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authordongseong.hwang <dongseong.hwang@intel.com>2014-11-06 11:59:07 -0800
committerCommit bot <commit-bot@chromium.org>2014-11-06 19:59:24 +0000
commit5eaf06e85cbde57277e40d9775fe48fef473da60 (patch)
treec55dcb9b20a13e60b22e0555f6d90a27f75f54d9 /ppapi/lib
parent8e871c6242fb9efe9f62c9022b655bb8da78a032 (diff)
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gpu: Match autogen files to code style.
This CL just run gpu/command_buffer/build_gles2_cmd_buffer.py without any changes. Review URL: https://codereview.chromium.org/682873003 Cr-Commit-Position: refs/heads/master@{#303078}
Diffstat (limited to 'ppapi/lib')
-rw-r--r--ppapi/lib/gl/gles2/gles2.c513
1 files changed, 217 insertions, 296 deletions
diff --git a/ppapi/lib/gl/gles2/gles2.c b/ppapi/lib/gl/gles2/gles2.c
index b7b2bbf..03a0d94 100644
--- a/ppapi/lib/gl/gles2/gles2.c
+++ b/ppapi/lib/gl/gles2/gles2.c
@@ -20,14 +20,14 @@ void GL_APIENTRY glActiveTexture(GLenum texture) {
}
void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) {
- glGetInterfacePPAPI()->AttachShader(
- glGetCurrentContextPPAPI(), program, shader);
+ glGetInterfacePPAPI()->AttachShader(glGetCurrentContextPPAPI(), program,
+ shader);
}
void GL_APIENTRY
- glBindAttribLocation(GLuint program, GLuint index, const char* name) {
- glGetInterfacePPAPI()->BindAttribLocation(
- glGetCurrentContextPPAPI(), program, index, name);
+glBindAttribLocation(GLuint program, GLuint index, const char* name) {
+ glGetInterfacePPAPI()->BindAttribLocation(glGetCurrentContextPPAPI(), program,
+ index, name);
}
void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) {
@@ -35,24 +35,24 @@ void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) {
}
void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) {
- glGetInterfacePPAPI()->BindFramebuffer(
- glGetCurrentContextPPAPI(), target, framebuffer);
+ glGetInterfacePPAPI()->BindFramebuffer(glGetCurrentContextPPAPI(), target,
+ framebuffer);
}
void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
- glGetInterfacePPAPI()->BindRenderbuffer(
- glGetCurrentContextPPAPI(), target, renderbuffer);
+ glGetInterfacePPAPI()->BindRenderbuffer(glGetCurrentContextPPAPI(), target,
+ renderbuffer);
}
void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) {
- glGetInterfacePPAPI()->BindTexture(
- glGetCurrentContextPPAPI(), target, texture);
+ glGetInterfacePPAPI()->BindTexture(glGetCurrentContextPPAPI(), target,
+ texture);
}
void GL_APIENTRY
- glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- glGetInterfacePPAPI()->BlendColor(
- glGetCurrentContextPPAPI(), red, green, blue, alpha);
+glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+ glGetInterfacePPAPI()->BlendColor(glGetCurrentContextPPAPI(), red, green,
+ blue, alpha);
}
void GL_APIENTRY glBlendEquation(GLenum mode) {
@@ -60,37 +60,35 @@ void GL_APIENTRY glBlendEquation(GLenum mode) {
}
void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
- glGetInterfacePPAPI()->BlendEquationSeparate(
- glGetCurrentContextPPAPI(), modeRGB, modeAlpha);
+ glGetInterfacePPAPI()->BlendEquationSeparate(glGetCurrentContextPPAPI(),
+ modeRGB, modeAlpha);
}
void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) {
- glGetInterfacePPAPI()->BlendFunc(
- glGetCurrentContextPPAPI(), sfactor, dfactor);
+ glGetInterfacePPAPI()->BlendFunc(glGetCurrentContextPPAPI(), sfactor,
+ dfactor);
}
void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha) {
- glGetInterfacePPAPI()->BlendFuncSeparate(
- glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha);
+ glGetInterfacePPAPI()->BlendFuncSeparate(glGetCurrentContextPPAPI(), srcRGB,
+ dstRGB, srcAlpha, dstAlpha);
}
-void GL_APIENTRY glBufferData(GLenum target,
- GLsizeiptr size,
- const void* data,
- GLenum usage) {
- glGetInterfacePPAPI()->BufferData(
- glGetCurrentContextPPAPI(), target, size, data, usage);
+void GL_APIENTRY
+glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
+ glGetInterfacePPAPI()->BufferData(glGetCurrentContextPPAPI(), target, size,
+ data, usage);
}
