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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-20 04:17:40 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-20 04:17:40 +0000
commit231a96b7799ebfe9704dd6ec7a7f24c39bd3f220 (patch)
treef3724317c7577c0136e9f7577bec730caf293a20 /ppapi/api
parent5bf5231373631d2ed940ad9eb03da77132411f57 (diff)
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Add API definition and error values for running message loops.
Review URL: https://chromiumcodereview.appspot.com/8965082 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@118408 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ppapi/api')
-rw-r--r--ppapi/api/dev/ppb_message_loop_dev.idl268
-rw-r--r--ppapi/api/pp_errors.idl13
2 files changed, 280 insertions, 1 deletions
diff --git a/ppapi/api/dev/ppb_message_loop_dev.idl b/ppapi/api/dev/ppb_message_loop_dev.idl
new file mode 100644
index 0000000..b29110b
--- /dev/null
+++ b/ppapi/api/dev/ppb_message_loop_dev.idl
@@ -0,0 +1,268 @@
+/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+/**
+ * Defines the PPB_MessageLoop_Dev interface.
+ */
+label Chrome {
+ M18 = 0.1
+};
+
+/**
+ * A message loop allows PPAPI calls to be issued on a thread. You may not
+ * issue any API calls on a thread without creating a message loop. It also
+ * allows you to post work to the message loop for a thread.
+ *
+ * To process work posted to the message loop, as well as completion callbacks
+ * for asynchronous operations, you must run the message loop via Run().
+ *
+ * Note the system manages the lifetime of the instance (and all associated
+ * resources). If the instance is deleted from the page, background threads may
+ * suddenly see their PP_Resource handles become invalid. In this case, calls
+ * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
+ * with your instance, you will probably want to create some kind of threadsafe
+ * proxy object that can handle asynchonous destruction of the instance object.
+ *
+ * Typical usage:
+ * On the main thread:
+ * - Create the thread yourself (using pthreads).
+ * - Create the message loop resource.
+ * - Pass the message loop resource to your thread's main function.
+ * - Call PostWork() on the message loop to run functions on the thread.
+ *
+ * From the background thread's main function:
+ * - Call AttachToCurrentThread() with the message loop resource.
+ * - Call Run() with the message loop resource.
+ *
+ * Your callacks should look like this:
+ * void DoMyWork(void* user_data, int32_t status) {
+ * if (status != PP_OK) {
+ * Cleanup(); // e.g. free user_data.
+ * return;
+ * }
+ * ... do your work...
+ * }
+ * For a C++ example, see ppapi/utility/threading/simple_thread.h
+ *
+ * (You can also create the message loop resource on the background thread,
+ * but then the main thread will have no reference to it should you want to
+ * call PostWork()).
+ *
+ *
+ * THREAD HANDLING
+ *
+ * The main thread has an implicitly created message loop. The main thread is
+ * the thread where PPP_InitializeModule and PPP_Instance functions are called.
+ * You can retrieve a reference to this message loop by calling
+ * GetForMainThread() or, if your code is on the main thread,
+ * GetForCurrentThread() will also work.
+ *
+ * Some special threads created by the system can not have message loops. In
+ * particular, the background thread created for audio processing has this
+ * requirement because it's intended to be highly responsive to keep up with
+ * the realtime requirements of audio processing. You can not make PPAPI calls
+ * from these threads.
+ *
+ * Once you associate a message loop with a thread, you don't have to keep a
+ * reference to it. The system will hold a reference to the message loop for as
+ * long as the thread is running. The current message loop can be retrieved
+ * using the GetCurrent() function.
+ *
+ * It is legal to create threads in your plugin without message loops, but
+ * PPAPI calls will fail unless explicitly noted in the documentation.
+ *
+ * You can create a message loop object on a thread and never actually run the
+ * message loop. This will allow you to call blocking PPAPI calls (via
+ * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
+ * from those calls will be queued in the message loop and never run. The same
+ * thing will happen if work is scheduled after the message loop exits and
+ * the message loop is not run again.
