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authoryzshen@chromium.org <yzshen@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-06-24 06:04:39 +0000
committeryzshen@chromium.org <yzshen@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-06-24 06:04:39 +0000
commit8de13299a27282d8ebcb4b9e10f7439d538f1a5f (patch)
tree0dc534123d2d8f547a76425f1a10b8af6385be63 /ppapi/cpp/udp_socket.h
parent57d2dfa3c2de8b33fc5ca2555897f70c8c769429 (diff)
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Move PPB_UDPSocket out of dev.
BUG=247225 TEST=None Review URL: https://chromiumcodereview.appspot.com/17094015 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@208145 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ppapi/cpp/udp_socket.h')
-rw-r--r--ppapi/cpp/udp_socket.h160
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diff --git a/ppapi/cpp/udp_socket.h b/ppapi/cpp/udp_socket.h
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+++ b/ppapi/cpp/udp_socket.h
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+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef PPAPI_CPP_UDP_SOCKET_H_
+#define PPAPI_CPP_UDP_SOCKET_H_
+
+#include "ppapi/c/ppb_udp_socket.h"
+#include "ppapi/cpp/net_address.h"
+#include "ppapi/cpp/pass_ref.h"
+#include "ppapi/cpp/resource.h"
+
+namespace pp {
+
+class CompletionCallback;
+class InstanceHandle;
+class Var;
+
+template <typename T> class CompletionCallbackWithOutput;
+
+/// The <code>UDPSocket</code> class provides UDP socket operations.
+///
+/// Permissions: Apps permission <code>socket</code> with subrule
+/// <code>udp-bind</code> is required for <code>Bind()</code>; subrule
+/// <code>udp-send-to</code> is required for <code>SendTo()</code>.
+/// For more details about network communication permissions, please see:
+/// http://developer.chrome.com/apps/app_network.html
+class UDPSocket : public Resource {
+ public:
+ /// Default constructor for creating an is_null() <code>UDPSocket</code>
+ /// object.
+ UDPSocket();
+
+ /// A constructor used to create a <code>UDPSocket</code> object.
+ ///
+ /// @param[in] instance The instance with which this resource will be
+ /// associated.
+ explicit UDPSocket(const InstanceHandle& instance);
+
+ /// A constructor used when you have received a <code>PP_Resource</code> as a
+ /// return value that has had 1 ref added for you.
+ ///
+ /// @param[in] resource A <code>PPB_UDPSocket</code> resource.
+ UDPSocket(PassRef, PP_Resource resource);
+
+ /// The copy constructor for <code>UDPSocket</code>.
+ ///
+ /// @param[in] other A reference to another <code>UDPSocket</code>.
+ UDPSocket(const UDPSocket& other);
+
+ /// The destructor.
+ virtual ~UDPSocket();
+
+ /// The assignment operator for <code>UDPSocket</code>.
+ ///
+ /// @param[in] other A reference to another <code>UDPSocket</code>.
+ ///
+ /// @return A reference to this <code>UDPSocket</code> object.
+ UDPSocket& operator=(const UDPSocket& other);
+
+ /// Static function for determining whether the browser supports the
+ /// <code>PPB_UDPSocket</code> interface.
+ ///
+ /// @return true if the interface is available, false otherwise.
+ static bool IsAvailable();
+
+ /// Binds the socket to the given address.
+ ///
+ /// @param[in] addr A <code>NetAddress</code> object.
+ /// @param[in] callback A <code>CompletionCallback</code> to be called upon
+ /// completion.
+ ///
+ /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
+ /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
+ /// required permissions. <code>PP_ERROR_ADDRESS_IN_USE</code> will be
+ /// returned if the address is already in use.
+ int32_t Bind(const NetAddress& addr,
+ const CompletionCallback& callback);
+
+ /// Get the address that the socket is bound to. The socket must be bound.
+ ///
+ /// @return A <code>NetAddress</code> object. The object will be null
+ /// (i.e., is_null() returns true) on failure.
+ NetAddress GetBoundAddress();
+
+ /// Receives data from the socket and stores the source address. The socket
+ /// must be bound.
+ ///
+ /// <strong>Caveat:</strong> You should be careful about the lifetime of
+ /// <code>buffer</code>. Typically you will use a
+ /// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime
+ /// of your class. When your class goes out of scope, the callback factory
+ /// will not actually cancel the operation, but will rather just skip issuing
+ /// the callback on your class. This means that if the underlying
+ /// <code>PPB_UDPSocket</code> resource outlives your class, the browser
+ /// will still try to write into your buffer when the operation completes.
+ /// The buffer must be kept valid until then to avoid memory corruption.
+ /// If you want to release the buffer while the <code>RecvFrom()</code> call
+ /// is still pending, you should call <code>Close()</code> to ensure that the
+ /// buffer won't be accessed in the future.
+ ///
+ /// @param[out] buffer The buffer to store the received data on success. It
+ /// must be at least as large as <code>num_bytes</code>.
+ /// @param[in] num_bytes The number of bytes to receive.
+ /// @param[in] callback A <code>CompletionCallbackWithOutput</code> to be
+ /// called upon completion.
+ ///
+ /// @return A non-negative number on success to indicate how many bytes have
+ /// been received; otherwise, an error code from <code>pp_errors.h</code>.
+ int32_t RecvFrom(
+ char* buffer,
+ int32_t num_bytes,
+ const CompletionCallbackWithOutput<NetAddress>& callback);
+
+ /// Sends data to a specific destination. The socket must be bound.
+ ///
+ /// @param[in] buffer The buffer containing the data to send.
+ /// @param[in] num_bytes The number of bytes to send.
+ /// @param[in] addr A <code>NetAddress</code> object holding the destination
+ /// address.
+ /// @param[in] callback A <code>CompletionCallback</code> to be called upon
+ /// completion.
+ ///
+ /// @return A non-negative number on success to indicate how many bytes have
+ /// been sent; otherwise, an error code from <code>pp_errors.h</code>.
+ /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
+ /// required permissions.
+ int32_t SendTo(const char* buffer,
+ int32_t num_bytes,
+ const NetAddress& addr,
+ const CompletionCallback& callback);
+
+ /// Cancels all pending reads and writes, and closes the socket. Any pending
+ /// callbacks will still run, reporting <code>PP_ERROR_ABORTED</code> if
+ /// pending IO was interrupted. After a call to this method, no output
+ /// paramters passed into previous <code>RecvFrom()</code> calls will be
+ /// accessed. It is not valid to call <code>Bind()</code> again.
+ ///
+ /// The socket is implicitly closed if it is destroyed, so you are not
+ /// required to call this method.
+ void Close();
+
+ /// Sets a socket option on the UDP socket.
+ /// Please see the <code>PP_UDPSocket_Option</code> description for option
+ /// names, value types and allowed values.
+ ///
+ /// @param[in] name The option to set.
+ /// @param[in] value The option value to set.
+ /// @param[in] callback A <code>CompletionCallback</code> to be called upon
+ /// completion.
+ ///
+ /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
+ int32_t SetOption(PP_UDPSocket_Option name,
+ const Var& value,
+ const CompletionCallback& callback);
+};
+
+} // namespace pp
+
+#endif // PPAPI_CPP_UDP_SOCKET_H_