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author | kbr@google.com <kbr@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-04-23 02:09:23 +0000 |
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committer | kbr@google.com <kbr@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-04-23 02:09:23 +0000 |
commit | 6c2cedb6057d33487d6cfe04af2e6821d1859aa0 (patch) | |
tree | b72269fb1f8f7f7cb548a27471c3da46fb3a2608 /o3d | |
parent | 9e77aca658c3d9360fbf183beb249f713a03fcd8 (diff) | |
download | chromium_src-6c2cedb6057d33487d6cfe04af2e6821d1859aa0.zip chromium_src-6c2cedb6057d33487d6cfe04af2e6821d1859aa0.tar.gz chromium_src-6c2cedb6057d33487d6cfe04af2e6821d1859aa0.tar.bz2 |
Fixed bug pointed out by mihai where success was incorrectly reported
during shader compilation. Added reporting of link failures.
BUG=none
TEST=ran some o3d-webgl samples
TBR=petersont
Review URL: http://codereview.chromium.org/1757006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@45408 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d')
-rw-r--r-- | o3d/samples/o3d-webgl/effect.js | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/o3d/samples/o3d-webgl/effect.js b/o3d/samples/o3d-webgl/effect.js index 50d02cf..155c67d 100644 --- a/o3d/samples/o3d-webgl/effect.js +++ b/o3d/samples/o3d-webgl/effect.js @@ -180,6 +180,11 @@ o3d.Effect.prototype.bindAttributesAndLinkIfReady = function() { this.gl.bindAttribLocation(this.program_, i, attributes[i]); } this.gl.linkProgram(this.program_); + if (!this.gl.getProgramParameter(this.program_, this.gl.LINK_STATUS)) { + var log = this.gl.getShaderInfoLog(this.program_); + this.gl.client.error_callback( + 'Program link failed with error log:\n' + log); + } this.getUniforms_(); this.getAttributes_(); } @@ -205,9 +210,9 @@ o3d.Effect.prototype.loadShaderFromString = function(shaderString, type) { this.gl.shaderSource(shader, shaderString); this.gl.compileShader(shader); - var log = this.gl.getShaderInfoLog(shader); - if (log != '') { + if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) { success = false; + var log = this.gl.getShaderInfoLog(shader); this.gl.client.error_callback( 'Shader compile failed with error log:\n' + log); } |