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authorpetersont@google.com <petersont@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2010-04-29 22:17:57 +0000
committerpetersont@google.com <petersont@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2010-04-29 22:17:57 +0000
commit8258a86b378bc6a41fa8947aee92375ec8ff615c (patch)
treed5c8cddbbaa23500f951c09cf4f89957459efdc1 /o3d/samples/o3d-webgl-samples
parent0380c12a8f7fde532f95da39f48376d256367f9b (diff)
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Added culling sample.
Review URL: http://codereview.chromium.org/1703014 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@45993 0039d316-1c4b-4281-b951-d872f2087c98
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+<!--
+Copyright 2009, Google Inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+ * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-->
+
+<!--
+O3D Culling.
+
+Make sure things off screen get culled.
+
+By default nothing is culled. If you want object to be culled you must setup
+bounding boxes in the transform graph that fit the needs of your application
+and then turn on culling for those objects you want culled.
+-->
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<head>
+<meta http-equiv="content-type" content="text/html; charset=UTF-8">
+<title>
+Culling.
+</title>
+<script type="text/javascript" src="../o3d-webgl/base.js"></script>
+<script type="text/javascript" src="../o3djs/base.js"></script>
+<script type="text/javascript" id="o3dscript">
+o3djs.base.o3d = o3d;
+o3djs.require('o3djs.webgl');
+o3djs.require('o3djs.util');
+o3djs.require('o3djs.math');
+o3djs.require('o3djs.rendergraph');
+o3djs.require('o3djs.primitives');
+o3djs.require('o3djs.material');
+
+// global variables
+var g_timeMult = 1.0;
+var g_framesRendered = 0;
+var g_o3d;
+var g_math;
+var g_client;
+var g_viewInfo;
+var g_pack;
+var g_totalTransformsElement;
+var g_transformsProcessedElement;
+var g_transformsCulledElement;
+var g_totalDrawElementsElement;
+var g_totalDrawableThingsElement;
+var g_drawElementsProcessedElement;
+var g_drawElementsCulledElement;
+var g_drawElementsRenderedElement;
+var g_primitivesRenderedElement;
+var g_groupTransforms = [];
+var GROUPS_ACROSS = 2;
+var UNITS_ACROSS_GROUP = 2;
+var TOTAL_ACROSS = GROUPS_ACROSS * UNITS_ACROSS_GROUP;
+var HALF_WIDTH = TOTAL_ACROSS * 0.0;
+var UNIT_SPACING = 200;
+
+function createInstances(pack, shape) {
+ // Make a grid of transforms and put a shape instance on each one.
+ for (var g = 0; g < GROUPS_ACROSS; g++) {
+ for (var h = 0; h < GROUPS_ACROSS; h++) {
+ for (var i = 0; i < GROUPS_ACROSS; i++) {
+ var groupTransform = pack.createObject('Transform');
+ g_groupTransforms[g_groupTransforms.length] = groupTransform;
+ groupTransform.parent = g_client.root;
+ // Turn on culling for this transform.
+ groupTransform.cull = true;
+ var boundingBox = new g_o3d.BoundingBox([0, 0, 0],
+ [0, 0, 0]);
+ groupTransform.translate(
+ (g * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING,
+ (h * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING,
+ (i * UNITS_ACROSS_GROUP - HALF_WIDTH) * UNIT_SPACING);
+
+ for (var x = 0; x < UNITS_ACROSS_GROUP; x++) {
+ for (var y = 0; y < UNITS_ACROSS_GROUP; y++) {
+ for (var z = 0; z < UNITS_ACROSS_GROUP; z++) {
+ var transform = pack.createObject('Transform');
+ transform.parent = groupTransform;
+ // Turn on culling for this transform.
+ transform.cull = true;
+ transform.addShape(shape);
+ // Add up the bounding boxes of all the elements.
+ var elements = shape.elements;
+ var box = elements[0].boundingBox;
+ for (var ee = 1; ee < elements.length; ee++) {
+ box = box.add(elements[ee].boundingBox);
+ }
+
+ // Set the transform to have a bounding box that is the sum
+ // of all the elements under it.
