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author | gspencer@google.com <gspencer@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-02 19:00:07 +0000 |
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committer | gspencer@google.com <gspencer@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-02 19:00:07 +0000 |
commit | 7937c84250348ba25af03cfdc6d8d9d0a7098128 (patch) | |
tree | 9bf54cfa70cde313d00040d252c3105a2ecfb293 /o3d/samples | |
parent | 83aec62c726e56e6c5c0499c872aab03ff031a3c (diff) | |
download | chromium_src-7937c84250348ba25af03cfdc6d8d9d0a7098128.zip chromium_src-7937c84250348ba25af03cfdc6d8d9d0a7098128.tar.gz chromium_src-7937c84250348ba25af03cfdc6d8d9d0a7098128.tar.bz2 |
This change kills the SCons build, since we have switched completely
over to GYP. It also copies the contents of DEPS_gyp to DEPS, and
removes the DEPS_gyp file.
Review URL: http://codereview.chromium.org/354011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@30729 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d/samples')
-rw-r--r-- | o3d/samples/build.scons | 352 | ||||
-rw-r--r-- | o3d/samples/o3djs/js_list.scons | 63 |
2 files changed, 0 insertions, 415 deletions
diff --git a/o3d/samples/build.scons b/o3d/samples/build.scons deleted file mode 100644 index 8ca4018..0000000 --- a/o3d/samples/build.scons +++ /dev/null @@ -1,352 +0,0 @@ -# Copyright 2009, Google Inc. -# All rights reserved. -# -# Redistribution and use in source and binary forms, with or without -# modification, are permitted provided that the following conditions are -# met: -# -# * Redistributions of source code must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# * Redistributions in binary form must reproduce the above -# copyright notice, this list of conditions and the following disclaimer -# in the documentation and/or other materials provided with the -# distribution. -# * Neither the name of Google Inc. nor the names of its -# contributors may be used to endorse or promote products derived from -# this software without specific prior written permission. -# -# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - -import __builtin__ -import os.path -import re -Import('env') - -class Error(Exception): - pass - -samples_output_dir = env.Dir('$OBJ_ROOT/samples').abspath -samples_artifact_dir = env.Dir('$ARTIFACTS_DIR/samples').abspath - -copyright_header = """/* - * Copyright 2009, Google Inc. - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following disclaimer - * in the documentation and/or other materials provided with the - * distribution. - * * Neither the name of Google Inc. nor the names of its - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -""" - -def sample_emitter(env, target, source): - target.append(env.subst('${TARGET.base}.js', target=target, source=source)) - return (target, source) - -def sample_action(target, source, env): - content = source[0].get_contents() - regexp = re.compile(r'(.*)<script(\s+type="text/javascript")' + - r'(\s+charset="utf-8")?\s*>(.*)</script>(.*)', re.DOTALL) - m = regexp.match(content) - if not m: - raise Error('Regexp failed on input file %s' % source.abspath) - (html_start, type, charset, script, html_end) = m.groups() - if not type: - raise Error('Found a script that lacked the javascript tag!'); - if not charset: - charset = '' - - html_content = ( - '%(html_start)s<script %(type)s%(charset)s ' - 'src="%(js_path)s"></script>%(html_end)s' % - { - 'html_start' : html_start, - 'type' : type, - 'charset' : charset, - 'js_path' : target[1].name, - 'html_end' : html_end - }) - - print "Writing sample HTML to %s" % target[0].abspath - file(target[0].abspath, 'wb').write(html_content) - print "Writing sample JS to %s" % target[1].abspath - file(target[1].abspath, 'wb').write(copyright_header + script) - return None - -sample_builder = Builder(action = sample_action, emitter = sample_emitter) - -env.Append(BUILDERS = {'SplitSampleHTML' : sample_builder}) - -# These are the files we process for the interactive sampler. -# TODO: We don't currently verify that these samples are included in -# interactive_samples.js, which constructs the sampler, or that all the files -# in there are mentioned here. The build script should parse the -# interactive_samples.js file instead of using this list. -samples = [ - '2d.html', - 'animated-scene.html', - 'animation.html', - 'bitmap-draw-image.html', - 'billboards.html', - 'canvas-texturedraw.html', - 'canvas.html', - 'convolution.html', - 'culling.html', - 'customcamera.html', - 'displayfps.html', - 'error-texture.html', - 'generate-texture.html', - 'hellocube-colors.html', - 'hellocube-textures.html', - 'hellocube.html', - 'helloworld.html', - 'hud-2d-overlay.html', - 'instance-override.html', - 'instancing.html', - 'juggler.html', - 'julia.html', - 