void GL_APIENTRY glBufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) {
- glGetInterfacePPAPI()->BufferSubData(
- glGetCurrentContextPPAPI(), target, offset, size, data);
+ glGetInterfacePPAPI()->BufferSubData(glGetCurrentContextPPAPI(), target,
+ offset, size, data);
}
GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) {
@@ -103,9 +101,9 @@ void GL_APIENTRY glClear(GLbitfield mask) {
}
void GL_APIENTRY
- glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- glGetInterfacePPAPI()->ClearColor(
- glGetCurrentContextPPAPI(), red, green, blue, alpha);
+glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+ glGetInterfacePPAPI()->ClearColor(glGetCurrentContextPPAPI(), red, green,
+ blue, alpha);
}
void GL_APIENTRY glClearDepthf(GLclampf depth) {
@@ -116,12 +114,10 @@ void GL_APIENTRY glClearStencil(GLint s) {
glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s);
}
-void GL_APIENTRY glColorMask(GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha) {
- glGetInterfacePPAPI()->ColorMask(
- glGetCurrentContextPPAPI(), red, green, blue, alpha);
+void GL_APIENTRY
+glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
+ glGetInterfacePPAPI()->ColorMask(glGetCurrentContextPPAPI(), red, green, blue,
+ alpha);
}
void GL_APIENTRY glCompileShader(GLuint shader) {
@@ -136,15 +132,9 @@ void GL_APIENTRY glCompressedTexImage2D(GLenum target,
GLint border,
GLsizei imageSize,
const void* data) {
- glGetInterfacePPAPI()->CompressedTexImage2D(glGetCurrentContextPPAPI(),
- target,
- level,
- internalformat,
- width,
- height,
- border,
- imageSize,
- data);
+ glGetInterfacePPAPI()->CompressedTexImage2D(
+ glGetCurrentContextPPAPI(), target, level, internalformat, width, height,
+ border, imageSize, data);
}
void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
@@ -156,16 +146,9 @@ void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
GLenum format,
GLsizei imageSize,
const void* data) {
- glGetInterfacePPAPI()->CompressedTexSubImage2D(glGetCurrentContextPPAPI(),
- target,
- level,
- xoffset,
- yoffset,
- width,
- height,
- format,
- imageSize,
- data);
+ glGetInterfacePPAPI()->CompressedTexSubImage2D(
+ glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width,
+ height, format, imageSize, data);
}
void GL_APIENTRY glCopyTexImage2D(GLenum target,
@@ -176,15 +159,9 @@ void GL_APIENTRY glCopyTexImage2D(GLenum target,
GLsizei width,
GLsizei height,
GLint border) {
- glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(),
- target,
- level,
- internalformat,
- x,
- y,
- width,
- height,
- border);
+ glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(), target,
+ level, internalformat, x, y, width,
+ height, border);
}
void GL_APIENTRY glCopyTexSubImage2D(GLenum target,
@@ -195,14 +172,8 @@ void GL_APIENTRY glCopyTexSubImage2D(GLenum target,
GLint y,
GLsizei width,
GLsizei height) {
- glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(),
- target,
- level,
- xoffset,
- yoffset,
- x,
- y,
- width,
+ glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(), target,
+ level, xoffset, yoffset, x, y, width,
height);
}
@@ -223,8 +194,8 @@ void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) {
}
void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
- glGetInterfacePPAPI()->DeleteFramebuffers(
- glGetCurrentContextPPAPI(), n, framebuffers);
+ glGetInterfacePPAPI()->DeleteFramebuffers(glGetCurrentContextPPAPI(), n,
+ framebuffers);
}
void GL_APIENTRY glDeleteProgram(GLuint program) {
@@ -232,8 +203,8 @@ void GL_APIENTRY glDeleteProgram(GLuint program) {
}
void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
- glGetInterfacePPAPI()->DeleteRenderbuffers(
- glGetCurrentContextPPAPI(), n, renderbuffers);
+ glGetInterfacePPAPI()->DeleteRenderbuffers(glGetCurrentContextPPAPI(), n,
+ renderbuffers);
}
void GL_APIENTRY glDeleteShader(GLuint shader) {
@@ -241,8 +212,8 @@ void GL_APIENTRY glDeleteShader(GLuint shader) {
}
void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) {
- glGetInterfacePPAPI()->DeleteTextures(
- glGetCurrentContextPPAPI(), n, textures);
+ glGetInterfacePPAPI()->DeleteTextures(glGetCurrentContextPPAPI(), n,
