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author | tschmelcher@chromium.org <tschmelcher@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-05-05 00:12:33 +0000 |
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committer | tschmelcher@chromium.org <tschmelcher@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-05-05 00:12:33 +0000 |
commit | 4f2fe461d79175b39787686b76d36b7518e132fd (patch) | |
tree | c4fcf2c211c23eb89c8cd4509a62fe6dd4071af5 /o3d | |
parent | c8407807eaf80b28aeacfa4dd07bdc26d2f2bf38 (diff) | |
download | chromium_src-4f2fe461d79175b39787686b76d36b7518e132fd.zip chromium_src-4f2fe461d79175b39787686b76d36b7518e132fd.tar.gz chromium_src-4f2fe461d79175b39787686b76d36b7518e132fd.tar.bz2 |
Flush GL errors before any operation that checks for GL errors afterwards, so as to prevent operations from spuriously failing due to previous unrelated errors. Fixes a bug on Linux T400s with AMD graphics where we "failed" to create the error texture because of a previous non-fatal error that hadn't been reaped.
TEST=ran a debug build on a Linux T400 with AMD graphics
BUG=none
Review URL: http://codereview.chromium.org/1912001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@46418 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d')
-rw-r--r-- | o3d/core/cross/gl/effect_gl.cc | 4 | ||||
-rw-r--r-- | o3d/core/cross/gl/texture_gl.cc | 2 | ||||
-rw-r--r-- | o3d/core/cross/gl/utils_gl-inl.h | 14 | ||||
-rw-r--r-- | o3d/core/cross/glcommon/utils_glcommon-inl.h | 64 | ||||
-rw-r--r-- | o3d/core/cross/gles2/texture_gles2.cc | 2 | ||||
-rw-r--r-- | o3d/core/cross/gles2/utils_gles2-inl.h | 11 |
6 files changed, 71 insertions, 26 deletions
diff --git a/o3d/core/cross/gl/effect_gl.cc b/o3d/core/cross/gl/effect_gl.cc index b8eabcc..71ce602 100644 --- a/o3d/core/cross/gl/effect_gl.cc +++ b/o3d/core/cross/gl/effect_gl.cc @@ -257,12 +257,10 @@ bool EffectGL::LoadFromFXString(const String& effect) { DLOG(WARNING) << "Effect post-rewrite compile warnings: " << listing; } - CHECK_GL_ERROR(); - // If the program rewrite introduced some syntax or semantic errors, we won't // know it until we load the program (through a GL error). // So flush all GL errors first... - do {} while (glGetError() != GL_NO_ERROR); + FlushGlErrors(); // ... Then load the program ... cgGLLoadProgram(cg_vertex_); diff --git a/o3d/core/cross/gl/texture_gl.cc b/o3d/core/cross/gl/texture_gl.cc index f9a11e0..814e7b3 100644 --- a/o3d/core/cross/gl/texture_gl.cc +++ b/o3d/core/cross/gl/texture_gl.cc @@ -180,6 +180,7 @@ static bool UpdateGLImageFromBitmap(GLenum target, GLenum gl_data_type = 0; GLenum gl_format = GLFormatFromO3DFormat(bitmap.format(), &gl_internal_format, &gl_data_type); + FlushGlErrors(); if (gl_format) { glTexSubImage2D(target, level, 0, 0, mip_width, mip_height, gl_format, gl_data_type, mip_data); @@ -218,6 +219,7 @@ static bool CreateGLImages(GLenum target, memset(temp_data.get(), 0, size); for (int i = 0; i < levels; ++i) { + FlushGlErrors(); if (gl_format) { glTexImage2D(target, i, internal_format, mip_width, mip_height, 0, gl_format, type, temp_data.get()); diff --git a/o3d/core/cross/gl/utils_gl-inl.h b/o3d/core/cross/gl/utils_gl-inl.h index 82ca73f..b6ca8d4 100644 --- a/o3d/core/cross/gl/utils_gl-inl.h +++ b/o3d/core/cross/gl/utils_gl-inl.h @@ -33,13 +33,10 @@ #ifndef O3D_CORE_CROSS_GL_UTILS_GL_INL_H_ #define O3D_CORE_CROSS_GL_UTILS_GL_INL_H_ -#include "core/cross/types.h" +#include "core/cross/glcommon/utils_glcommon-inl.h" namespace o3d { -// Define this to debug GL