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author | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-07-27 22:16:59 +0000 |
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committer | luchen@google.com <luchen@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-07-27 22:16:59 +0000 |
commit | 0aa5831f558db13af78725f99d11ebce12f27e91 (patch) | |
tree | b9d4c189081d88a78efc581d9998761bd9c1a501 /o3d | |
parent | 1f84ed4f9d0cc61b4d77cbb1a0101d76a569b019 (diff) | |
download | chromium_src-0aa5831f558db13af78725f99d11ebce12f27e91.zip chromium_src-0aa5831f558db13af78725f99d11ebce12f27e91.tar.gz chromium_src-0aa5831f558db13af78725f99d11ebce12f27e91.tar.bz2 |
o3d-webgl: Increasing the point size in shader to make points easier to see.
Review URL: http://codereview.chromium.org/3059005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@53856 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'o3d')
-rw-r--r-- | o3d/samples/o3d-webgl-samples/hellocube-wireframe.html | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/o3d/samples/o3d-webgl-samples/hellocube-wireframe.html b/o3d/samples/o3d-webgl-samples/hellocube-wireframe.html index 48040b0..a522155 100644 --- a/o3d/samples/o3d-webgl-samples/hellocube-wireframe.html +++ b/o3d/samples/o3d-webgl-samples/hellocube-wireframe.html @@ -368,7 +368,7 @@ This example shows how to display a cube in O3D using different primitive types. <option value="TriangleList">TriangleList</option> <option value="TriangleStrip">TriangleStrip</option> <option value="TriangleFan">TriangleFan</option> - </select> (PointList might be hard to see.) + </select> </p> <p> @@ -402,6 +402,8 @@ This example shows how to display a cube in O3D using different primitive types. // Multiply the vertex positions by the worldViewProjection matrix to // transform them to screen space. gl_Position = projection * view * world * position; + // Make points larger, so they can been seen. + gl_PointSize = 5.0; pos = position; } </textarea> |