+ textures);
}
void GL_APIENTRY glDepthFunc(GLenum func) {
@@ -258,8 +229,8 @@ void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) {
}
void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) {
- glGetInterfacePPAPI()->DetachShader(
- glGetCurrentContextPPAPI(), program, shader);
+ glGetInterfacePPAPI()->DetachShader(glGetCurrentContextPPAPI(), program,
+ shader);
}
void GL_APIENTRY glDisable(GLenum cap) {
@@ -272,16 +243,14 @@ void GL_APIENTRY glDisableVertexAttribArray(GLuint index) {
}
void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
- glGetInterfacePPAPI()->DrawArrays(
- glGetCurrentContextPPAPI(), mode, first, count);
+ glGetInterfacePPAPI()->DrawArrays(glGetCurrentContextPPAPI(), mode, first,
+ count);
}
-void GL_APIENTRY glDrawElements(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices) {
- glGetInterfacePPAPI()->DrawElements(
- glGetCurrentContextPPAPI(), mode, count, type, indices);
+void GL_APIENTRY
+glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
+ glGetInterfacePPAPI()->DrawElements(glGetCurrentContextPPAPI(), mode, count,
+ type, indices);
}
void GL_APIENTRY glEnable(GLenum cap) {
@@ -305,11 +274,9 @@ void GL_APIENTRY glFramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) {
- glGetInterfacePPAPI()->FramebufferRenderbuffer(glGetCurrentContextPPAPI(),
- target,
- attachment,
- renderbuffertarget,
- renderbuffer);
+ glGetInterfacePPAPI()->FramebufferRenderbuffer(
+ glGetCurrentContextPPAPI(), target, attachment, renderbuffertarget,
+ renderbuffer);
}
void GL_APIENTRY glFramebufferTexture2D(GLenum target,
@@ -318,11 +285,8 @@ void GL_APIENTRY glFramebufferTexture2D(GLenum target,
GLuint texture,
GLint level) {
glGetInterfacePPAPI()->FramebufferTexture2D(glGetCurrentContextPPAPI(),
- target,
- attachment,
- textarget,
- texture,
- level);
+ target, attachment, textarget,
+ texture, level);
}
void GL_APIENTRY glFrontFace(GLenum mode) {
@@ -338,13 +302,13 @@ void GL_APIENTRY glGenerateMipmap(GLenum target) {
}
void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) {
- glGetInterfacePPAPI()->GenFramebuffers(
- glGetCurrentContextPPAPI(), n, framebuffers);
+ glGetInterfacePPAPI()->GenFramebuffers(glGetCurrentContextPPAPI(), n,
+ framebuffers);
}
void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
- glGetInterfacePPAPI()->GenRenderbuffers(
- glGetCurrentContextPPAPI(), n, renderbuffers);
+ glGetInterfacePPAPI()->GenRenderbuffers(glGetCurrentContextPPAPI(), n,
+ renderbuffers);
}
void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) {
@@ -358,13 +322,8 @@ void GL_APIENTRY glGetActiveAttrib(GLuint program,
GLint* size,
GLenum* type,
char* name) {
- glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(),
- program,
- index,
- bufsize,
- length,
- size,
- type,
+ glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(), program,
+ index, bufsize, length, size, type,
name);
}
@@ -375,13 +334,8 @@ void GL_APIENTRY glGetActiveUniform(GLuint program,
GLint* size,
GLenum* type,
char* name) {
- glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(),
- program,
- index,
- bufsize,
- length,
- size,
- type,
+ glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(), program,
+ index, bufsize, length, size, type,
name);
}
@@ -389,13 +343,13 @@ void GL_APIENTRY glGetAttachedShaders(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders) {
- glGetInterfacePPAPI()->GetAttachedShaders(
- glGetCurrentContextPPAPI(), program, maxcount, count, shaders);
+ glGetInterfacePPAPI()->GetAttachedShaders(glGetCurrentContextPPAPI(), program,
+ maxcount, count, shaders);
}
GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) {
- return glGetInterfacePPAPI()->GetAttribLocation(
- glGetCurrentContextPPAPI(), program, name);
+ return glGetInterfacePPAPI()->GetAttribLocation(glGetCurrentContextPPAPI(),
+ program, name);
}
void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) {
@@ -403,9 +357,9 @@ void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) {
}
void GL_APIENTRY
- glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