+ *
+ *
+ * DESTRUCTION AND ERROR HANDLING
+ *
+ * Often, your application will associate memory with completion callbacks. For
+ * example, the C++ CompletionCallbackFactory has a small amount of
+ * heap-allocated memory for each callback. This memory will be leaked if the
+ * callback is never run. To avoid this memory leak, you need to be careful
+ * about error handling and shutdown.
+ *
+ * There are a number of cases where posted callbacks will never be run:
+ *
+ * - You tear down the thread (via pthreads) without "destroying" the message
+ * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
+ * tasks in the message queue will be lost.
+ *
+ * - You create a message loop, post callbacks to it, and never run it.
+ *
+ * - You quit the message loop via PostQuit with should_destroy set to
+ * PP_FALSE. In this case, the system will assume the message loop will be
+ * run again later and keep your tasks.
+ *
+ * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
+ * will prohibit future work from being posted, and will allow the message loop
+ * to run until all pending tasks are run.
+ *
+ * If you post a callback to a message loop that's been destroyed, or to an
+ * invalid message loop, PostTask will return an error and will not run the
+ * callback. This is true even for callbacks with the "required" flag set,
+ * since the system may not even know what thread to issue the error callback
+ * on.
+ *
+ * Therefore, you should check for errors from PostWork and destroy any
+ * associated memory to avoid leaks. If you're using the C++
+ * CompletionCallbackFactory, use the following pattern:
+ *
+ * pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
+ * int32_t result = message_loop.PostWork(callback);
+ * if (result != PP_OK_COMPLETIONPENDING)
+ * callback.Run(result);
+ *
+ * This will run the callback with an error value, and assumes that the
+ * implementation of your callback checks the "result" argument and returns
+ * immediately on error.
+ */
+interface PPB_MessageLoop_Dev {
+ /**
+ * Creates a message loop resource.
+ *
+ * This may be called from any thread. After your thread starts but before
+ * issuing any other PPAPI calls on it, you must associate it with a message
+ * loop by calling AttachToCurrentThread.
+ */
+ PP_Resource Create(PP_Instance instance);
+
+ /**
+ * Returns a resource identifying the message loop for the main thread. The
+ * main thread always has a message loop created by the system.
+ */
+ PP_Resource GetForMainThread();
+
+ /**
+ * Returns a reference to the PPB_MessageLoop object attached to the current
+ * thread. If there is no attached message loop, the return value will be 0.
+ */
+ PP_Resource GetCurrent();
+
+ /**
+ * Sets the given message loop resource as being the associated message loop
+ * for the currently running thread.
+ *
+ * You must call this function exactly once on a thread before making any
+ * PPAPI calls. A message loop can only be attached to one thread, and the
+ * message loop can not be changed later. The message loop will be attached
+ * as long as the thread is running or until you quit with should_destroy
+ * set to PP_TRUE.
+ *
+ * If this function fails, attempting to run the message loop will fail.
+ * Note that you can still post work to the message loop: it will get queued
+ * up should the message loop eventually be successfully attached and run.
+ *
+ * @return
+ * - PP_OK: The message loop was successfully attached to the thread and is
+ * ready to use.
+ * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
+ * - PP_ERROR_INPROGRESS: The current thread already has a message loop
+ * attached. This will always be the case for the main thread, which has
+ * an implicit system-created message loop attached.
+ * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
+ * loop attached to it. See the interface level discussion about these
+ * special threads, which include realtime audio threads.
+ */
+ int32_t AttachToCurrentThread([in] PP_Resource message_loop);
+
+ /**
+ * Runs the thread message loop. Running the message loop is required for you
+ * to get issued completion callbacks on the thread.
+ *
+ * The message loop identified by the argument must have been previously
+ * successfully attached to the current thread.
+ *
+ * You may not run nested message loops. Since the main thread has an
+ * implicit message loop that the system runs, you may not call Run on the
+ * main thread.
+ *
+ * @return
+ * - PP_OK: The message loop was successfully run. Note that on
+ * success, the message loop will only exit when you call PostQuit().
+ * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
+ * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
+ * has not been successfully attached to the current thread. Call
+ * AttachToCurrentThread().
+ * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
+ * fashion (Run is already on the stack). This will occur if you attempt
+ * to call run on the main thread's message loop (see above).
+ */
+ int32_t Run([in] PP_Resource message_loop);
+
+ /**
+ * Schedules work to run on the given message loop. This may be called from
+ * any thread. Posted work will be executed in the order it was posted when
+ * the message loop is Run().
+ *
+ * @param message_loop The message loop resource.
+ *
+ * @param callback The completion callback to execute from the message loop.
+ *
+ * @param delay_ms The number of millseconds to delay execution of the given
+ * completion callback. Passing 0 means it will get queued normally and
+ * executed in order.
+ *
+ *
+ * The completion callback will be called with PP_OK as the "result" parameter
+ * if it is run normally. It is good practice to check for PP_OK and return
+ * early otherwise.
+ *
+ * The "required" flag on the completion callback is ignored. If there is an
+ * error posting your callback, the error will be returned from PostWork and
+ * the callback will never be run (because there is no appropriate place to
+ * run your callback with an error without causing unexpected threading
+ * problems). If you associate memory with the completion callback (for
+ * example, you're using the C++ CompletionCallbackFactory), you will need to
+ * free this or manually run the callback. See "Desctruction and error
+ * handling" above.
+ *
+ *
+ * You can call this function before the message loop has started and the
+ * work will get queued until the message loop is run. You can also post
+ * work after the message loop has exited as long as should_destroy was
+ * PP_FALSE. It will be queued until the next invocation of Run().
+ *
+ * @return
+ * - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's
+ * queue. As described above, this does not mean that the work has been
+ * or will be executed (if you never run the message loop after posting).
+ * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
+ * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
+ * is null (this will be the case if you pass PP_BlockUntilComplete()).
+ * - PP_ERROR_FAILED: The message loop has been destroyed.
+ */
+ int32_t PostWork([in] PP_Resource message_loop,
+ [in] PP_CompletionCallback callback,
+ [in] int64_t delay_ms);
+
+ /**
+ * Posts a quit message to the given message loop's work queue. Work posted
+ * before that point will be processed before quitting.
+ *
+ * This may be called on the message loop registered for the current thread,
+ * or it may be called on the message loop registered for another thread.
+ *
+ * @param should_destroy Marks the message loop as being in a destroyed state
+ * and prevents further posting of messages.
+ *
+ * If you quit a message loop without setting should_destroy, it will still
+ * be attached to the thread and you can still run it again by calling Run()
+ * again. If you destroy it, it will be detached from the current thread.
+ *
+ * @return
+ * - PP_OK: The request to quit was successfully posted.
+ * - PP_ERROR_BADRESOURCE: The message loop was invalid.
+ * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
+ * The main thread's message loop is managed by the system and can't be
+ * quit.
+ */
+ int32_t PostQuit([in] PP_Resource message_loop, PP_Bool should_destroy);
+};
diff --git a/ppapi/api/pp_errors.idl b/ppapi/api/pp_errors.idl
index 0f4855d..02d065d 100644
--- a/ppapi/api/pp_errors.idl
+++ b/ppapi/api/pp_errors.idl
@@ -114,6 +114,17 @@
* This value indicates that the graphics context was lost due to a
* power management event.
*/
- PP_ERROR_CONTEXT_LOST = -50
+ PP_ERROR_CONTEXT_LOST = -50,
+ /**
+ * Indicates an attempt to make a PPAPI call on a thread without previously
+ * registering a message loop via PPB_MessageLoop.AttachToCurrentThread.
+ * Without this registration step, no PPAPI calls are supported.
+ */
+ PP_ERROR_NO_MESSAGE_LOOP = -51,
+ /**
+ * Indicates that the requested operation is not permitted on the current
+ * thread.
+ */
+ PP_ERROR_WRONG_THREAD = -52
};