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author | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-07-27 21:56:11 +0000 |
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committer | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-07-27 21:56:11 +0000 |
commit | 1f84ed4f9d0cc61b4d77cbb1a0101d76a569b019 (patch) | |
tree | dc8d18aa81dbc6313fa79937e3e82e0b78bb8277 /o3d/samples/o3d-webgl-samples | |
parent | 7c961878cf318a96534620c3a1563ec7fa095b73 (diff) | |
download | chromium_src-1f84ed4f9d0cc61b4d77cbb1a0101d76a569b019.zip chromium_src-1f84ed4f9d0cc61b4d77cbb1a0101d76a569b019.tar.gz chromium_src-1f84ed4f9d0cc61b4d77cbb1a0101d76a569b019.tar.bz2 |
o3d-webgl: Adjusting Sampler to throw an error if client attempts to use BORDER as uv address mode (not supported in WebGL).
Review URL: http://codereview.chromium.org/3038014
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@53855 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/o3d-webgl-samples')
-rw-r--r-- | o3d/samples/o3d-webgl-samples/shadow-map.html | 8 | ||||
-rw-r--r-- | o3d/samples/o3d-webgl-samples/texturesamplers.html | 8 |
2 files changed, 9 insertions, 7 deletions
diff --git a/o3d/samples/o3d-webgl-samples/shadow-map.html b/o3d/samples/o3d-webgl-samples/shadow-map.html index 7940410..97defe2 100644 --- a/o3d/samples/o3d-webgl-samples/shadow-map.html +++ b/o3d/samples/o3d-webgl-samples/shadow-map.html @@ -260,9 +260,11 @@ function initMaterials() { g_shadowSampler.minFilter = g_o3d.Sampler.POINT; g_shadowSampler.magFilter = g_o3d.Sampler.POINT; g_shadowSampler.mipFilter = g_o3d.Sampler.POINT; - g_shadowSampler.addressModeU = g_o3d.Sampler.BORDER; - g_shadowSampler.addressModeV = g_o3d.Sampler.BORDER; - g_shadowSampler.borderColor = [1, 1, 1, 1]; + // Note: The o3d-plugin used BORDER as address mode, but that is not available + // in WebGL so use WRAP instead. + g_shadowSampler.addressModeU = g_o3d.Sampler.WRAP; + g_shadowSampler.addressModeV = g_o3d.Sampler.WRAP; + //g_shadowSampler.borderColor = [1, 1, 1, 1]; } diff --git a/o3d/samples/o3d-webgl-samples/texturesamplers.html b/o3d/samples/o3d-webgl-samples/texturesamplers.html index 13fec25..bbf810e 100644 --- a/o3d/samples/o3d-webgl-samples/texturesamplers.html +++ b/o3d/samples/o3d-webgl-samples/texturesamplers.html @@ -185,10 +185,10 @@ function initStep2(clientElements) { samplers[1].minFilter = g_o3d.Sampler.ANISOTROPIC; samplers[1].maxAnisotropy = 4; - // Uses BORDER addressing mode with a red border. - samplers[2].addressModeU = g_o3d.Sampler.BORDER; - samplers[2].addressModeV = g_o3d.Sampler.BORDER; - samplers[2].borderColor = [1, 0, 0, 1]; + // Note: BORDER addressing is not supported in WebGL. + //samplers[2].addressModeU = g_o3d.Sampler.BORDER; + //samplers[2].addressModeV = g_o3d.Sampler.BORDER; + //samplers[2].borderColor = [1, 0, 0, 1]; // Uses POINT sampling for minification. samplers[3].addressModeU = g_o3d.Sampler.WRAP; |