- glGetInterfacePPAPI()->GetBufferParameteriv(
- glGetCurrentContextPPAPI(), target, pname, params);
+glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetBufferParameteriv(glGetCurrentContextPPAPI(),
+ target, pname, params);
}
GLenum GL_APIENTRY glGetError() {
@@ -429,35 +383,35 @@ void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) {
}
void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) {
- glGetInterfacePPAPI()->GetProgramiv(
- glGetCurrentContextPPAPI(), program, pname, params);
+ glGetInterfacePPAPI()->GetProgramiv(glGetCurrentContextPPAPI(), program,
+ pname, params);
}
void GL_APIENTRY glGetProgramInfoLog(GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog) {
- glGetInterfacePPAPI()->GetProgramInfoLog(
- glGetCurrentContextPPAPI(), program, bufsize, length, infolog);
+ glGetInterfacePPAPI()->GetProgramInfoLog(glGetCurrentContextPPAPI(), program,
+ bufsize, length, infolog);
}
void GL_APIENTRY
- glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) {
- glGetInterfacePPAPI()->GetRenderbufferParameteriv(
- glGetCurrentContextPPAPI(), target, pname, params);
+glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetRenderbufferParameteriv(glGetCurrentContextPPAPI(),
+ target, pname, params);
}
void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
- glGetInterfacePPAPI()->GetShaderiv(
- glGetCurrentContextPPAPI(), shader, pname, params);
+ glGetInterfacePPAPI()->GetShaderiv(glGetCurrentContextPPAPI(), shader, pname,
+ params);
}
void GL_APIENTRY glGetShaderInfoLog(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) {
- glGetInterfacePPAPI()->GetShaderInfoLog(
- glGetCurrentContextPPAPI(), shader, bufsize, length, infolog);
+ glGetInterfacePPAPI()->GetShaderInfoLog(glGetCurrentContextPPAPI(), shader,
+ bufsize, length, infolog);
}
void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype,
@@ -472,8 +426,8 @@ void GL_APIENTRY glGetShaderSource(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) {
- glGetInterfacePPAPI()->GetShaderSource(
- glGetCurrentContextPPAPI(), shader, bufsize, length, source);
+ glGetInterfacePPAPI()->GetShaderSource(glGetCurrentContextPPAPI(), shader,
+ bufsize, length, source);
}
const GLubyte* GL_APIENTRY glGetString(GLenum name) {
@@ -481,49 +435,49 @@ const GLubyte* GL_APIENTRY glGetString(GLenum name) {
}
void GL_APIENTRY
- glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
- glGetInterfacePPAPI()->GetTexParameterfv(
- glGetCurrentContextPPAPI(), target, pname, params);
+glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
+ glGetInterfacePPAPI()->GetTexParameterfv(glGetCurrentContextPPAPI(), target,
+ pname, params);
}
void GL_APIENTRY
- glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
- glGetInterfacePPAPI()->GetTexParameteriv(
- glGetCurrentContextPPAPI(), target, pname, params);
+glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetTexParameteriv(glGetCurrentContextPPAPI(), target,
+ pname, params);
}
void GL_APIENTRY
- glGetUniformfv(GLuint program, GLint location, GLfloat* params) {
- glGetInterfacePPAPI()->GetUniformfv(
- glGetCurrentContextPPAPI(), program, location, params);
+glGetUniformfv(GLuint program, GLint location, GLfloat* params) {
+ glGetInterfacePPAPI()->GetUniformfv(glGetCurrentContextPPAPI(), program,
+ location, params);
}
void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) {
- glGetInterfacePPAPI()->GetUniformiv(
- glGetCurrentContextPPAPI(), program, location, params);
+ glGetInterfacePPAPI()->GetUniformiv(glGetCurrentContextPPAPI(), program,
+ location, params);
}
GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) {
- return glGetInterfacePPAPI()->GetUniformLocation(
- glGetCurrentContextPPAPI(), program, name);
+ return glGetInterfacePPAPI()->GetUniformLocation(glGetCurrentContextPPAPI(),
+ program, name);
}
void GL_APIENTRY
- glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) {
- glGetInterfacePPAPI()->GetVertexAttribfv(
- glGetCurrentContextPPAPI(), index, pname, params);
+glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) {