errors. This has a significant performance hit. -// #define GL_ERROR_DEBUGGING - // convert a byte offset into a Vertex Buffer Object into a GLvoid* for // use with glVertexPointer(), glNormalPointer(), glVertexAttribPointer(), // etc. after having used a glBindBuffer(). @@ -67,15 +64,6 @@ namespace o3d { } \ } -#ifdef GL_ERROR_DEBUGGING -#define CHECK_GL_ERROR() do { \ - GLenum gl_error = glGetError(); \ - LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ -} while(0) -#else // GL_ERROR_DEBUGGING -#define CHECK_GL_ERROR() void(0) -#endif // GL_ERROR_DEBUGGING - } // namespace o3d #endif // O3D_CORE_CROSS_GL_UTILS_GL_INL_H_ diff --git a/o3d/core/cross/glcommon/utils_glcommon-inl.h b/o3d/core/cross/glcommon/utils_glcommon-inl.h new file mode 100644 index 0000000..a675239 --- /dev/null +++ b/o3d/core/cross/glcommon/utils_glcommon-inl.h @@ -0,0 +1,64 @@ +/* + * Copyright 2010, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +#ifndef O3D_CORE_CROSS_GLCOMMON_UTILS_GLCOMMON_INL_H_ +#define O3D_CORE_CROSS_GLCOMMON_UTILS_GLCOMMON_INL_H_ + +#include "core/cross/types.h" + +namespace o3d { + +// Define this to debug GL errors. This has a significant performance hit. +// #define GL_ERROR_DEBUGGING + +#ifdef GL_ERROR_DEBUGGING +#define CHECK_GL_ERROR() do { \ + GLenum gl_error = glGetError(); \ + LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error: " << gl_error; \ +} while(0) +#define LOG_FLUSHED_GL_ERROR(gl_error) \ + LOG(ERROR) << "Flushing unreaped GL error: " << gl_error; +#else // GL_ERROR_DEBUGGING +#define CHECK_GL_ERROR() void(0) +#define LOG_FLUSHED_GL_ERROR(gl_error) void(0) +#endif // GL_ERROR_DEBUGGING + +inline static void FlushGlErrors() { + GLenum gl_error; + while ((gl_error = glGetError()) != GL_NO_ERROR) { + LOG_FLUSHED_GL_ERROR(gl_error); + } +} + +} // namespace o3d + +#endif // O3D_CORE_CROSS_GLCOMMON_UTILS_GLCOMMON_INL_H_ diff --git a/o3d/core/cross/gles2/texture_gles2.cc b/o3d/core/cross/gles2/texture_gles2.cc index b4da4e8..7c84cad 100644 --- a/o3d/core/cross/gles2/texture_gles2.cc +++ b/o3d/core/cross/gles2/texture_gles2.cc @@ -211,6 +211,7 @@ static bool UpdateGLImageFromBitmap(GLenum target, GLenum gl_data_type = 0; GLenum gl_format = GLFormatFromO3DFormat(bitmap.format(), &gl_internal_format, &gl_data_type); + FlushGlErrors(); if (gl_format) { glTexSubImage2D(target, level, 0, 0, mip_width, mip_height, gl_format, gl_data_type, mip_data); @@ -253,6 +254,7 @@ static bool CreateGLImages(GLenum target, memset(temp_data.get(), 0, size); for (int i = 0; i < levels; ++i) { + FlushGlErrors(); if (gl_format) { glTexImage2D(target, i, internal_format, mip_width, mip_height, 0, gl_format, type, temp_data.get()); diff --git a/o3d/core/cross/gles2/utils_gles2-inl.h b/o3d/core/cross/gles2/utils_gles2-inl.h index 2e15e4c..8ca0d48 100644 --- a/o3d/core/cross/gles2/utils_gles2-inl.h +++ b/o3d/core/cross/gles2/utils_gles2-inl.h @@ -33,7 +33,7 @@ #ifndef O3D_CORE_CROSS_GLES2_UTILS_GLES2_INL_H_ #define O3D_CORE_CROSS_GLES2_UTILS_GLES2_INL_H_ -#include "core/cross/types.h" +#include "core/cross/glcommon/utils_glcommon-inl.h" namespace o3d { @@ -44,15 +44,6 @@ inline GLvoid* BufferOffset(unsigned i) { return static_cast<int8 *>(NULL)+(i); } -#ifdef GL_ERROR_DEBUGGING -#define CHECK_GL_ERROR() do { \ - GLenum gl_error = glGetError(); \ - LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ -} while(0) -#else // GL_ERROR_DEBUGGING -#define CHECK_GL_ERROR() void(0) -#endif // GL_ERROR_DEBUGGING - } // namespace o3d #endif // O3D_CORE_CROSS_GLES2_UTILS_GLES2_INL_H_ |