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author | dongseong.hwang <dongseong.hwang@intel.com> | 2014-11-06 11:59:07 -0800 |
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committer | Commit bot <commit-bot@chromium.org> | 2014-11-06 19:59:24 +0000 |
commit | 5eaf06e85cbde57277e40d9775fe48fef473da60 (patch) | |
tree | c55dcb9b20a13e60b22e0555f6d90a27f75f54d9 /ppapi/lib | |
parent | 8e871c6242fb9efe9f62c9022b655bb8da78a032 (diff) | |
download | chromium_src-5eaf06e85cbde57277e40d9775fe48fef473da60.zip chromium_src-5eaf06e85cbde57277e40d9775fe48fef473da60.tar.gz chromium_src-5eaf06e85cbde57277e40d9775fe48fef473da60.tar.bz2 |
gpu: Match autogen files to code style.
This CL just run gpu/command_buffer/build_gles2_cmd_buffer.py without any changes.
Review URL: https://codereview.chromium.org/682873003
Cr-Commit-Position: refs/heads/master@{#303078}
Diffstat (limited to 'ppapi/lib')
-rw-r--r-- | ppapi/lib/gl/gles2/gles2.c | 513 |
1 files changed, 217 insertions, 296 deletions
diff --git a/ppapi/lib/gl/gles2/gles2.c b/ppapi/lib/gl/gles2/gles2.c index b7b2bbf..03a0d94 100644 --- a/ppapi/lib/gl/gles2/gles2.c +++ b/ppapi/lib/gl/gles2/gles2.c @@ -20,14 +20,14 @@ void GL_APIENTRY glActiveTexture(GLenum texture) { } void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { - glGetInterfacePPAPI()->AttachShader( - glGetCurrentContextPPAPI(), program, shader); + glGetInterfacePPAPI()->AttachShader(glGetCurrentContextPPAPI(), program, + shader); } void GL_APIENTRY - glBindAttribLocation(GLuint program, GLuint index, const char* name) { - glGetInterfacePPAPI()->BindAttribLocation( - glGetCurrentContextPPAPI(), program, index, name); +glBindAttribLocation(GLuint program, GLuint index, const char* name) { + glGetInterfacePPAPI()->BindAttribLocation(glGetCurrentContextPPAPI(), program, + index, name); } void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { @@ -35,24 +35,24 @@ void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { } void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { - glGetInterfacePPAPI()->BindFramebuffer( - glGetCurrentContextPPAPI(), target, framebuffer); + glGetInterfacePPAPI()->BindFramebuffer(glGetCurrentContextPPAPI(), target, + framebuffer); } void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { - glGetInterfacePPAPI()->BindRenderbuffer( - glGetCurrentContextPPAPI(), target, renderbuffer); + glGetInterfacePPAPI()->BindRenderbuffer(glGetCurrentContextPPAPI(), target, + renderbuffer); } void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { - glGetInterfacePPAPI()->BindTexture( - glGetCurrentContextPPAPI(), target, texture); + glGetInterfacePPAPI()->BindTexture(glGetCurrentContextPPAPI(), target, + texture); } void GL_APIENTRY - glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - glGetInterfacePPAPI()->BlendColor( - glGetCurrentContextPPAPI(), red, green, blue, alpha); +glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + glGetInterfacePPAPI()->BlendColor(glGetCurrentContextPPAPI(), red, green, + blue, alpha); } void GL_APIENTRY glBlendEquation(GLenum mode) { @@ -60,37 +60,35 @@ void GL_APIENTRY glBlendEquation(GLenum mode) { } void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { - glGetInterfacePPAPI()->BlendEquationSeparate( - glGetCurrentContextPPAPI(), modeRGB, modeAlpha); + glGetInterfacePPAPI()->BlendEquationSeparate(glGetCurrentContextPPAPI(), + modeRGB, modeAlpha); } void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { - glGetInterfacePPAPI()->BlendFunc( - glGetCurrentContextPPAPI(), sfactor, dfactor); + glGetInterfacePPAPI()->BlendFunc(glGetCurrentContextPPAPI(), sfactor, + dfactor); } void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { - glGetInterfacePPAPI()->BlendFuncSeparate( - glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha); + glGetInterfacePPAPI()->BlendFuncSeparate(glGetCurrentContextPPAPI(), srcRGB, + dstRGB, srcAlpha, dstAlpha); } -void GL_APIENTRY glBufferData(GLenum target, - GLsizeiptr size, - const void* data, - GLenum usage) { - glGetInterfacePPAPI()->BufferData( - glGetCurrentContextPPAPI(), target, size, data, usage); +void