+ glGetInterfacePPAPI()->GetVertexAttribfv(glGetCurrentContextPPAPI(), index,
+ pname, params);
}
void GL_APIENTRY
- glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) {
- glGetInterfacePPAPI()->GetVertexAttribiv(
- glGetCurrentContextPPAPI(), index, pname, params);
+glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) {
+ glGetInterfacePPAPI()->GetVertexAttribiv(glGetCurrentContextPPAPI(), index,
+ pname, params);
}
void GL_APIENTRY
- glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) {
- glGetInterfacePPAPI()->GetVertexAttribPointerv(
- glGetCurrentContextPPAPI(), index, pname, pointer);
+glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) {
+ glGetInterfacePPAPI()->GetVertexAttribPointerv(glGetCurrentContextPPAPI(),
+ index, pname, pointer);
}
void GL_APIENTRY glHint(GLenum target, GLenum mode) {
@@ -573,8 +527,8 @@ void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) {
}
void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) {
- glGetInterfacePPAPI()->PolygonOffset(
- glGetCurrentContextPPAPI(), factor, units);
+ glGetInterfacePPAPI()->PolygonOffset(glGetCurrentContextPPAPI(), factor,
+ units);
}
void GL_APIENTRY glReadPixels(GLint x,
@@ -584,8 +538,8 @@ void GL_APIENTRY glReadPixels(GLint x,
GLenum format,
GLenum type,
void* pixels) {
- glGetInterfacePPAPI()->ReadPixels(
- glGetCurrentContextPPAPI(), x, y, width, height, format, type, pixels);
+ glGetInterfacePPAPI()->ReadPixels(glGetCurrentContextPPAPI(), x, y, width,
+ height, format, type, pixels);
}
void GL_APIENTRY glReleaseShaderCompiler() {
@@ -596,18 +550,18 @@ void GL_APIENTRY glRenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) {
- glGetInterfacePPAPI()->RenderbufferStorage(
- glGetCurrentContextPPAPI(), target, internalformat, width, height);
+ glGetInterfacePPAPI()->RenderbufferStorage(glGetCurrentContextPPAPI(), target,
+ internalformat, width, height);
}
void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) {
- glGetInterfacePPAPI()->SampleCoverage(
- glGetCurrentContextPPAPI(), value, invert);
+ glGetInterfacePPAPI()->SampleCoverage(glGetCurrentContextPPAPI(), value,
+ invert);
}
void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
- glGetInterfacePPAPI()->Scissor(
- glGetCurrentContextPPAPI(), x, y, width, height);
+ glGetInterfacePPAPI()->Scissor(glGetCurrentContextPPAPI(), x, y, width,
+ height);
}
void GL_APIENTRY glShaderBinary(GLsizei n,
@@ -615,27 +569,27 @@ void GL_APIENTRY glShaderBinary(GLsizei n,
GLenum binaryformat,
const void* binary,
GLsizei length) {
- glGetInterfacePPAPI()->ShaderBinary(
- glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length);
+ glGetInterfacePPAPI()->ShaderBinary(glGetCurrentContextPPAPI(), n, shaders,
+ binaryformat, binary, length);
}
void GL_APIENTRY glShaderSource(GLuint shader,
GLsizei count,
const char** str,
const GLint* length) {
- glGetInterfacePPAPI()->ShaderSource(
- glGetCurrentContextPPAPI(), shader, count, str, length);
+ glGetInterfacePPAPI()->ShaderSource(glGetCurrentContextPPAPI(), shader, count,
+ str, length);
}
void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) {
- glGetInterfacePPAPI()->StencilFunc(
- glGetCurrentContextPPAPI(), func, ref, mask);
+ glGetInterfacePPAPI()->StencilFunc(glGetCurrentContextPPAPI(), func, ref,
+ mask);
}
void GL_APIENTRY
- glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
- glGetInterfacePPAPI()->StencilFuncSeparate(
- glGetCurrentContextPPAPI(), face, func, ref, mask);
+glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
+ glGetInterfacePPAPI()->StencilFuncSeparate(glGetCurrentContextPPAPI(), face,
+ func, ref, mask);
}
void GL_APIENTRY glStencilMask(GLuint mask) {
@@ -643,19 +597,19 @@ void GL_APIENTRY glStencilMask(GLuint mask) {
}
void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) {
- glGetInterfacePPAPI()->StencilMaskSeparate(
- glGetCurrentContextPPAPI(), face, mask);
+ glGetInterfacePPAPI()->StencilMaskSeparate(glGetCurrentContextPPAPI(), face,
+ mask);
}
void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
- glGetInterfacePPAPI()->StencilOp(
- glGetCurrentContextPPAPI(), fail, zfail, zpass);
