250
1 files changed, 250 insertions, 0 deletions
diff --git a/o3d/samples/o3d-webgl-samples/rotatemodel.html b/o3d/samples/o3d-webgl-samples/rotatemodel.html
new file mode 100644
index 0000000..d361218
--- /dev/null
+++ b/o3d/samples/o3d-webgl-samples/rotatemodel.html
@@ -0,0 +1,250 @@
+<!--
+Copyright 2009, Google Inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+ * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-->
+
+<!--
+O3D Tutorial A2
+
+In this tutorial, we show how to perform transformations on a scene that
+we have loaded.
+-->
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<head>
+<meta http-equiv="content-type" content="text/html; charset=UTF-8">
+<title>
+Tutorial A2: Transformations
+</title>
+<!-- Include sample javascript library functions-->
+<script type="text/javascript" src="../o3d-webgl/base.js"></script>
+<script type="text/javascript" src="../o3djs/base.js"></script>
+<!-- Our javascript code -->
+<script type="text/javascript" id="o3dscript">
+o3djs.base.o3d = o3d;
+o3djs.require('o3djs.webgl');
+o3djs.require('o3djs.camera');
+o3djs.require('o3djs.math');
+o3djs.require('o3djs.rendergraph');
+o3djs.require('o3djs.pack');
+o3djs.require('o3djs.scene');
+
+// Events
+// Run the init() function once the page has finished loading.
+window.onload = init;
+
+// global variables
+var g_o3d;
+var g_math;
+var g_client;
+var g_viewInfo;
+var g_pack;
+var g_keyPressDelta = 0.05;
+var g_finished = false; // for selenium testing
+
+// root node of scene
+var g_sceneRoot;
+
+/**
+ * Loads a scene into the transform graph.
+ * @param {!o3d.Pack} pack Pack to load scene into.
+ * @param {string} fileName filename of the scene.
+ * @param {!o3d.Transform} parent parent node in the transform graph to
+ * which to load the scene into.
+ */
+function loadScene(pack, fileName, parent) {
+ // Get our full path to the scene
+ var scenePath = o3djs.util.getCurrentURI() + fileName;
+
+ // Load the file given the full path, and call the callback function
+ // when its done loading.
+ o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback);
+
+ /**
+ * Our callback is called once the scene has been loaded into memory
+ * from the web or locally.
+ * @param {!o3d.Pack} pack The pack that was passed in above.
+ * @param {!o3d.Transform} parent The parent that was passed in above.
+ * @param {*} exception null if loading succeeded.
+ */
+ function callback(pack, parent, exception) {
+ if (exception) {
+ alert('Could not load: ' + fileName + '\n' + exception);
+ return;
+ }
+ // Get a CameraInfo (an object with a view and projection matrix)
+ // using our javascript library function
+ var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras(
+ parent,
+ g_client.width,
+ g_client.height);
+
+ // Copy the view and projection to the draw context.
+ g_viewInfo.drawContext.view = cameraInfo.view;
+ g_viewInfo.drawContext.projection = cameraInfo.projection;
+
+ // Generate draw elements and setup material draw lists.
+ o3djs.pack.preparePack(pack, g_viewInfo);
+
+ g_finished = true; // for selenium testing
+ }
+}
+
+/**
+ * Creates the client area.
+ */
+function init() {
+ o3djs.webgl.makeClients(initStep2);
+}
+
+/**
+ * Initializes O3D and loads the scene into the transform graph.
+ * @param {Array} clientElements Array of o3d object elements.
+ */
+function initStep2(clientElements) {
+ // Initializes global variables and libraries.
+ var o3dElement = clientElements[0];
+ g_o3d = o3dElement.o3d;
+ g_math = o3djs.math;
+ g_client = o3dElement.client;
+
+ // Create a pack to manage our resources/assets
+ g_pack = g_client.createPack();
+
+ // Create the render graph for a view.
