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author | petersont@google.com <petersont@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-26 18:17:10 +0000 |
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committer | petersont@google.com <petersont@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-26 18:17:10 +0000 |
commit | 7a130f3789ad66ea6a3ed381c0a581ac3dab9bf3 (patch) | |
tree | cf1a017558144f55bbc8ff23d0f7e29739987e67 /o3d/samples/o3d-webgl/viewport.js | |
parent | 7526811eaf3754199f502c4b751a2f41ffe67272 (diff) | |
download | chromium_src-7a130f3789ad66ea6a3ed381c0a581ac3dab9bf3.zip chromium_src-7a130f3789ad66ea6a3ed381c0a581ac3dab9bf3.tar.gz chromium_src-7a130f3789ad66ea6a3ed381c0a581ac3dab9bf3.tar.bz2 |
First check in of the o3d implimentation in webgl. Classes work well enough to run the hellocube sample.
Review URL: http://codereview.chromium.org/561026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40133 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/o3d-webgl/viewport.js')
-rw-r--r-- | o3d/samples/o3d-webgl/viewport.js | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/o3d/samples/o3d-webgl/viewport.js b/o3d/samples/o3d-webgl/viewport.js new file mode 100644 index 0000000..6c082c0 --- /dev/null +++ b/o3d/samples/o3d-webgl/viewport.js @@ -0,0 +1,96 @@ +/* + * Copyright 2010, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +/** + * A Viewport is a render node that sets the render viewport and depth range + * for its children. It uses an array in the format [left, top, width, height] + * where left, top, width and height are in a 0.0 to 1.0 range that represent + * positions and dimensions relative to the size of the client's rendering + * area. The depth range is represented by an array in the format + * [min Z, max Z]. The depth range provides the mapping of the clip space + * coordinates into normalized z buffer coordinates. + * + * @param {o3d.math.Float4} viewport The viewport setting. + * @param {o3d.math.Float2} depthRange ParamFloat2 The depth range setting. + * @constructor + */ +o3d.Viewport = function(opt_viewport, opt_depthRange) { + this.viewport = opt_viewport || [0.0, 0.0, 1.0, 1.0]; + this.depthRange = opt_depthRange || [0.0, 1.0]; +}; +o3d.inherit('Viewport', 'RenderNode'); + + +/** + * The position and size to set the viewport in + * [left, top, width, height] format. + * + * Note: These values must describe a rectangle that is 100% inside the client + * area. In other words, [0.5, 0.0, 1.0, 1.0] would describe an area that is + * 1/2 off right side of the screen. That is an invalid value and will be + * clipped to [0.5, 0.0, 0.5, 1.0]. + * + * Default = [0.0, 0.0, 1.0, 1.0]. In other words, the full area. + * + * @type {!Array.<number>} + */ +o3d.Viewport.prototype.viewport = [0.0, 0.0, 1.0, 1.0]; + + + +/** + * The min Z and max Z depth range in [min Z, max Z] format. + * Default = [0.0, 1.0]. + * + * @type {!Array.<number>} + */ +o3d.Viewport.prototype.depthRange = [0.0, 1.0]; + + +/** + * Called before the children are rendered. Sets up a viewport and + * scissor region in gl. + */ +o3d.Viewport.prototype.before = function() { + var x = this.viewport[0] * this.gl.canvas.width; + var y = this.viewport[1] * this.gl.canvas.height; + var width = this.viewport[2] * this.gl.canvas.width; + var height = this.viewport[3] * this.gl.canvas.height; + this.gl.viewport(x, y, width, height); + if (x != 0 || y != 0 || this.viewport[2] != 1 || this.viewport[3] != 1) { + this.gl.enable(this.gl.SCISSOR_TEST); + this.gl.scissor(x, y, width, height); + } else { + + } +}; + |