+ glGetInterfacePPAPI()->StencilOp(glGetCurrentContextPPAPI(), fail, zfail,
+ zpass);
}
void GL_APIENTRY
- glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
- glGetInterfacePPAPI()->StencilOpSeparate(
- glGetCurrentContextPPAPI(), face, fail, zfail, zpass);
+glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
+ glGetInterfacePPAPI()->StencilOpSeparate(glGetCurrentContextPPAPI(), face,
+ fail, zfail, zpass);
}
void GL_APIENTRY glTexImage2D(GLenum target,
@@ -667,38 +621,31 @@ void GL_APIENTRY glTexImage2D(GLenum target,
GLenum format,
GLenum type,
const void* pixels) {
- glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(),
- target,
- level,
- internalformat,
- width,
- height,
- border,
- format,
- type,
- pixels);
+ glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), target, level,
+ internalformat, width, height, border,
+ format, type, pixels);
}
void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
- glGetInterfacePPAPI()->TexParameterf(
- glGetCurrentContextPPAPI(), target, pname, param);
+ glGetInterfacePPAPI()->TexParameterf(glGetCurrentContextPPAPI(), target,
+ pname, param);
}
void GL_APIENTRY
- glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) {
- glGetInterfacePPAPI()->TexParameterfv(
- glGetCurrentContextPPAPI(), target, pname, params);
+glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) {
+ glGetInterfacePPAPI()->TexParameterfv(glGetCurrentContextPPAPI(), target,
+ pname, params);
}
void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
- glGetInterfacePPAPI()->TexParameteri(
- glGetCurrentContextPPAPI(), target, pname, param);
+ glGetInterfacePPAPI()->TexParameteri(glGetCurrentContextPPAPI(), target,
+ pname, param);
}
void GL_APIENTRY
- glTexParameteriv(GLenum target, GLenum pname, const GLint* params) {
- glGetInterfacePPAPI()->TexParameteriv(
- glGetCurrentContextPPAPI(), target, pname, params);
+glTexParameteriv(GLenum target, GLenum pname, const GLint* params) {
+ glGetInterfacePPAPI()->TexParameteriv(glGetCurrentContextPPAPI(), target,
+ pname, params);
}
void GL_APIENTRY glTexSubImage2D(GLenum target,
@@ -710,16 +657,9 @@ void GL_APIENTRY glTexSubImage2D(GLenum target,
GLenum format,
GLenum type,
const void* pixels) {
- glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(),
- target,
- level,
- xoffset,
- yoffset,
- width,
- height,
- format,
- type,
- pixels);
+ glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(), target,
+ level, xoffset, yoffset, width, height,
+ format, type, pixels);
}
void GL_APIENTRY glUniform1f(GLint location, GLfloat x) {
@@ -727,8 +667,8 @@ void GL_APIENTRY glUniform1f(GLint location, GLfloat x) {
}
void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) {
- glGetInterfacePPAPI()->Uniform1fv(
- glGetCurrentContextPPAPI(), location, count, v);
+ glGetInterfacePPAPI()->Uniform1fv(glGetCurrentContextPPAPI(), location, count,
+ v);
}
void GL_APIENTRY glUniform1i(GLint location, GLint x) {
@@ -736,8 +676,8 @@ void GL_APIENTRY glUniform1i(GLint location, GLint x) {
}
void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) {
- glGetInterfacePPAPI()->Uniform1iv(
- glGetCurrentContextPPAPI(), location, count, v);
+ glGetInterfacePPAPI()->Uniform1iv(glGetCurrentContextPPAPI(), location, count,
+ v);
}
void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) {
@@ -745,8 +685,8 @@ void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) {
}
void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) {
- glGetInterfacePPAPI()->Uniform2fv(
- glGetCurrentContextPPAPI(), location, count, v);
+ glGetInterfacePPAPI()->Uniform2fv(glGetCurrentContextPPAPI(), location, count,
+ v);
}
void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) {
@@ -754,74 +694,74 @@ void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) {
}
void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) {
- glGetInterfacePPAPI()->Uniform2iv(
- glGetCurrentContextPPAPI(), location, count, v);
+ glGetInterfacePPAPI()->Uniform2iv(glGetCurrentContextPPAPI(), location, count,
+ v);
}
void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
