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authormaf@chromium.org <maf@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-08-06 00:34:44 +0000
committermaf@chromium.org <maf@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-08-06 00:34:44 +0000
commitde4817b40830c7d3af8c63e1f5ae14dde042fed0 (patch)
treeb80166553c03e360613a122c56b919187fe2bece /o3d/samples/o3d-webgl-samples
parenta14e56a9987689db99734d808768ed3be6a182da (diff)
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Deleting trailing spaces, add ending newline where missing to make lint happy. Also delete some commented out CSS, etc.
Review URL: http://codereview.chromium.org/3083012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55162 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/o3d-webgl-samples')
-rw-r--r--o3d/samples/o3d-webgl-samples/customcamera.html8
1 files changed, 4 insertions, 4 deletions
diff --git a/o3d/samples/o3d-webgl-samples/customcamera.html b/o3d/samples/o3d-webgl-samples/customcamera.html
index 49a5003..6bb6f595 100644
--- a/o3d/samples/o3d-webgl-samples/customcamera.html
+++ b/o3d/samples/o3d-webgl-samples/customcamera.html
@@ -327,7 +327,7 @@ set the position of the camera.
<div id="o3d" style="width: 100%; height: 100%;"></div>
<!-- End of g_o3d plugin -->
</td></tr></table>
-
+
<!-- Don't render the textarea -->
<div style="display:none">
<!-- Start of effect -->
@@ -335,14 +335,14 @@ set the position of the camera.
// World View Projection matrix that will transform the input vertices
// to screen space.
uniform mat4 worldViewProjection;
-
+
// input parameters for our vertex shader
attribute vec4 position;
attribute vec4 color;
-
+
// passing color to the fragment shader
varying vec4 fragmentColor;
-
+
/**
* The vertex shader simply transforms the input vertices to screen space.
*/