'multiple-clients.html', - 'multiple-views.html', - 'old-school-shadows.html', - 'particles.html', - 'phongshading.html', - 'picking.html', - 'primitives.html', - 'procedural-texture.html', - 'render-mode.html', - 'render-targets.html', - 'rotatemodel.html', - 'scatter-chart.html', - 'shader-test.html', - 'simple.html', - 'simpletexture.html', - 'skinning.html', - 'sobel.html', - 'stencil_example.html', - 'texturesamplers.html', - 'tutorial-primitive.html', - 'vertex-shader.html', - 'vertex-shader-animation.html', - 'zsorting.html' -] - -# Split the samples into separate HTML and JS files -for input_file in samples: - destdir = os.path.join(samples_artifact_dir, os.path.dirname(input_file)) -# env.SplitSampleHTML(os.path.join(destdir, 'sampler_' + input_file), -# input_file) - - # We want all the samples unprocessed, as well. - env.Replicate(destdir, input_file) - -env.Alias('samples_export', samples_artifact_dir) - -###################################################################### -# -# PLEASE NOTE: If you add samples you MUST add their files to the -# MANIFEST file in this directory for them to be included in the docs. -# -###################################################################### - -# Here we load up the manifest so that we only include the files that -# are part of the samples, and not any spurious test files or images -# that might be left around. -manifest = env.File("MANIFEST").get_contents().strip().split('\n') -manifest = [x.strip() for x in manifest] - -def DeferManifestInstall(env): - # Only do this if we tried to convert at least some samples (which - # means that at least some existed when we declared their build steps). - if len(env.GetPublished('samples', 'asset_files')) > 0: - for manifest_item in manifest: - # TODO: Why doesn't replicate hookup things correctly? - env.Command('$ARTIFACTS_DIR/samples/' + manifest_item, - '$MAIN_DIR/samples/' + manifest_item, - [Delete('$TARGET'), - Copy('$TARGET', '$SOURCE'), - Chmod('$TARGET', 0777)]) - -env.Defer(DeferManifestInstall) - -####### -# Build JSON sample assets from zipped Collada files. Put them in the assets -# directory in the source tree (so that we can run the samples from the source -# tree). If one is needed in the scons-out artifacts directory, that's handled -# by the MANIFEST file. - -if env.Bit('mac'): - converter_path = env.subst('$ARTIFACTS_DIR/converter/o3dConverter$PROGSUFFIX') -else: - converter_path = env.subst('$ARTIFACTS_DIR/o3dConverter$PROGSUFFIX') -serializer_version_path = env.subst( - '$SCONSTRUCT_DIR/serializer/cross/version.h') - -def model_emitter(env, target, source): - # Massage the target a little bit. - sample_file = env.subst('${TARGET.srcdir}/${TARGET.filebase}.o3dtgz', - target=target, source=source) - sample_file = sample_file.replace('convert_','') - target = [env.File(sample_file)] - source.append(serializer_version_path) - source.append(converter_path) - return (target, source) - -def model_action(target, source, env): - import shutil - import subprocess - import stat - - # Invoke converter to generate target. - error = subprocess.call([ - converter_path, - '--no-condition', - '--up-axis=%s' % env['UP_AXIS'], - source[0].abspath, - target[0].abspath, - ], env={'LD_LIBRARY_PATH': env.Dir('$ARTIFACTS_DIR').abspath}) - if error != 0: - raise Exception('Failed to run o3dConverter on %s to produce %s' % - (source[0].abspath, target[0].abspath)) - - # Copy generated target to remaining targets. This should be faster than - # running the converter several times. - for item in target[1:]: - shutil.copy(target[0].abspath, item.abspath) - os.chmod(item.abspath, stat.S_IWRITE | stat.S_IREAD) - -model_builder = Builder(action = model_action, emitter = model_emitter) - -env.Append(BUILDERS = {'ConvertJsonSampleAssets' : model_builder}) - -x_up_env = env.Clone(UP_AXIS='1,0,0') -y_up_env = env.Clone(UP_AXIS='0,1,0') -z_up_env = env.Clone(UP_AXIS='0,0,1') - -models = [ - {'path': 'beachdemo/convert_assets/beachdemo.zip', 'env': z_up_env}, - {'path': 'beachdemo/convert_assets/beach-low-poly.dae', 'env': z_up_env}, - {'path': 'GoogleIO-2009/convert_assets/background.zip', 'env': y_up_env}, - {'path': 'GoogleIO-2009/convert_assets/character.zip', 'env': y_up_env}, - - {'path': 'home-configurators/convert_cbassets/House_Roofless.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Agra_Rug.kmz', 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Asimi_Rug.kmz', 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Camden_Chair.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Elements_Bookshelf.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Ferrara_Rug.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Lounge_Chair.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Lounge_Chaise.