- glGetInterfacePPAPI()->Uniform3f(
- glGetCurrentContextPPAPI(), location, x, y, z);
+ glGetInterfacePPAPI()->Uniform3f(glGetCurrentContextPPAPI(), location, x, y,
+ z);
}
void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) {
- glGetInterfacePPAPI()->Uniform3fv(
- glGetCurrentContextPPAPI(), location, count, v);
+ glGetInterfacePPAPI()->Uniform3fv(glGetCurrentContextPPAPI(), location, count,
+ v);
}
void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) {
- glGetInterfacePPAPI()->Uniform3i(
- glGetCurrentContextPPAPI(), location, x, y, z);
+ glGetInterfacePPAPI()->Uniform3i(glGetCurrentContextPPAPI(), location, x, y,
+ z);
}
void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) {
- glGetInterfacePPAPI()->Uniform3iv(
- glGetCurrentContextPPAPI(), location, count, v);
+ glGetInterfacePPAPI()->Uniform3iv(glGetCurrentContextPPAPI(), location, count,
+ v);
}
void GL_APIENTRY
- glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- glGetInterfacePPAPI()->Uniform4f(
- glGetCurrentContextPPAPI(), location, x, y, z, w);
+glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ glGetInterfacePPAPI()->Uniform4f(glGetCurrentContextPPAPI(), location, x, y,
+ z, w);
}
void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) {
- glGetInterfacePPAPI()->Uniform4fv(
- glGetCurrentContextPPAPI(), location, count, v);
+ glGetInterfacePPAPI()->Uniform4fv(glGetCurrentContextPPAPI(), location, count,
+ v);
}
void GL_APIENTRY
- glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
- glGetInterfacePPAPI()->Uniform4i(
- glGetCurrentContextPPAPI(), location, x, y, z, w);
+glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
+ glGetInterfacePPAPI()->Uniform4i(glGetCurrentContextPPAPI(), location, x, y,
+ z, w);
}
void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) {
- glGetInterfacePPAPI()->Uniform4iv(
- glGetCurrentContextPPAPI(), location, count, v);
+ glGetInterfacePPAPI()->Uniform4iv(glGetCurrentContextPPAPI(), location, count,
+ v);
}
void GL_APIENTRY glUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
- glGetInterfacePPAPI()->UniformMatrix2fv(
- glGetCurrentContextPPAPI(), location, count, transpose, value);
+ glGetInterfacePPAPI()->UniformMatrix2fv(glGetCurrentContextPPAPI(), location,
+ count, transpose, value);
}
void GL_APIENTRY glUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
- glGetInterfacePPAPI()->UniformMatrix3fv(
- glGetCurrentContextPPAPI(), location, count, transpose, value);
+ glGetInterfacePPAPI()->UniformMatrix3fv(glGetCurrentContextPPAPI(), location,
+ count, transpose, value);
}
void GL_APIENTRY glUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
- glGetInterfacePPAPI()->UniformMatrix4fv(
- glGetCurrentContextPPAPI(), location, count, transpose, value);
+ glGetInterfacePPAPI()->UniformMatrix4fv(glGetCurrentContextPPAPI(), location,
+ count, transpose, value);
}
void GL_APIENTRY glUseProgram(GLuint program) {
@@ -837,8 +777,8 @@ void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) {
}
void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) {
- glGetInterfacePPAPI()->VertexAttrib1fv(
- glGetCurrentContextPPAPI(), indx, values);
+ glGetInterfacePPAPI()->VertexAttrib1fv(glGetCurrentContextPPAPI(), indx,
+ values);
}
void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
@@ -846,30 +786,30 @@ void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
}
void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
- glGetInterfacePPAPI()->VertexAttrib2fv(
- glGetCurrentContextPPAPI(), indx, values);
+ glGetInterfacePPAPI()->VertexAttrib2fv(glGetCurrentContextPPAPI(), indx,
+ values);
}
void GL_APIENTRY
- glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
- glGetInterfacePPAPI()->VertexAttrib3f(
- glGetCurrentContextPPAPI(), indx, x, y, z);
+glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
+ glGetInterfacePPAPI()->VertexAttrib3f(glGetCurrentContextPPAPI(), indx, x, y,
+ z);
}
void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
- glGetInterfacePPAPI()->VertexAttrib3fv(
- glGetCurrentContextPPAPI(), indx, values);