+ transform.boundingBox = box;
+ transform.translate(
+ (x - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING,
+ (y - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING,
+ (z - UNITS_ACROSS_GROUP * 0.5) * UNIT_SPACING);
+ transform.createParam('diffuse', 'ParamFloat4').value = [
+ (g * UNITS_ACROSS_GROUP + x) * (1 / TOTAL_ACROSS),
+ (h * UNITS_ACROSS_GROUP + y) * (1 / TOTAL_ACROSS),
+ (i * UNITS_ACROSS_GROUP + z) * (1 / TOTAL_ACROSS),
+ 1];
+ // Add the box for this bounding box to the box for the group.
+ var box = transform.boundingBox.mul(transform.localMatrix);
+ boundingBox = boundingBox.add(box);
+ }
+ }
+ }
+ // Set the bounding box for the group transform to encompass all
+ // the transforms below it.
+ groupTransform.boundingBox = boundingBox;
+ }
+ }
+ }
+}
+
+/**
+ * Creates the client area.
+ */
+function init() {
+ // These are here so that they are visible to both the browser (so
+ // selenium sees them) and the embedded V8 engine.
+ window.g_clock = 0;
+ window.g_finished = false; // for selenium testing.
+
+ o3djs.webgl.makeClients(initStep2);
+}
+
+/**
+ * Initializes O3D and creates one shape.
+ * @param {Array} clientElements Array of o3d object elements.
+ */
+function initStep2(clientElements) {
+ // Initializes global variables and libraries.
+ var o3dElement = clientElements[0];
+ g_o3d = o3dElement.o3d;
+ g_math = o3djs.math;
+
+ // Set window.g_client as well. Otherwise when the sample runs in
+ // V8, selenium won't be able to find this variable (it can only see
+ // the browser environment).
+ window.g_client = g_client = o3dElement.client;
+
+ g_totalDrawableThingsElement =
+ o3djs.util.getElementById('totalDrawableThings');
+ g_totalTransformsElement =
+ o3djs.util.getElementById('totalTransforms');
+ g_transformsProcessedElement =
+ o3djs.util.getElementById('transformsProcessed');
+ g_transformsCulledElement =
+ o3djs.util.getElementById('transformsCulled');
+ g_totalDrawElementsElement =
+ o3djs.util.getElementById('totalDrawElements');
+ g_drawElementsProcessedElement =
+ o3djs.util.getElementById('drawElementsProcessed');
+ g_drawElementsCulledElement =
+ o3djs.util.getElementById('drawElementsCulled');
+ g_drawElementsRenderedElement =
+ o3djs.util.getElementById('drawElementsRendered');
+ g_primitivesRenderedElement =
+ o3djs.util.getElementById('primitivesRendered');
+
+ // Creates a pack to manage our resources/assets
+ g_pack = g_client.createPack();
+
+ g_viewInfo = o3djs.rendergraph.createBasicView(
+ g_pack,
+ g_client.root,
+ g_client.renderGraphRoot);
+
+ // Create our projection matrix, with a vertical field of view of 45
+ // degrees a near clipping plane of 0.1 and far clipping plane of 10000.
+ g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
+ g_math.degToRad(45),
+ g_client.width / g_client.height,
+ 0.1,
+ 10000);
+
+ // Create and load the effect.
+ var material = o3djs.material.createBasicMaterial(
+ g_pack,
+ g_viewInfo,
+ [1, 1, 1, 1]);
+
+ // Create 2 spheres.
+ var shape1 = o3djs.primitives.createSphere(
+ g_pack,
+ material,
+ 40,
+ 20,
+ 20,
+ g_math.matrix4.translation([-50, 0, 0]));
+
+ var shape2 = o3djs.primitives.createSphere(
+ g_pack,
+ material,
+ 20,
+ 20,
+ 20,
+ g_math.matrix4.translation([50, 0, 0]));
+
+ // Create a shape and move the 2 sphere primitives to the same shape.