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Lounge_Sofa.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Lounge_Storage_Ottoman.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Madison_Dining_Table.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Miles_Side_Chair.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Pullman_Bar_Stool.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Puzzle_TV_Stand.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Stow_Leather_Ottoman.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Tivoli_Dining_Table.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Tivoli_Miles_Dining_Set.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Troy_Chair.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Troy_Ottoman.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Troy_Sofa.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Troy_Storage_Ottoman.kmz', - 'env': z_up_env}, - {'path': 'home-configurators/convert_cbassets/Troy_Twin_Sleeper.kmz', - 'env': z_up_env}, - - - {'path': 'io/convert_levels/all_actors.kmz', 'env': y_up_env}, - {'path': 'io/convert_levels/map1.kmz', 'env': y_up_env}, - - {'path': 'simpleviewer/convert_assets/cube.zip', 'env': y_up_env}, - - {'path': 'convert_assets/dome1.zip', 'env': y_up_env}, - {'path': 'convert_assets/dome2.zip', 'env': y_up_env}, - {'path': 'convert_assets/dome3.zip', 'env': y_up_env}, - {'path': 'convert_assets/dome4.zip', 'env': y_up_env}, - {'path': 'convert_assets/kitty_151_idle_stand05_cff1.zip', 'env': y_up_env}, - {'path': 'convert_assets/part1.zip', 'env': y_up_env}, - {'path': 'convert_assets/part2.zip', 'env': y_up_env}, - {'path': 'convert_assets/part3.zip', 'env': y_up_env}, - {'path': 'convert_assets/seven_shapes.zip', 'env': y_up_env}, - {'path': 'convert_assets/stencil_frame.zip', 'env': y_up_env}, - {'path': 'convert_assets/teapot.zip', 'env': y_up_env}, - {'path': 'convert_assets/yard.zip', 'env': y_up_env}, - - {'path': 'waterdemo/convert_assets/bamboo.zip', 'env': y_up_env}, - {'path': 'waterdemo/convert_assets/coconuts.zip', 'env': y_up_env}, - {'path': 'waterdemo/convert_assets/driftwood.zip', 'env': y_up_env}, - {'path': 'waterdemo/convert_assets/island.zip', 'env': y_up_env}, - {'path': 'waterdemo/convert_assets/lazy_bridge.zip', 'env': y_up_env}, - {'path': 'waterdemo/convert_assets/palm_leaves.zip', 'env': y_up_env}, - {'path': 'waterdemo/convert_assets/palm_trees.zip', 'env': y_up_env}, - {'path': 'waterdemo/convert_assets/rocks.9.zip', 'env': y_up_env}, - {'path': 'waterdemo/convert_assets/rocks.zip', 'env': y_up_env}, - ] - -# Little dance to do this only once so MODE=all works. -try: - _ = __builtin__.done_json_assets -except AttributeError: - __builtin__.done_json_assets = True - for model in models: - # We generate the sample assets into the samples directory directly, - # and the artifacts directory in the name of sanity -- so we don't - # have to do a build whenever we change a .js file in order to test - # the change. We only generate them if the sources exist because we - # might not map them in all the time. - if os.path.exists( - model['env'].File("$SAMPLE_ASSETS/" + model['path']).abspath): - converted = model['env'].ConvertJsonSampleAssets( - source = "$SAMPLE_ASSETS/" + model['path'], - target = model['path']) - model['env'].Publish('samples', 'asset_files', converted); diff --git a/o3d/samples/o3djs/js_list.scons b/o3d/samples/o3djs/js_list.scons deleted file mode 100644 index c5fad39..0000000 --- a/o3d/samples/o3djs/js_list.scons +++ /dev/null @@ -1,63 +0,0 @@ -# Copyright 2009, Google Inc. -# All rights reserved. -# -# Redistribution and use in source and binary forms, with or without -# modification, are permitted provided that the following conditions are -# met: -# -# * Redistributions of source code must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# * Redistributions in binary form must reproduce the above -# copyright notice, this list of conditions and the following disclaimer -# in the documentation and/or other materials provided with the -# distribution. -# * Neither the name of Google Inc. nor the names of its -# contributors may be used to endorse or promote products derived from -# this software without specific prior written permission. -# -# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -O3D_JS_SOURCES = [ - 'arcball.js', - 'base.js', - 'camera.js', - 'canvas.js', - 'debug.js', - 'dump.js', - 'effect.js', - 'element.js', - 'error.js', - 'event.js', - 'fps.js', - 'io.js', - 'loader.js', - 'material.js', - 'math.js', - 'pack.js', - 'particles.js', - 'performance.js', - 'picking.js', - 'primitives.js', - 'quaternions.js', - 'rendergraph.js', - 'scene.js', - 'serialization.js', - 'shape.js', - 'simple.js', - 'test.js', - 'texture.js', - 'util.js', -] - -Export('O3D_JS_SOURCES'); - |