+ glGetInterfacePPAPI()->VertexAttrib3fv(glGetCurrentContextPPAPI(), indx,
+ values);
}
void GL_APIENTRY
- glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- glGetInterfacePPAPI()->VertexAttrib4f(
- glGetCurrentContextPPAPI(), indx, x, y, z, w);
+glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ glGetInterfacePPAPI()->VertexAttrib4f(glGetCurrentContextPPAPI(), indx, x, y,
+ z, w);
}
void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) {
- glGetInterfacePPAPI()->VertexAttrib4fv(
- glGetCurrentContextPPAPI(), indx, values);
+ glGetInterfacePPAPI()->VertexAttrib4fv(glGetCurrentContextPPAPI(), indx,
+ values);
}
void GL_APIENTRY glVertexAttribPointer(GLuint indx,
@@ -883,8 +823,8 @@ void GL_APIENTRY glVertexAttribPointer(GLuint indx,
}
void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
- glGetInterfacePPAPI()->Viewport(
- glGetCurrentContextPPAPI(), x, y, width, height);
+ glGetInterfacePPAPI()->Viewport(glGetCurrentContextPPAPI(), x, y, width,
+ height);
}
void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0,
@@ -900,17 +840,8 @@ void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0,
const struct PPB_OpenGLES2FramebufferBlit* ext =
glGetFramebufferBlitInterfacePPAPI();
if (ext)
- ext->BlitFramebufferEXT(glGetCurrentContextPPAPI(),
- srcX0,
- srcY0,
- srcX1,
- srcY1,
- dstX0,
- dstY0,
- dstX1,
- dstY1,
- mask,
- filter);
+ ext->BlitFramebufferEXT(glGetCurrentContextPPAPI(), srcX0, srcY0, srcX1,
+ srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target,
@@ -921,11 +852,8 @@ void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target,
const struct PPB_OpenGLES2FramebufferMultisample* ext =
glGetFramebufferMultisampleInterfacePPAPI();
if (ext)
- ext->RenderbufferStorageMultisampleEXT(glGetCurrentContextPPAPI(),
- target,
- samples,
- internalformat,
- width,
+ ext->RenderbufferStorageMultisampleEXT(glGetCurrentContextPPAPI(), target,
+ samples, internalformat, width,
height);
}
@@ -967,7 +895,7 @@ void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
}
void GL_APIENTRY
- glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) {
+glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) {
const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
if (ext)
ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params);
@@ -1017,8 +945,8 @@ void* GL_APIENTRY glMapBufferSubDataCHROMIUM(GLuint target,
const struct PPB_OpenGLES2ChromiumMapSub* ext =
glGetChromiumMapSubInterfacePPAPI();
if (ext)
- return ext->MapBufferSubDataCHROMIUM(
- glGetCurrentContextPPAPI(), target, offset, size, access);
+ return ext->MapBufferSubDataCHROMIUM(glGetCurrentContextPPAPI(), target,
+ offset, size, access);
return 0;
}
@@ -1041,16 +969,9 @@ void* GL_APIENTRY glMapTexSubImage2DCHROMIUM(GLenum target,
const struct PPB_OpenGLES2ChromiumMapSub* ext =
glGetChromiumMapSubInterfacePPAPI();
if (ext)
- return ext->MapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(),
- target,
- level,
- xoffset,
- yoffset,
- width,
- height,
- format,
- type,
- access);
+ return ext->MapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), target,
+ level, xoffset, yoffset, width, height,
+ format, type, access);
return 0;
}
@@ -1068,8 +989,8 @@ void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode,
const struct PPB_OpenGLES2InstancedArrays* ext =
glGetInstancedArraysInterfacePPAPI();
if (ext)
- ext->DrawArraysInstancedANGLE(
- glGetCurrentContextPPAPI(), mode, first, count, primcount);
+ ext->DrawArraysInstancedANGLE(glGetCurrentContextPPAPI(), mode, first,
+ count, primcount);
}
void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode,
@@ -1080,8 +1001,8 @@ void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode,
const struct PPB_OpenGLES2InstancedArrays* ext =
glGetInstancedArraysInterfacePPAPI();
if (ext)
- ext->DrawElementsInstancedANGLE(
- glGetCurrentContextPPAPI(), mode, count, type, indices, primcount);
+ ext->DrawElementsInstancedANGLE(glGetCurrentContextPPAPI(), mode, count,
+ type, indices, primcount);
}
void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) {