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author | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-01-20 04:17:40 +0000 |
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committer | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-01-20 04:17:40 +0000 |
commit | 231a96b7799ebfe9704dd6ec7a7f24c39bd3f220 (patch) | |
tree | f3724317c7577c0136e9f7577bec730caf293a20 /ppapi/api | |
parent | 5bf5231373631d2ed940ad9eb03da77132411f57 (diff) | |
download | chromium_src-231a96b7799ebfe9704dd6ec7a7f24c39bd3f220.zip chromium_src-231a96b7799ebfe9704dd6ec7a7f24c39bd3f220.tar.gz chromium_src-231a96b7799ebfe9704dd6ec7a7f24c39bd3f220.tar.bz2 |
Add API definition and error values for running message loops.
Review URL: https://chromiumcodereview.appspot.com/8965082
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@118408 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ppapi/api')
-rw-r--r-- | ppapi/api/dev/ppb_message_loop_dev.idl | 268 | ||||
-rw-r--r-- | ppapi/api/pp_errors.idl | 13 |
2 files changed, 280 insertions, 1 deletions
diff --git a/ppapi/api/dev/ppb_message_loop_dev.idl b/ppapi/api/dev/ppb_message_loop_dev.idl new file mode 100644 index 0000000..b29110b --- /dev/null +++ b/ppapi/api/dev/ppb_message_loop_dev.idl @@ -0,0 +1,268 @@ +/* Copyright (c) 2012 The Chromium Authors. All rights reserved. + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +/** + * Defines the PPB_MessageLoop_Dev interface. + */ +label Chrome { + M18 = 0.1 +}; + +/** + * A message loop allows PPAPI calls to be issued on a thread. You may not + * issue any API calls on a thread without creating a message loop. It also + * allows you to post work to the message loop for a thread. + * + * To process work posted to the message loop, as well as completion callbacks + * for asynchronous operations, you must run the message loop via Run(). + * + * Note the system manages the lifetime of the instance (and all associated + * resources). If the instance is deleted from the page, background threads may + * suddenly see their PP_Resource handles become invalid. In this case, calls + * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated + * with your instance, you will probably want to create some kind of threadsafe + * proxy object that can handle asynchonous destruction of the instance object. + * + * Typical usage: + * On the main thread: + * - Create the thread yourself (using pthreads). + * - Create the message loop resource. + * - Pass the message loop resource to your thread's main function. + * - Call PostWork() on the message loop to run functions on the thread. + * + * From the background thread's main function: + * - Call AttachToCurrentThread() with the message loop resource. + * - Call Run() with the message loop resource. + * + * Your callacks should look like this: + * void DoMyWork(void* user_data, int32_t status) { + * if (status != PP_OK) { + * Cleanup(); // e.g. free user_data. + * return; + * } + * ... do your work... + * } + * For a C++ example, see ppapi/utility/threading/simple_thread.h + * + * (You can also create the message loop resource on the background thread, + * but then the main thread will have no reference to it should you want to + * call PostWork()). + * + * + * THREAD HANDLING + * + * The main thread has an implicitly created message loop. The main thread is + * the thread where PPP_InitializeModule and PPP_Instance functions are called. + * You can retrieve a reference to this message loop by calling + * GetForMainThread() or, if your code is on the main thread, + * GetForCurrentThread() will also work. + * + * Some special threads created by the system can not have message loops. In + * particular, the background thread created for audio processing has this + * requirement because it's intended to be highly responsive to keep up with + * the realtime requirements of audio processing. You can not make PPAPI calls + * from these threads. + * + * Once you associate a message loop with a thread, you don't have to keep a + * reference to it. The system will hold a reference to the message loop for as + * long as the thread is running. The current message loop can be retrieved + * using the GetCurrent() function. + * + * It is legal to create threads in your plugin without message loops, but + * PPAPI calls will fail unless explicitly noted in the documentation. + * + * You can create a message loop object on a thread and never actually run the + * message loop. This will allow you to call blocking PPAPI calls (via + * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks + * from those calls will be queued in the message loop and never run. The same + * thing will happen if work is scheduled after the message loop exits and + * the message loop is not run again. + * + * + * DESTRUCTION AND ERROR HANDLING + * + * Often, your application will associate memory with completion callbacks. For + * example, the C++ CompletionCallbackFactory has a small amount of + * heap-allocated memory for each callback. This memory will be leaked if the + * callback is never run. To avoid this memory leak, you need to be careful + * about error handling and shutdown. + * + * There are a number of cases where posted callbacks will never be run: + * + * - You tear down the thread (via pthreads) without "destroying" the message + * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any + * tasks in the message queue will be lost. + * + * - You create a message loop, post callbacks to it, and never run it. + * + * - You quit the message loop via PostQuit with should_destroy set to + * PP_FALSE. In this case, the system will assume the message loop will be + * run again later and keep your tasks. + * + * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This + * will prohibit future work from being posted, and will allow the message loop + * to run until all pending tasks are run. + * + * If you post a callback to a message loop that's been destroyed, or to an + * invalid message loop, PostTask will return an error and will not run the + * callback. This is true even for callbacks with the "required" flag set, + * since the system may not even know what thread to issue the error callback + * on. + * + * Therefore, you should check for errors from PostWork and destroy any + * associated memory to avoid leaks. If you're using the C++ + * CompletionCallbackFactory, use the following pattern: + * + * pp::CompletionCallback callback = factory_.NewOptionalCallback(...); + * int32_t result = message_loop.PostWork(callback); + * if (result != PP_OK_COMPLETIONPENDING) + * callback.Run(result); + * + * This will run the callback with an error value, and assumes that the + * implementation of your callback checks the "result" argument and returns + * immediately on error. + */ +interface PPB_MessageLoop_Dev { + /** + * Creates a message loop resource. + * + * This