+ g_viewInfo = o3djs.rendergraph.createBasicView(
+ g_pack,
+ g_client.root,
+ g_client.renderGraphRoot);
+
+ // Create a transform node to act as the 'root' of the scene
+ g_sceneRoot = g_pack.createObject('Transform');
+ // Attach it to the root of the transform graph.
+ g_sceneRoot.parent = g_client.root;
+
+ // Load the scene into the transform graph as a child of the g_sceneRoot.
+ loadScene(g_pack, '../assets/teapot/scene.json', g_sceneRoot);
+
+ // Execute keyPressedCallback(..) when we detect a keypress on the document.
+ window.document.onkeypress = keyPressedCallback;
+}
+
+/**
+ * Function performing the rotate action in response to a key-press.
+ * Rotates the scene based on key pressed. (w ,s, a, d). Note that the x and
+ * y-axis referenced here are relative to the current view of the scene.
+ * @param {keyPressed} The letter pressed, in lower case.
+ * @param {delta} The angle by which the scene should be rotated.
+ * @return true if an action was taken.
+ */
+function keyPressedAction(keyPressed, delta) {
+ var actionTaken = false;
+ switch(keyPressed) {
+ case 'a':
+ g_sceneRoot.localMatrix =
+ g_math.matrix4.mul(g_sceneRoot.localMatrix,
+ g_math.matrix4.rotationY(-delta));
+ actionTaken = true;
+ break;
+ case 'd':
+ g_sceneRoot.localMatrix =
+ g_math.matrix4.mul(g_sceneRoot.localMatrix,
+ g_math.matrix4.rotationY(delta));
+ actionTaken = true;
+ break;
+ case 'w':
+ g_sceneRoot.localMatrix =
+ g_math.matrix4.mul(g_sceneRoot.localMatrix,
+ g_math.matrix4.rotationX(-delta));
+ actionTaken = true;
+ break;
+ case 's':
+ g_sceneRoot.localMatrix =
+ g_math.matrix4.mul(g_sceneRoot.localMatrix,
+ g_math.matrix4.rotationX(delta));
+ actionTaken = true;
+ break;
+ }
+ return actionTaken;
+}
+
+/**
+ * Callback for the keypress event.
+ * Invokes the action to be performed for the key pressed.
+ * @param {event} keyPress event passed to us by javascript.
+ */
+function keyPressedCallback(event) {
+ event = event || window.event;
+
+ // Ignore accelerator key messages.
+ if (event.metaKey)
+ return;
+
+ var keyChar = String.fromCharCode(o3djs.event.getEventKeyChar(event));
+ // Just in case they have capslock on.
+ keyChar = keyChar.toLowerCase();
+
+ if (keyPressedAction(keyChar, g_keyPressDelta)) {
+ o3djs.event.cancel(event);
+ }
+}
+
+/**
+ * Resets the view of the scene by resetting its local matrix to the identity
+ * matrix.
+ */
+function resetView() {
+ g_sceneRoot.identity();
+}
+
+</script>
+</head>
+<body>
+<h1>Transformations</h1>
+This tutorial shows how to perform transformations on a scene that
+has been loaded.
+<br/>
+<!-- Start of O3D plugin -->
+<div id="o3d" style="width: 600px; height: 600px;"></div>
+<!-- End of O3D plugin -->
+<p>Use W, S, A, D to rotate.</p>
+<form name="default_form" action="#" method="get">
+<input type="button" value="Reset view" onclick="resetView()" />
+<input type="button" value="W" id="W"
+ onclick="keyPressedAction('w', g_keyPressDelta);" />
+<input type="button" value="S" id="S"
+ onclick="keyPressedAction('s', g_keyPressDelta);" />
+<input type="button" value="A" id="A"
+ onclick="keyPressedAction('a', g_keyPressDelta);" />
+<input type="button" value="D" id="D"
+ onclick="keyPressedAction('d', g_keyPressDelta);" />
+</form>
+</body>
+</html>