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author | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-29 23:03:09 +0000 |
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committer | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-06-29 23:03:09 +0000 |
commit | f621b79f64f6784d0c192ec17975292306af4275 (patch) | |
tree | 54b725da91ac36b65c5370033b29dd67b2fd36ae /o3d/samples/shaders/texture-only-glsl.shader | |
parent | 08dc3d4c9c729c71ad05332c0aeb9fe4a48410a8 (diff) | |
download | chromium_src-f621b79f64f6784d0c192ec17975292306af4275.zip chromium_src-f621b79f64f6784d0c192ec17975292306af4275.tar.gz chromium_src-f621b79f64f6784d0c192ec17975292306af4275.tar.bz2 |
o3d-webgl: adding shader test demo.
Review URL: http://codereview.chromium.org/2830003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@51186 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples/shaders/texture-only-glsl.shader')
-rw-r--r-- | o3d/samples/shaders/texture-only-glsl.shader | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/o3d/samples/shaders/texture-only-glsl.shader b/o3d/samples/shaders/texture-only-glsl.shader new file mode 100644 index 0000000..ffea320 --- /dev/null +++ b/o3d/samples/shaders/texture-only-glsl.shader @@ -0,0 +1,64 @@ +/* + * Copyright 2009, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +uniform mat4 worldViewProjection; + +// input parameters for our vertex shader +attribute vec4 position; +attribute vec2 texCoord0; + +// input parameters for our pixel shader +varying vec2 v_texCoord; + +/** + * Our vertex shader. + */ +void main() { + gl_Position = worldViewProjection * position; + v_texCoord = texCoord0; +} + +// #o3d SplitMarker + +// The texture sampler is used to access the texture bitmap in the fragment +// shader. +uniform sampler2D texSampler0; + +varying vec2 v_texCoord; + +/* Given the texture coordinates, our pixel shader grabs the corresponding + * color from the texture. + */ +void main() { + gl_FragColor = texture2D(texSampler0, v_texCoord); +} + +// #o3d MatrixLoadOrder RowMajor |