may be called from any thread. After your thread starts but before + * issuing any other PPAPI calls on it, you must associate it with a message + * loop by calling AttachToCurrentThread. + */ + PP_Resource Create(PP_Instance instance); + + /** + * Returns a resource identifying the message loop for the main thread. The + * main thread always has a message loop created by the system. + */ + PP_Resource GetForMainThread(); + + /** + * Returns a reference to the PPB_MessageLoop object attached to the current + * thread. If there is no attached message loop, the return value will be 0. + */ + PP_Resource GetCurrent(); + + /** + * Sets the given message loop resource as being the associated message loop + * for the currently running thread. + * + * You must call this function exactly once on a thread before making any + * PPAPI calls. A message loop can only be attached to one thread, and the + * message loop can not be changed later. The message loop will be attached + * as long as the thread is running or until you quit with should_destroy + * set to PP_TRUE. + * + * If this function fails, attempting to run the message loop will fail. + * Note that you can still post work to the message loop: it will get queued + * up should the message loop eventually be successfully attached and run. + * + * @return + * - PP_OK: The message loop was successfully attached to the thread and is + * ready to use. + * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. + * - PP_ERROR_INPROGRESS: The current thread already has a message loop + * attached. This will always be the case for the main thread, which has + * an implicit system-created message loop attached. + * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message + * loop attached to it. See the interface level discussion about these + * special threads, which include realtime audio threads. + */ + int32_t AttachToCurrentThread([in] PP_Resource message_loop); + + /** + * Runs the thread message loop. Running the message loop is required for you + * to get issued completion callbacks on the thread. + * + * The message loop identified by the argument must have been previously + * successfully attached to the current thread. + * + * You may not run nested message loops. Since the main thread has an + * implicit message loop that the system runs, you may not call Run on the + * main thread. + * + * @return + * - PP_OK: The message loop was successfully run. Note that on + * success, the message loop will only exit when you call PostQuit(). + * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. + * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that + * has not been successfully attached to the current thread. Call + * AttachToCurrentThread(). + * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested + * fashion (Run is already on the stack). This will occur if you attempt + * to call run on the main thread's message loop (see above). + */ + int32_t Run([in] PP_Resource message_loop); + + /** + * Schedules work to run on the given message loop. This may be called from + * any thread. Posted work will be executed in the order it was posted when + * the message loop is Run(). + * + * @param message_loop The message loop resource. + * + * @param callback The completion callback to execute from the message loop. + * + * @param delay_ms The number of millseconds to delay execution of the given + * completion callback. Passing 0 means it will get queued normally and + * executed in order. + * + * + * The completion callback will be called with PP_OK as the "result" parameter + * if it is run normally. It is good practice to check for PP_OK and return + * early otherwise. + * + * The "required" flag on the completion callback is ignored. If there is an + * error posting your callback, the error will be returned from PostWork and + * the callback will never be run (because there is no appropriate place to + * run your callback with an error without causing unexpected threading + * problems). If you associate memory with the completion callback (for + * example, you're using the C++ CompletionCallbackFactory), you will need to + * free this or manually run the callback. See "Desctruction and error + * handling" above. + * + * + * You can call this function before the message loop has started and the + * work will get queued until the message loop is run. You can also post + * work after the message loop has exited as long as should_destroy was + * PP_FALSE. It will be queued until the next invocation of Run(). + * + * @return + * - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's + * queue. As described above, this does not mean that the work has been + * or will be executed (if you never run the message loop after posting). + * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. + * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback + * is null (this will be the case if you pass PP_BlockUntilComplete()). + * - PP_ERROR_FAILED: The message loop has been destroyed. + */ + int32_t PostWork([in] PP_Resource message_loop, + [in] PP_CompletionCallback callback, + [in] int64_t delay_ms); + + /** + * Posts a quit message to the given message loop's work queue. Work posted + * before that point will be processed before quitting. + * + * This may be called on the message loop registered for the current thread, + * or it may be called on the message loop registered for another thread. + * + * @param should_destroy Marks the message loop as being in a destroyed state + * and prevents further posting of messages. + * + * If you quit a message loop without setting should_destroy, it will still + * be attached to the thread and you can still run it again by calling Run() + * again. If you destroy it, it will be detached from the current thread. + * + * @return + * - PP_OK: The request to quit was successfully posted. + * - PP_ERROR_BADRESOURCE: The message loop was invalid. + * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread. + * The main thread's message loop is managed by the system and can't be + * quit. + */ + int32_t PostQuit([in] PP_Resource message_loop, PP_Bool should_destroy); +}; diff --git a/ppapi/api/pp_errors.idl b/ppapi/api/pp_errors.idl index 0f4855d..02d065d 100644 --- a/ppapi/api/pp_errors.idl +++ b/ppapi/api/pp_errors.idl @@ -114,6 +114,17 @@ * This value indicates that the graphics context was lost due to a * power management event. */ - PP_ERROR_CONTEXT_LOST = -50 + PP_ERROR_CONTEXT_LOST = -50, + /** + * Indicates an attempt to make a PPAPI call on a thread without previously + * registering a message loop via PPB_MessageLoop.AttachToCurrentThread. + * Without this registration step, no PPAPI calls are supported. + */ + PP_ERROR_NO_MESSAGE_LOOP = -51, + /** + * Indicates that the requested operation is not permitted on the current + * thread. + */ + PP_ERROR_WRONG_THREAD = -52 }; |