diff options
author | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-29 22:48:59 +0000 |
---|---|---|
committer | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-29 22:48:59 +0000 |
commit | 27409cfb27b972cce0bc3e96f0afe729553d1c40 (patch) | |
tree | 263db28c6e8d63e4aa7d95b3c510766116be0857 /o3d/samples/shader-test.html | |
parent | a079da32ff1691e8131080db4579175dfc38361d (diff) | |
download | chromium_src-27409cfb27b972cce0bc3e96f0afe729553d1c40.zip chromium_src-27409cfb27b972cce0bc3e96f0afe729553d1c40.tar.gz chromium_src-27409cfb27b972cce0bc3e96f0afe729553d1c40.tar.bz2 |
Added a toon shader to shader-test
Still needs an outline shader.
Because we can't do atomic commits the screenshot
for this is in another CL
Review URL: http://codereview.chromium.org/126208
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19541 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/shader-test.html')
-rw-r--r-- | o3d/samples/shader-test.html | 61 |
1 files changed, 35 insertions, 26 deletions
diff --git a/o3d/samples/shader-test.html b/o3d/samples/shader-test.html index a437370..812d067 100644 --- a/o3d/samples/shader-test.html +++ b/o3d/samples/shader-test.html @@ -85,21 +85,24 @@ var g_shaderSelection = 0; var g_rotateOn = true; var g_o3dWidth; // width of our client area var g_o3dHeight; // height of our client area -var g_shaders = ['diffuse', - 'checker', - 'bump', - 'bump', - 'texture-only', - 'texture-colormult', - 'tangent', - 'binormal', - 'normal', - 'solid-color', - 'vertex-color', - 'phong-with-colormult']; +var g_shaders = [ + {file: 'diffuse', name: 'Diffuse'}, + {file: 'checker', name: 'Checker'}, + {file: 'bump', name: 'Bump'}, + {file: 'bump', name: 'Bump With Texture'}, + {file: 'texture-only', name: 'Texture Only'}, + {file: 'texture-colormult', name: 'Texture with Color Multiplier'}, + {file: 'tangent', name: 'Tangent'}, + {file: 'binormal', name: 'Binormal'}, + {file: 'normal', name: 'Normal'}, + {file: 'solid-color', name: 'Solid Color'}, + {file: 'vertex-color', name: 'Vertex Color'}, + {file: 'phong-with-colormult', name: 'Blinn-Phong with Color Multiplier'}, + {file: 'toon', name: 'Toon'}]; var g_effects = []; var g_bumpTextureSampler; var g_bumpBumpsSampler; +var g_colorRampSampler; // Our view and projection matrices // The view matrix transforms objects from world space to view space. @@ -263,6 +266,7 @@ function applyShader(pack, shaderNumber) { setParam(material, 'AmbientSampler', g_bumpTextureSampler); setParam(material, 'DiffuseSampler', g_bumpTextureSampler); setParam(material, 'texSampler0', g_bumpTextureSampler); + setParam(material, 'colorRamp', g_colorRampSampler); var timeParam = material.getParam('inputTime'); if (timeParam) { @@ -312,12 +316,29 @@ function initStep2(clientElements) { var paramObject = g_pack.createObject('ParamObject'); g_currentTimeParam = paramObject.createParam('timeParam','ParamFloat'); - // Load effects + // Load effects and fill out options. + options = '' for(var s = 0; s < g_shaders.length; s++) { g_effects[s] = g_pack.createObject('Effect'); - var shaderString = 'shaders/' + g_shaders[s] + '.shader'; + var shaderString = 'shaders/' + g_shaders[s].file + '.shader'; o3djs.effect.loadEffect(g_effects[s], shaderString); + options += '<option value="' + s + '"' + (s == 0 ? ' selected' : '') + + '>' + g_shaders[s].name + '</option>'; } + document.getElementById('shaderSelect').innerHTML = options; + + var rampWidth = 64; + var texture = g_pack.createTexture2D( + rampWidth, 1, g_o3d.Texture.XRGB8, 1, false); + var pixels = []; + for (var ii = 0; ii < rampWidth; ++ii) { + var level = ii > rampWidth * 0.5 ? 1 : 0.3; + pixels.push(level, level, level); + } + texture.set(0, pixels); + g_colorRampSampler = g_pack.createObject('Sampler'); + g_colorRampSampler.texture = texture; + g_colorRampSampler.addressModeU = g_o3d.Sampler.CLAMP; var loader = o3djs.loader.createLoader(initStep3); loader.loadTexture(g_pack, 'assets/normalmap.dds', @@ -386,18 +407,6 @@ This example is useful for testing a shader or checking a scene. Clicking on the <!-- End of O3D plugin --> <p> <select id='shaderSelect' name='shaderSelect' onChange='changeShader()'> -<option value='0' selected>Diffuse</option> -<option value='1'>Checker</option> -<option value='2'>Bump</option> -<option value='3'>Bump With Texture</option> -<option value='4'>Texture Only</option> -<option value='5'>Texture with Color Multiplier</option> -<option value='6'>Tangent</option> -<option value='7'>Binormal</option> -<option value='8'>Normal</option> -<option value='9'>Solid Color</option> -<option value='10'>Vertex Color</option> -<option value='11'>Blinn-Phong with Color Multiplier</option> </select> </body> </html> |