+ // This is done to show that each of the primitives under the shape
+ // will get culled separately.
+ var shape = g_pack.createObject('Shape');
+ shape1.elements[0].owner = shape;
+ shape2.elements[0].owner = shape;
+ // delete the old shapes.
+ g_pack.removeObject(shape1);
+ g_pack.removeObject(shape2);
+ var elements = shape.elements;
+ // Turn on culling for the two sphere elements.
+ elements[0].cull = true;
+ elements[1].cull = true;
+
+ createInstances(g_pack, shape);
+
+ g_totalDrawableThingsElement.innerHTML =
+ GROUPS_ACROSS * UNITS_ACROSS_GROUP *
+ GROUPS_ACROSS * UNITS_ACROSS_GROUP *
+ GROUPS_ACROSS * UNITS_ACROSS_GROUP;
+
+ g_totalDrawElementsElement.innerHTML = g_client.getObjectsByClassName(
+ 'o3d.DrawElement').length;
+ g_totalTransformsElement.innerHTML = g_client.getObjectsByClassName(
+ 'o3d.Transform').length;
+
+ // Setup an onrender callback for animation.
+ g_client.setRenderCallback(onrender);
+
+ window.g_finished = true; // for selenium testing.
+}
+
+var g_flag = false;
+
+// spin the camera.
+function onrender(renderEvent) {
+ g_framesRendered++;
+ // Get the number of seconds since the last render.
+ var elapsedTime = renderEvent.elapsedTime;
+
+ // Update g_clock in the browser and cache a V8 copy that can be
+ // accessed efficiently. g_clock must be in the browser for selenium.
+ var clock = window.g_clock + elapsedTime * window.g_timeMult;
+ window.g_clock = clock;
+
+ var x = Math.sin(clock * 0.1) * 300;
+ var z = Math.cos(clock * 0.1) * 300;
+ var y = Math.sin(clock * 0.2) * 300;
+
+ g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
+ [x, y, z],
+ [0, 0, 0],
+ [0, 1, 0]);
+
+ g_transformsProcessedElement.innerHTML = renderEvent.transformsProcessed;
+ g_transformsCulledElement.innerHTML = renderEvent.transformsCulled;
+ g_drawElementsProcessedElement.innerHTML = renderEvent.drawElementsProcessed;
+ g_drawElementsCulledElement.innerHTML = renderEvent.drawElementsCulled;
+ g_drawElementsRenderedElement.innerHTML = renderEvent.drawElementsRendered;
+ g_primitivesRenderedElement.innerHTML = renderEvent.primitivesRendered;
+}
+
+/**
+ * Remove any callbacks so they don't get called after the page has unloaded.
+ */
+function unload() {
+ if (g_client) {
+ g_client.cleanup();
+ }
+}
+
+</script>
+</head>
+<body onload="init()" onunload="unload()">
+<h1>Culling</h1>
+Objects off screen should get culled.
+<br/>
+<!-- Start of O3D client area -->
+<div id="o3d" style="width: 800px; height: 600px;"></div>
+<!-- End of O3D client area -->
+
+<table>
+<tr><td>Total Drawable Things:</td><td><span id="totalDrawableThings">-</span></td></tr>
+<tr><td>Total Transforms:</td><td><span id="totalTransforms">-</span></td></tr>
+<tr><td>Transforms Processed:</td><td><span id="transformsProcessed">-</span></td></tr>
+<tr><td>Transforms Culled:</td><td><span id="transformsCulled">-</span></td></tr>
+<tr><td>Total DrawElements:</td><td><span id="totalDrawElements">-</span></td></tr>
+<tr><td>DrawElements Processed:</td><td><span id="drawElementsProcessed">-</span></td></tr>
+<tr><td>DrawElements Culled:</td><td><span id="drawElementsCulled">-</span></td></tr>
+<tr><td>DrawElements Rendered:</td><td><span id="drawElementsRendered">-</span></td></tr>
+<tr><td>Primitives Rendered:</td><td><span id="primitivesRendered">-</span></td></tr>
+</table>
+</body>
+</html>