GL_APIENTRY +glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { + glGetInterfacePPAPI()->BufferData(glGetCurrentContextPPAPI(), target, size, + data, usage); } void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { - glGetInterfacePPAPI()->BufferSubData( - glGetCurrentContextPPAPI(), target, offset, size, data); + glGetInterfacePPAPI()->BufferSubData(glGetCurrentContextPPAPI(), target, + offset, size, data); } GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { @@ -103,9 +101,9 @@ void GL_APIENTRY glClear(GLbitfield mask) { } void GL_APIENTRY - glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - glGetInterfacePPAPI()->ClearColor( - glGetCurrentContextPPAPI(), red, green, blue, alpha); +glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + glGetInterfacePPAPI()->ClearColor(glGetCurrentContextPPAPI(), red, green, + blue, alpha); } void GL_APIENTRY glClearDepthf(GLclampf depth) { @@ -116,12 +114,10 @@ void GL_APIENTRY glClearStencil(GLint s) { glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); } -void GL_APIENTRY glColorMask(GLboolean red, - GLboolean green, - GLboolean blue, - GLboolean alpha) { - glGetInterfacePPAPI()->ColorMask( - glGetCurrentContextPPAPI(), red, green, blue, alpha); +void GL_APIENTRY +glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { + glGetInterfacePPAPI()->ColorMask(glGetCurrentContextPPAPI(), red, green, blue, + alpha); } void GL_APIENTRY glCompileShader(GLuint shader) { @@ -136,15 +132,9 @@ void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint border, GLsizei imageSize, const void* data) { - glGetInterfacePPAPI()->CompressedTexImage2D(glGetCurrentContextPPAPI(), - target, - level, - internalformat, - width, - height, - border, - imageSize, - data); + glGetInterfacePPAPI()->CompressedTexImage2D( + glGetCurrentContextPPAPI(), target, level, internalformat, width, height, + border, imageSize, data); } void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, @@ -156,16 +146,9 @@ void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLenum format, GLsizei imageSize, const void* data) { - glGetInterfacePPAPI()->CompressedTexSubImage2D(glGetCurrentContextPPAPI(), - target, - level, - xoffset, - yoffset, - width, - height, - format, - imageSize, - data); + glGetInterfacePPAPI()->CompressedTexSubImage2D( + glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width, + height, format, imageSize, data); } void GL_APIENTRY glCopyTexImage2D(GLenum target, @@ -176,15 +159,9 @@ void GL_APIENTRY glCopyTexImage2D(GLenum target, GLsizei width, GLsizei height, GLint border) { - glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(), - target, - level, - internalformat, - x, - y, - width, - height, - border); + glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(), target, + level, internalformat, x, y, width, + height, border); } void GL_APIENTRY glCopyTexSubImage2D(GLenum target, @@ -195,14 +172,8 @@ void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint y, GLsizei width, GLsizei height) { - glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(), - target, - level, - xoffset, - yoffset, - x, - y, - width, + glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(), target, + level, xoffset, yoffset, x, y, width, height); } @@ -223,8 +194,8 @@ void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) { } void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { - glGetInterfacePPAPI()->DeleteFramebuffers( - glGetCurrentContextPPAPI(), n, framebuffers); + glGetInterfacePPAPI()->DeleteFramebuffers(glGetCurrentContextPPAPI(), n, + framebuffers); } void GL_APIENTRY glDeleteProgram(GLuint program) { @@ -232,8 +203,8 @@ void GL_APIENTRY glDeleteProgram(GLuint program) { } void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { - glGetInterfacePPAPI()->DeleteRenderbuffers( - glGetCurrentContextPPAPI(), n, renderbuffers); + glGetInterfacePPAPI()->DeleteRenderbuffers(glGetCurrentContextPPAPI(), n, + renderbuffers); } void GL_APIENTRY glDeleteShader(GLuint shader) { @@ -241,8 +212,8 @@ void GL_APIENTRY glDeleteShader(GLuint shader) { } void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) { - glGetInterfacePPAPI()->DeleteTextures( - glGetCurrentContextPPAPI(), n, textures); + glGetInterfacePPAPI()->DeleteTextures(glGetCurrentContextPPAPI(), n, + textures); } void GL_APIENTRY glDepthFunc(GLenum func) { @@ -258,8 +229,8 @@ void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { } void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) { - glGetInterfacePPAPI()->DetachShader( - glGetCurrentContextPPAPI(), program, shader); + glGetInterfacePPAPI()->DetachShader(glGetCurrentContextPPAPI(), program, + shader); } void GL_APIENTRY glDisable(GLenum cap) { @@ -272,16 +243,14 @@ void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { } void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { - glGetInterfacePPAPI()->DrawArrays( - glGetCurrentContextPPAPI(), mode, first, count); + glGetInterfacePPAPI()->DrawArrays(glGetCurrentContextPPAPI(), mode, first, + count); } -void GL_APIENTRY glDrawElements(GLenum mode, - GLsizei count, - GLenum type, - const void* indices) { - glGetInterfacePPAPI()->DrawElements( - glGetCurrentContextPPAPI(), mode, count, type, indices); +void GL_APIENTRY +glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { + glGetInterfacePPAPI()->DrawElements(glGetCurrentContextPPAPI(), mode, count, + type, indices); } void GL_APIENTRY glEnable(GLenum cap) { @@ -305,11 +274,9 @@ void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { - glGetInterfacePPAPI()->FramebufferRenderbuffer(glGetCurrentContextPPAPI(), - target, - attachment, - renderbuffertarget, - renderbuffer); + glGetInterfacePPAPI()->FramebufferRenderbuffer( + glGetCurrentContextPPAPI(), target, attachment, renderbuffertarget, + renderbuffer); } void GL_APIENTRY glFramebufferTexture2D(GLenum target, @@ -318,11 +285,8 @@ void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLuint texture, GLint level) { glGetInterfacePPAPI()->FramebufferTexture2D(glGetCurrentContextPPAPI(), - target, - attachment, - textarget, - texture, - level); + target, attachment, textarget, + texture, level); } void GL_APIENTRY glFrontFace(GLenum mode) { @@ -338,13 +302,13 @@ void GL_APIENTRY glGenerateMipmap(GLenum target) { } void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) { - glGetInterfacePPAPI()->GenFramebuffers( - glGetCurrentContextPPAPI(), n, framebuffers); + glGetInterfacePPAPI()->GenFramebuffers(glGetCurrentContextPPAPI(), n, + framebuffers); } void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { - glGetInterfacePPAPI()->GenRenderbuffers( - glGetCurrentContextPPAPI(), n, renderbuffers); + glGetInterfacePPAPI()->GenRenderbuffers(glGetCurrentContextPPAPI(), n, + renderbuffers); } void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) { @@ -358,13 +322,8 @@ void GL_APIENTRY glGetActiveAttrib(GLuint program, GLint* size, GLenum* type, char* name) { - glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(), - program, - index, - bufsize, - length, - size, - type, + glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(), program, + index, bufsize, length, size, type, name); } @@ -375,13 +334,8 @@ void GL_APIENTRY glGetActiveUniform(GLuint program, GLint* size, GLenum* type, char* name) { - glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(), - program, - index, - bufsize, - length, - size, - type, + glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(), program, + index, bufsize, length, size, type, name); } @@ -389,13 +343,13 @@ void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { - glGetInterfacePPAPI()->GetAttachedShaders( - glGetCurrentContextPPAPI(), program, maxcount, count, shaders); + glGetInterfacePPAPI()->GetAttachedShaders(glGetCurrentContextPPAPI(), program, + maxcount, count, shaders); } GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) { - return glGetInterfacePPAPI()->GetAttribLocation( - glGetCurrentContextPPAPI(), program, name); + return glGetInterfacePPAPI()->GetAttribLocation(glGetCurrentContextPPAPI(), + program, name); } void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { @@ -403,9 +357,9 @@ void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { } void GL_APIENTRY - glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { - glGetInterfacePPAPI()->GetBufferParameteriv( - glGetCurrentContextPPAPI(), target, pname, params); +glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { + glGetInterfacePPAPI()->GetBufferParameteriv(glGetCurrentContextPPAPI(), + target, pname, params); } GLenum GL_APIENTRY glGetError() { @@ -429,35 +383,35 @@ void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) { } void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) { - glGetInterfacePPAPI()->GetProgramiv( - glGetCurrentContextPPAPI(), program, pname, params); + glGetInterfacePPAPI()->GetProgramiv(glGetCurrentContextPPAPI(), program, + pname, params); } void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { - glGetInterfacePPAPI()->GetProgramInfoLog( - glGetCurrentContextPPAPI(), program, bufsize, length, infolog); + glGetInterfacePPAPI()->GetProgramInfoLog(glGetCurrentContextPPAPI(), program, + bufsize, length, infolog); } void GL_APIENTRY - glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { - glGetInterfacePPAPI()->GetRenderbufferParameteriv( - glGetCurrentContextPPAPI(), target, pname, params); +glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { + glGetInterfacePPAPI()->GetRenderbufferParameteriv(glGetCurrentContextPPAPI(), + target, pname, params); } void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { - glGetInterfacePPAPI()->GetShaderiv( - glGetCurrentContextPPAPI(), shader, pname, params); + glGetInterfacePPAPI()->GetShaderiv(glGetCurrentContextPPAPI(), shader, pname, + params); } void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { - glGetInterfacePPAPI()->GetShaderInfoLog( - glGetCurrentContextPPAPI(), shader, bufsize, length, infolog); + glGetInterfacePPAPI()->GetShaderInfoLog(glGetCurrentContextPPAPI(), shader, + bufsize, length, infolog); } void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, @@ -472,8 +426,8 @@ void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { - glGetInterfacePPAPI()->GetShaderSource( - glGetCurrentContextPPAPI(), shader, bufsize, length, source); + glGetInterfacePPAPI()->GetShaderSource(glGetCurrentContextPPAPI(), shader, + bufsize, length, source); } const GLubyte* GL_APIENTRY glGetString(GLenum name) { @@ -481,49 +435,49 @@ const GLubyte* GL_APIENTRY glGetString(GLenum name) { } void GL_APIENTRY - glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { - glGetInterfacePPAPI()->GetTexParameterfv( - glGetCurrentContextPPAPI(), target, pname, params); +glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { + glGetInterfacePPAPI()->GetTexParameterfv(glGetCurrentContextPPAPI(), target, + pname, params); } void GL_APIENTRY - glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { - glGetInterfacePPAPI()->GetTexParameteriv( - glGetCurrentContextPPAPI(), target, pname, params); +glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { + glGetInterfacePPAPI()->GetTexParameteriv(glGetCurrentContextPPAPI(), target, + pname, params); } void GL_APIENTRY - glGetUniformfv(GLuint program, GLint location, GLfloat* params) { - glGetInterfacePPAPI()->GetUniformfv( - glGetCurrentContextPPAPI(), program, location, params); +glGetUniformfv(GLuint program, GLint location, GLfloat* params) { + glGetInterfacePPAPI()->GetUniformfv(glGetCurrentContextPPAPI(), program, + location, params); } void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) { - glGetInterfacePPAPI()->GetUniformiv( - glGetCurrentContextPPAPI(), program, location, params); + glGetInterfacePPAPI()->GetUniformiv(glGetCurrentContextPPAPI(), program, + location, params); } GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) { - return glGetInterfacePPAPI()->GetUniformLocation( - glGetCurrentContextPPAPI(), program, name); + return glGetInterfacePPAPI()->GetUniformLocation(glGetCurrentContextPPAPI(), + program, name); } void GL_APIENTRY - glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { - glGetInterfacePPAPI()->GetVertexAttribfv( - glGetCurrentContextPPAPI(), index, pname, params); +glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { + glGetInterfacePPAPI()->GetVertexAttribfv(glGetCurrentContextPPAPI(), index, + pname, params); } void GL_APIENTRY - glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { - glGetInterfacePPAPI()->GetVertexAttribiv( - glGetCurrentContextPPAPI(), index, pname, params); +glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { + glGetInterfacePPAPI()->GetVertexAttribiv(glGetCurrentContextPPAPI(), index, + pname, params); } void GL_APIENTRY - glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { - glGetInterfacePPAPI()->GetVertexAttribPointerv( - glGetCurrentContextPPAPI(), index, pname, pointer); +glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { + glGetInterfacePPAPI()->GetVertexAttribPointerv(glGetCurrentContextPPAPI(), + index, pname, pointer); } void GL_APIENTRY glHint(GLenum target, GLenum mode) { @@ -573,8 +527,8 @@ void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) { } void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) { - glGetInterfacePPAPI()->PolygonOffset( - glGetCurrentContextPPAPI(), factor, units); + glGetInterfacePPAPI()->PolygonOffset(glGetCurrentContextPPAPI(), factor, + units); } void GL_APIENTRY glReadPixels(GLint x, @@ -584,8 +538,8 @@ void GL_APIENTRY glReadPixels(GLint x, GLenum format, GLenum type, void* pixels) { - glGetInterfacePPAPI()->ReadPixels( - glGetCurrentContextPPAPI(), x, y, width, height, format, type, pixels); + glGetInterfacePPAPI()->ReadPixels(glGetCurrentContextPPAPI(), x, y, width, + height, format, type, pixels); } void GL_APIENTRY glReleaseShaderCompiler() { @@ -596,18 +550,18 @@ void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - glGetInterfacePPAPI()->RenderbufferStorage( - glGetCurrentContextPPAPI(), target, internalformat, width, height); + glGetInterfacePPAPI()->RenderbufferStorage(glGetCurrentContextPPAPI(), target, + internalformat, width, height); } void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) { - glGetInterfacePPAPI()->SampleCoverage( - glGetCurrentContextPPAPI(), value, invert); + glGetInterfacePPAPI()->SampleCoverage(glGetCurrentContextPPAPI(), value, + invert); } void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - glGetInterfacePPAPI()->Scissor( - glGetCurrentContextPPAPI(), x, y, width, height); + glGetInterfacePPAPI()->Scissor(glGetCurrentContextPPAPI(), x, y, width, + height); } void GL_APIENTRY glShaderBinary(GLsizei n, @@ -615,27 +569,27 @@ void GL_APIENTRY glShaderBinary(GLsizei n, GLenum binaryformat, const void* binary, GLsizei length) { - glGetInterfacePPAPI()->ShaderBinary( - glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length); + glGetInterfacePPAPI()->ShaderBinary(glGetCurrentContextPPAPI(), n, shaders, + binaryformat, binary, length); } void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const char** str, const GLint* length) { - glGetInterfacePPAPI()->ShaderSource( - glGetCurrentContextPPAPI(), shader, count, str, length); + glGetInterfacePPAPI()->ShaderSource(glGetCurrentContextPPAPI(), shader, count, + str, length); } void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { - glGetInterfacePPAPI()->StencilFunc( - glGetCurrentContextPPAPI(), func, ref, mask); + glGetInterfacePPAPI()->StencilFunc(glGetCurrentContextPPAPI(), func, ref, + mask); } void GL_APIENTRY - glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { - glGetInterfacePPAPI()->StencilFuncSeparate( - glGetCurrentContextPPAPI(), face, func, ref, mask); +glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { + glGetInterfacePPAPI()->StencilFuncSeparate(glGetCurrentContextPPAPI(), face, + func, ref, mask); } void GL_APIENTRY glStencilMask(GLuint mask) { @@ -643,19 +597,19 @@ void GL_APIENTRY glStencilMask(GLuint mask) { } void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { - glGetInterfacePPAPI()->StencilMaskSeparate( - glGetCurrentContextPPAPI(), face, mask); + glGetInterfacePPAPI()->StencilMaskSeparate(glGetCurrentContextPPAPI(), face, + mask); } void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - glGetInterfacePPAPI()->StencilOp( - glGetCurrentContextPPAPI(), fail, zfail, zpass); + glGetInterfacePPAPI()->StencilOp(glGetCurrentContextPPAPI(), fail, zfail, + zpass); } void GL_APIENTRY - glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - glGetInterfacePPAPI()->StencilOpSeparate( - glGetCurrentContextPPAPI(), face, fail, zfail, zpass); +glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { + glGetInterfacePPAPI()->StencilOpSeparate(glGetCurrentContextPPAPI(), face, + fail, zfail, zpass); } void GL_APIENTRY glTexImage2D(GLenum target, @@ -667,38 +621,31 @@ void GL_APIENTRY glTexImage2D(GLenum target, GLenum format, GLenum type, const void* pixels) { - glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), - target, - level, - internalformat, - width, - height, - border, - format, - type, - pixels); + glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), target, level, + internalformat, width, height, border, + format, type, pixels); } void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { - glGetInterfacePPAPI()->TexParameterf( - glGetCurrentContextPPAPI(), target, pname, param); + glGetInterfacePPAPI()->TexParameterf(glGetCurrentContextPPAPI(), target, + pname, param); } void GL_APIENTRY - glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { - glGetInterfacePPAPI()->TexParameterfv( - glGetCurrentContextPPAPI(), target, pname, params); +glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { + glGetInterfacePPAPI()->TexParameterfv(glGetCurrentContextPPAPI(), target, + pname, params); } void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { - glGetInterfacePPAPI()->TexParameteri( - glGetCurrentContextPPAPI(), target, pname, param); + glGetInterfacePPAPI()->TexParameteri(glGetCurrentContextPPAPI(), target, + pname, param); } void GL_APIENTRY - glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { - glGetInterfacePPAPI()->TexParameteriv( - glGetCurrentContextPPAPI(), target, pname, params); +glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { + glGetInterfacePPAPI()->TexParameteriv(glGetCurrentContextPPAPI(), target, + pname, params); } void GL_APIENTRY glTexSubImage2D(GLenum target, @@ -710,16 +657,9 @@ void GL_APIENTRY glTexSubImage2D(GLenum target, GLenum format, GLenum type, const void* pixels) { - glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(), - target, - level, - xoffset, - yoffset, - width, - height, - format, - type, - pixels); + glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(), target, + level, xoffset, yoffset, width, height, + format, type, pixels); } void GL_APIENTRY glUniform1f(GLint location, GLfloat x) { @@ -727,8 +667,8 @@ void GL_APIENTRY glUniform1f(GLint location, GLfloat x) { } void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { - glGetInterfacePPAPI()->Uniform1fv( - glGetCurrentContextPPAPI(), location, count, v); + glGetInterfacePPAPI()->Uniform1fv(glGetCurrentContextPPAPI(), location, count, + v); } void GL_APIENTRY glUniform1i(GLint location, GLint x) { @@ -736,8 +676,8 @@ void GL_APIENTRY glUniform1i(GLint location, GLint x) { } void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) { - glGetInterfacePPAPI()->Uniform1iv( - glGetCurrentContextPPAPI(), location, count, v); + glGetInterfacePPAPI()->Uniform1iv(glGetCurrentContextPPAPI(), location, count, + v); } void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) { @@ -745,8 +685,8 @@ void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) { } void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { - glGetInterfacePPAPI()->Uniform2fv( - glGetCurrentContextPPAPI(), location, count, v); + glGetInterfacePPAPI()->Uniform2fv(glGetCurrentContextPPAPI(), location, count, + v); } void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) { @@ -754,74 +694,74 @@ void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) { } void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) { - glGetInterfacePPAPI()->Uniform2iv( - glGetCurrentContextPPAPI(), location, count, v); + glGetInterfacePPAPI()->Uniform2iv(glGetCurrentContextPPAPI(), location, count, + v); } void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { - glGetInterfacePPAPI()->Uniform3f( - glGetCurrentContextPPAPI(), location, x, y, z); + glGetInterfacePPAPI()->Uniform3f(glGetCurrentContextPPAPI(), location, x, y, + z); } void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { - glGetInterfacePPAPI()->Uniform3fv( - glGetCurrentContextPPAPI(), location, count, v); + glGetInterfacePPAPI()->Uniform3fv(glGetCurrentContextPPAPI(), location, count, + v); } void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) { - glGetInterfacePPAPI()->Uniform3i( - glGetCurrentContextPPAPI(), location, x, y, z); + glGetInterfacePPAPI()->Uniform3i(glGetCurrentContextPPAPI(), location, x, y, + z); } void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) { - glGetInterfacePPAPI()->Uniform3iv( - glGetCurrentContextPPAPI(), location, count, v); + glGetInterfacePPAPI()->Uniform3iv(glGetCurrentContextPPAPI(), location, count, + v); } void GL_APIENTRY - glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - glGetInterfacePPAPI()->Uniform4f( - glGetCurrentContextPPAPI(), location, x, y, z, w); +glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + glGetInterfacePPAPI()->Uniform4f(glGetCurrentContextPPAPI(), location, x, y, + z, w); } void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { - glGetInterfacePPAPI()->Uniform4fv( - glGetCurrentContextPPAPI(), location, count, v); + glGetInterfacePPAPI()->Uniform4fv(glGetCurrentContextPPAPI(), location, count, + v); } void GL_APIENTRY - glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { - glGetInterfacePPAPI()->Uniform4i( - glGetCurrentContextPPAPI(), location, x, y, z, w); +glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { + glGetInterfacePPAPI()->Uniform4i(glGetCurrentContextPPAPI(), location, x, y, + z, w); } void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) { - glGetInterfacePPAPI()->Uniform4iv( - glGetCurrentContextPPAPI(), location, count, v); + glGetInterfacePPAPI()->Uniform4iv(glGetCurrentContextPPAPI(), location, count, + v); } void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - glGetInterfacePPAPI()->UniformMatrix2fv( - glGetCurrentContextPPAPI(), location, count, transpose, value); + glGetInterfacePPAPI()->UniformMatrix2fv(glGetCurrentContextPPAPI(), location, + count, transpose, value); } void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - glGetInterfacePPAPI()->UniformMatrix3fv( - glGetCurrentContextPPAPI(), location, count, transpose, value); + glGetInterfacePPAPI()->UniformMatrix3fv(glGetCurrentContextPPAPI(), location, + count, transpose, value); } void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - glGetInterfacePPAPI()->UniformMatrix4fv( - glGetCurrentContextPPAPI(), location, count, transpose, value); + glGetInterfacePPAPI()->UniformMatrix4fv(glGetCurrentContextPPAPI(), location, + count, transpose, value); } void GL_APIENTRY glUseProgram(GLuint program) { @@ -837,8 +777,8 @@ void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) { } void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) { - glGetInterfacePPAPI()->VertexAttrib1fv( - glGetCurrentContextPPAPI(), indx, values); + glGetInterfacePPAPI()->VertexAttrib1fv(glGetCurrentContextPPAPI(), indx, + values); } void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { @@ -846,30 +786,30 @@ void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { } void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { - glGetInterfacePPAPI()->VertexAttrib2fv( - glGetCurrentContextPPAPI(), indx, values); + glGetInterfacePPAPI()->VertexAttrib2fv(glGetCurrentContextPPAPI(), indx, + values); } void GL_APIENTRY - glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { - glGetInterfacePPAPI()->VertexAttrib3f( - glGetCurrentContextPPAPI(), indx, x, y, z); +glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { + glGetInterfacePPAPI()->VertexAttrib3f(glGetCurrentContextPPAPI(), indx, x, y, + z); } void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) { - glGetInterfacePPAPI()->VertexAttrib3fv( - glGetCurrentContextPPAPI(), indx, values); + glGetInterfacePPAPI()->VertexAttrib3fv(glGetCurrentContextPPAPI(), indx, + values); } void GL_APIENTRY - glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - glGetInterfacePPAPI()->VertexAttrib4f( - glGetCurrentContextPPAPI(), indx, x, y, z, w); +glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + glGetInterfacePPAPI()->VertexAttrib4f(glGetCurrentContextPPAPI(), indx, x, y, + z, w); } void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) { - glGetInterfacePPAPI()->VertexAttrib4fv( - glGetCurrentContextPPAPI(), indx, values); + glGetInterfacePPAPI()->VertexAttrib4fv(glGetCurrentContextPPAPI(), indx, + values); } void GL_APIENTRY glVertexAttribPointer(GLuint indx, @@ -883,8 +823,8 @@ void GL_APIENTRY glVertexAttribPointer(GLuint indx, } void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { - glGetInterfacePPAPI()->Viewport( - glGetCurrentContextPPAPI(), x, y, width, height); + glGetInterfacePPAPI()->Viewport(glGetCurrentContextPPAPI(), x, y, width, + height); } void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0, @@ -900,17 +840,8 @@ void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0, const struct PPB_OpenGLES2FramebufferBlit* ext = glGetFramebufferBlitInterfacePPAPI(); if (ext) - ext->BlitFramebufferEXT(glGetCurrentContextPPAPI(), - srcX0, - srcY0, - srcX1, - srcY1, - dstX0, - dstY0, - dstX1, - dstY1, - mask, - filter); + ext->BlitFramebufferEXT(glGetCurrentContextPPAPI(), srcX0, srcY0, srcX1, + srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, @@ -921,11 +852,8 @@ void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, const struct PPB_OpenGLES2FramebufferMultisample* ext = glGetFramebufferMultisampleInterfacePPAPI(); if (ext) - ext->RenderbufferStorageMultisampleEXT(glGetCurrentContextPPAPI(), - target, - samples, - internalformat, - width, + ext->RenderbufferStorageMultisampleEXT(glGetCurrentContextPPAPI(), target, + samples, internalformat, width, height); } @@ -967,7 +895,7 @@ void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { } void GL_APIENTRY - glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { +glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); if (ext) ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params); @@ -1017,8 +945,8 @@ void* GL_APIENTRY glMapBufferSubDataCHROMIUM(GLuint target, const struct PPB_OpenGLES2ChromiumMapSub* ext = glGetChromiumMapSubInterfacePPAPI(); if (ext) - return ext->MapBufferSubDataCHROMIUM( - glGetCurrentContextPPAPI(), target, offset, size, access); + return ext->MapBufferSubDataCHROMIUM(glGetCurrentContextPPAPI(), target, + offset, size, access); return 0; } @@ -1041,16 +969,9 @@ void* GL_APIENTRY glMapTexSubImage2DCHROMIUM(GLenum target, const struct PPB_OpenGLES2ChromiumMapSub* ext = glGetChromiumMapSubInterfacePPAPI(); if (ext) - return ext->MapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), - target, - level, - xoffset, - yoffset, - width, - height, - format, - type, - access); + return ext->MapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), target, + level, xoffset, yoffset, width, height, + format, type, access); return 0; } @@ -1068,8 +989,8 @@ void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, const struct PPB_OpenGLES2InstancedArrays* ext = glGetInstancedArraysInterfacePPAPI(); if (ext) - ext->DrawArraysInstancedANGLE( - glGetCurrentContextPPAPI(), mode, first, count, primcount); + ext->DrawArraysInstancedANGLE(glGetCurrentContextPPAPI(), mode, first, + count, primcount); } void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, @@ -1080,8 +1001,8 @@ void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, const struct PPB_OpenGLES2InstancedArrays* ext = glGetInstancedArraysInterfacePPAPI(); if (ext) - ext->DrawElementsInstancedANGLE( - glGetCurrentContextPPAPI(), mode, count, type, indices, primcount); + ext->DrawElementsInstancedANGLE(glGetCurrentContextPPAPI(), mode, count, + type, indices, primcount); } void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { |