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author | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-17 22:52:34 +0000 |
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committer | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-17 22:52:34 +0000 |
commit | 37b30e20d1503c14929699049f78ae35c2164ac5 (patch) | |
tree | 093aa4c7455ef2c4217a451fc68e21db0805de42 /o3d/samples/o3d-webgl-samples | |
parent | 084391bc16e3cc8696ae40eaea28b7f2d4009d69 (diff) | |
download | chromium_src-37b30e20d1503c14929699049f78ae35c2164ac5.zip chromium_src-37b30e20d1503c14929699049f78ae35c2164ac5.tar.gz chromium_src-37b30e20d1503c14929699049f78ae35c2164ac5.tar.bz2 |
o3d-webgl: adding billboard demo.
Review URL: http://codereview.chromium.org/2863001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@50155 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/o3d-webgl-samples')
-rw-r--r-- | o3d/samples/o3d-webgl-samples/billboards.html | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/o3d/samples/o3d-webgl-samples/billboards.html b/o3d/samples/o3d-webgl-samples/billboards.html new file mode 100644 index 0000000..e76b10a --- /dev/null +++ b/o3d/samples/o3d-webgl-samples/billboards.html @@ -0,0 +1,257 @@ +<!-- +Copyright 2009, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--> + +<!-- +Billboard example. +--> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" + "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<head> +<meta http-equiv="content-type" content="text/html; charset=UTF-8"> +<title> +Billboard Example +</title> +<!-- Include sample javascript library functions--> +<script type="text/javascript" src="../o3d-webgl/base.js"></script> +<script type="text/javascript" src="../o3djs/base.js"></script> + +<!-- Our javascript code --> +<script type="text/javascript" id="o3dscript"> +o3djs.base.o3d = o3d; +o3djs.require('o3djs.webgl'); +o3djs.require('o3djs.util'); +o3djs.require('o3djs.math'); +o3djs.require('o3djs.rendergraph'); +o3djs.require('o3djs.primitives'); +o3djs.require('o3djs.material'); +o3djs.require('o3djs.io'); +o3djs.require('o3djs.loader'); + +// Events +// init() once the page has finished loading. +// unload() when the page is unloaded. +window.onload = init; +window.onunload = unload; + +// global variables +var g_o3dElement; +var g_o3d; +var g_math; +var g_client; +var g_viewInfo; +var g_pack; +var g_root; +var g_globalParams; +var g_o3dElement; +var g_clock = 0; +var g_timeMult = 1; +var g_finished = false; // for selenium testing +var g_cameraRadius = 35; +var g_cameraSpeed = 0.3; +var g_randSeed = 0; +var g_textures = {}; + +/** + * Creates the client area. + */ +function init() { + o3djs.webgl.makeClients(initStep2); +} + +/** + * Initializes O3D and creates one shape. + * @param {Array} clientElements Array of o3d object elements. + */ +function initStep2(clientElements) { + // Initializes global variables and libraries. + g_o3dElement = clientElements[0]; + g_o3d = g_o3dElement.o3d; + g_math = o3djs.math; + g_client = g_o3dElement.client; + + // Creates a pack to manage our resources/assets + g_pack = g_client.createPack(); + + g_root = g_pack.createObject('Transform'); + + g_viewInfo = o3djs.rendergraph.createBasicView( + g_pack, + g_root, + g_client.renderGraphRoot); + + g_viewInfo.drawContext.projection = g_math.matrix4.perspective( + g_math.degToRad(45), // field of view. + g_client.width / g_client.height, // aspect ratio + 0.1, // Near plane. + 5000); // Far plane. + + var loader = o3djs.loader.createLoader(initStep3); + loadTexture(loader, 'purple-flower.png'); + loadTexture(loader, 'pillar.png'); + loader.finish(); +} + +function loadTexture(loader, filename) { + loader.loadTexture(g_pack, + o3djs.util.getAbsoluteURI('../assets/' + filename), + rememberTexture); + + function rememberTexture(texture, exception) { + if (exception) { + alert(exception); + } else { + g_textures[filename] = texture; + } + } +} + +function initStep3() { + var redMaterial = o3djs.material.createBasicMaterial( + g_pack, + g_viewInfo, + [0.2, 1, 0.2, 1]); // green + + var checkerMaterial = o3djs.material.createCheckerMaterial(g_pack, + g_viewInfo); + + var billboardMaterial = o3djs.material.createMaterialFromFile( + g_pack, '../shaders/billboard-glsl.shader', g_viewInfo.zOrderedDrawList); + + var imposterMaterial = o3djs.material.createMaterialFromFile( + g_pack, '../shaders/imposter-glsl.shader', g_viewInfo.zOrderedDrawList); + + // Set the textures. + var sampler = g_pack.createObject('Sampler'); + sampler.texture = g_textures['purple-flower.png']; + sampler.addressModeU = g_o3d.Sampler.CLAMP; + sampler.addressModeV = g_o3d.Sampler.CLAMP; + billboardMaterial.getParam('texSampler0').value = sampler; + + var sampler2 = g_pack.createObject('Sampler'); + sampler2.texture = g_textures['pillar.png']; + sampler2.addressModeU = g_o3d.Sampler.CLAMP; + sampler2.addressModeV = g_o3d.Sampler.CLAMP; + imposterMaterial.getParam('texSampler0').value = sampler2; + + // Create and bind standard params so we can see the light parameters + // for the standard shaders globably. + g_globalParams = o3djs.material.createAndBindStandardParams(g_pack); + g_globalParams.lightWorldPos.value = [30, 60, 40]; + g_globalParams.lightColor.value = [1, 1, 1, 1]; + + // Create a ground plane. + var shape = o3djs.primitives.createPlane( + g_pack, checkerMaterial, 100, 100, 10, 10); + + // Put on a transform. + var transform = g_pack.createObject('Transform'); + transform.parent = g_root; + transform.addShape(shape); + + // Create a cylinder. + var cylinderShape = o3djs.primitives.createCylinder( + g_pack, redMaterial, 0.5, 5, 20, 1, + g_math.matrix4.translation([0, 2.5, 0])); + + // Create an XY plane for the billboard. + var purpleFlowerPlane = o3djs.primitives.createPlane( + g_pack, billboardMaterial, 5, 5, 1, 1, + g_math.matrix4.rotationX(g_math.degToRad(90))); + + // Create an XY plane for the imposter. + var pillarPlane = o3djs.primitives.createPlane( + g_pack, imposterMaterial, 5, 5, 1, 1, + g_math.matrix4.rotationX(g_math.degToRad(90))); + + // Create 30 cylinders and put a billboard or imposter on top of each one. + for (var ii = 0; ii < 30; ++ii) { + transform = g_pack.createObject('Transform'); + transform.parent = g_root; + transform.translate((g_math.pseudoRandom() - 0.5) * 90, + 0, + (g_math.pseudoRandom() - 0.5) * 90); + transform.addShape(cylinderShape); + + var topTransform = g_pack.createObject('Transform'); + topTransform.parent = transform; + topTransform.translate(0, 7, 0); + if (ii % 4 > 1) { + topTransform.addShape(purpleFlowerPlane); + } else { + topTransform.addShape(pillarPlane); + } + } + + // Setup a render callback for per frame processing. + g_client.setRenderCallback(onRender); + + g_finished = true; // for selenium testing. +} + +/** + * Called every frame. + * @param {!o3d.RenderEvent} renderEvent Rendering Information. + */ +function onRender(renderEvent) { + var elapsedTime = renderEvent.elapsedTime; + g_clock += elapsedTime * g_timeMult; + + var eye = [ + Math.sin(g_clock * g_cameraSpeed) * g_cameraRadius, + 20 + 10 * Math.sin(g_clock * g_cameraSpeed * 4), + Math.cos(g_clock * g_cameraSpeed) * g_cameraRadius]; + + g_viewInfo.drawContext.view = g_math.matrix4.lookAt( + eye, + [0, 0, 0], // target + [0, 1, 0]); // up +}; + +/** + * Remove any callbacks so they don't get called after the page has unloaded. + */ +function unload() { + if (g_client) { + g_client.cleanup(); + } +} +</script> +</head> +<body> +<h1>Billboards</h1> +<div> +Flowers always face the camera.<br/> +Pillars rotate around Y toward the camera. +</div> +<div id="o3d" style="width: 800px; height: 600px;"></div> +</body> +</html> |